#if wxUSE_CONSOLE_EVENTLOOP
virtual wxEventLoopBase *CreateEventLoop();
#endif // wxUSE_CONSOLE_EVENTLOOP
- virtual bool CreateEndProcessPipe(wxExecuteData& execData);
- virtual bool IsWriteFDOfEndProcessPipe(wxExecuteData& execData, int fd);
- virtual void DetachWriteFDOfEndProcessPipe(wxExecuteData& execData);
- virtual int WaitForChild(wxExecuteData& execData);
#if wxUSE_TIMER
virtual wxTimerImpl *CreateTimerImpl(wxTimer *timer);
#endif
#if wxUSE_GUI
-class WXDLLEXPORT wxGUIAppTraits : public wxGUIAppTraitsBase
+// GTK+ and Motif integrate sockets and child processes monitoring directly in
+// their main loop, the other Unix ports do it at wxEventLoop level and so use
+// the non-GUI traits and don't need anything here
+//
+// TODO: Should we use XtAddInput() for wxX11 too? Or, vice versa, if there is
+// no advantage in doing this compared to the generic way currently used
+// by wxX11, should we continue to use GTK/Motif- specific stuff?
+#if defined(__WXGTK__) || defined(__WXMOTIF__)
+ #define wxHAS_GUI_PROCESS_CALLBACKS
+ #define wxHAS_GUI_SOCKET_MANAGER
+#endif
+
+#ifdef __DARWIN__
+ #define wxHAS_GUI_PROCESS_CALLBACKS
+#endif
+
+class WXDLLIMPEXP_CORE wxGUIAppTraits : public wxGUIAppTraitsBase
{
public:
virtual wxEventLoopBase *CreateEventLoop();
- virtual bool CreateEndProcessPipe(wxExecuteData& execData);
- virtual bool IsWriteFDOfEndProcessPipe(wxExecuteData& execData, int fd);
- virtual void DetachWriteFDOfEndProcessPipe(wxExecuteData& execData);
virtual int WaitForChild(wxExecuteData& execData);
+#ifdef wxHAS_GUI_PROCESS_CALLBACKS
+ virtual int AddProcessCallback(wxEndProcessData *data, int fd);
+#endif
#if wxUSE_TIMER
virtual wxTimerImpl *CreateTimerImpl(wxTimer *timer);
#endif
#if (defined(__WXMAC__) || defined(__WXCOCOA__)) && wxUSE_STDPATHS
virtual wxStandardPathsBase& GetStandardPaths();
#endif
- virtual wxPortId GetToolkitVersion(int *majVer, int *minVer) const;
+ virtual wxPortId GetToolkitVersion(int *majVer = NULL, int *minVer = NULL) const;
#if defined(__WXGTK__) && wxUSE_INTL
virtual void SetLocale();
#if defined(__WXDEBUG__) && defined(__WXGTK20__)
virtual bool ShowAssertDialog(const wxString& msg);
#endif
+
+#if wxUSE_SOCKETS && defined(wxHAS_GUI_SOCKET_MANAGER)
+ virtual GSocketManager *GetSocketManager();
+#endif
};
#endif // wxUSE_GUI