// create the main frame window
DnDFrame *frame = new DnDFrame((wxFrame *) NULL,
// create the main frame window
DnDFrame *frame = new DnDFrame((wxFrame *) NULL,
DnDFrame::DnDFrame(wxFrame *frame, wxChar *title, int x, int y, int w, int h)
: wxFrame(frame, wxID_ANY, title, wxPoint(x, y), wxSize(w, h)),
DnDFrame::DnDFrame(wxFrame *frame, wxChar *title, int x, int y, int w, int h)
: wxFrame(frame, wxID_ANY, title, wxPoint(x, y), wxSize(w, h)),
void DnDFrame::OnHelp(wxCommandEvent& /* event */)
{
wxMessageDialog dialog(this,
void DnDFrame::OnHelp(wxCommandEvent& /* event */)
{
wxMessageDialog dialog(this,
_T("consists of 3 parts: the bottom pane is for debug messages, so that you can see what's\n")
_T("going on inside. The top part is split into 2 listboxes, the left one accepts files\n")
_T("and the right one accepts text.\n")
_T("consists of 3 parts: the bottom pane is for debug messages, so that you can see what's\n")
_T("going on inside. The top part is split into 2 listboxes, the left one accepts files\n")
_T("and the right one accepts text.\n")