int imgY = y_mid - theCtrl->m_imgHeight2;
if ((point.x >= imgX) && (point.x <= (imgX + theCtrl->m_imgWidth)) &&
(point.y >= imgY) && (point.y <= (imgY + theCtrl->m_imgHeight))) {
int imgY = y_mid - theCtrl->m_imgHeight2;
if ((point.x >= imgX) && (point.x <= (imgX + theCtrl->m_imgWidth)) &&
(point.y >= imgY) && (point.y <= (imgY + theCtrl->m_imgHeight))) {