#ifndef _RESEDITR_H_
#define _RESEDITR_H_
-#define wxDIALOG_EDITOR_VERSION 1.7
+#define wxDIALOG_EDITOR_VERSION 2.1
#ifdef __GNUG__
#pragma interface "reseditr.h"
#include "symbtabl.h"
#include "winstyle.h"
-#define RESED_DELETE 1
-#define RESED_RECREATE 3
-#define RESED_CLEAR 4
-#define RESED_NEW_DIALOG 5
-#define RESED_NEW_PANEL 6
-#define RESED_TEST 10
+#define RESED_DELETE 301
+#define RESED_RECREATE 303
+#define RESED_CLEAR 304
+#define RESED_NEW_DIALOG 305
+#define RESED_NEW_PANEL 306
+#define RESED_TEST 310
+#define RESED_CONVERT_WXRS 311 // Convert old WXRs to new
-#define RESED_CONTENTS 20
+#define RESED_CONTENTS 320
-#define IDC_TREECTRL 100
-#define IDC_LISTCTRL 101
+#define IDC_TREECTRL 500
+#define IDC_LISTCTRL 501
// For control list ('palette')
#define RESED_POINTER 0
#define RESED_SPINBUTTON 19
/*
- * Controls loading, saving, user interface of resource editor(s).
- */
+* Controls loading, saving, user interface of resource editor(s).
+*/
class wxResourceEditorFrame;
class EditorToolBar;
class wxHelpController;
/*
- * The resourceTable contains a list of wxItemResources (which each may
- * have further children, defining e.g. a dialog box with controls).
- *
- * We need to associate actual windows with each wxItemResource,
- * instead of the current 'one current window' scheme.
- *
- * - We create a new dialog, create a wxItemResource,
- * associate the dialog with wxItemResource via a hash table.
- * Must be a hash table in case dialog is deleted without
- * telling the resource manager.
- * - When we save the resource after editing/closing the dialog,
- * we check the wxItemResource/wxDialog and children for
- * consistency (throw away items no longer in the wxDialog,
- * create any new wxItemResources).
- * - We save the wxItemResources via the wxPropertyInfo classes,
- * so devolve the code to the appropriate class.
- * This involves creating a new temporary wxPropertyInfo for
- * the purpose.
- *
- * We currently assume we only create one instance of a window for
- * each wxItemResource. We will need to relax this when we're editing
- * in situ.
- *
- *
- */
-
-class wxResourceTableWithSaving: public wxResourceTable
-{
- public:
- wxResourceTableWithSaving():wxResourceTable()
- {
- // Add all known window styles
- m_styleTable.Init();
- }
- virtual bool Save(const wxString& filename);
- virtual bool SaveResource(wxTextOutputStream& stream, wxItemResource* item, wxItemResource* parentItem);
-
- void GeneratePanelStyleString(long windowStyle, char *buf);
- void GenerateDialogStyleString(long windowStyle, char *buf);
-
-/*
- void GenerateRadioBoxStyleString(long windowStyle, char *buf);
- void GenerateMessageStyleString(long windowStyle, char *buf);
- void GenerateTextStyleString(long windowStyle, char *buf);
- void GenerateButtonStyleString(long windowStyle, char *buf);
- void GenerateCheckBoxStyleString(long windowStyle, char *buf);
- void GenerateRadioButtonStyleString(long windowStyle, char *buf);
- void GenerateListBoxStyleString(long windowStyle, char *buf);
- void GenerateSliderStyleString(long windowStyle, char *buf);
- void GenerateGroupBoxStyleString(long windowStyle, char *buf);
- void GenerateGaugeStyleString(long windowStyle, char *buf);
- void GenerateChoiceStyleString(long windowStyle, char *buf);
- void GenerateComboBoxStyleString(long windowStyle, char *buf);
- void GenerateScrollBarStyleString(long windowStyle, char *buf);
-*/
-
- void GenerateControlStyleString(const wxString& windowClass, long windowStyle, char *buf);
-
-/*
- bool GenerateStyle(char *buf, long windowStyle, long flag, char *strStyle);
+* The resourceTable contains a list of wxItemResources (which each may
+* have further children, defining e.g. a dialog box with controls).
+*
+* We need to associate actual windows with each wxItemResource,
+* instead of the current 'one current window' scheme.
+*
+* - We create a new dialog, create a wxItemResource,
+* associate the dialog with wxItemResource via a hash table.
+* Must be a hash table in case dialog is deleted without
+* telling the resource manager.
+* - When we save the resource after editing/closing the dialog,
+* we check the wxItemResource/wxDialog and children for
+* consistency (throw away items no longer in the wxDialog,
+* create any new wxItemResources).
+* - We save the wxItemResources via the wxPropertyInfo classes,
+* so devolve the code to the appropriate class.
+* This involves creating a new temporary wxPropertyInfo for
+* the purpose.
+*
+* We currently assume we only create one instance of a window for
+* each wxItemResource. We will need to relax this when we're editing
+* in situ.
+*
+*
*/
- void OutputFont(wxTextOutputStream& stream, const wxFont& font);
- wxControl *CreateItem(wxPanel *panel, const wxItemResource *childResource, const wxItemResource* parentResource);
-
+class wxResourceTableWithSaving: public wxResourceTable
+{
+public:
+ wxResourceTableWithSaving():wxResourceTable()
+ {
+ // Add all known window styles
+ m_styleTable.Init();
+ }
+ virtual bool Save(const wxString& filename);
+ virtual bool SaveResource(wxTextOutputStream& stream, wxItemResource* item, wxItemResource* parentItem);
+
+ void GeneratePanelStyleString(long windowStyle, char *buf);
+ void GenerateDialogStyleString(long windowStyle, char *buf);
+
+ void GenerateControlStyleString(const wxString& windowClass, long windowStyle, char *buf);
+
+ void OutputFont(wxTextOutputStream& stream, const wxFont& font);
+ wxControl *CreateItem(wxPanel *panel, const wxItemResource *childResource, const wxItemResource* parentResource);
+
protected:
- wxWindowStyleTable m_styleTable;
+ wxWindowStyleTable m_styleTable;
};
-
+
class wxResourceEditorScrolledWindow;
class wxResourceManager: public wxObject
{
- friend class wxResourceEditorFrame;
-
+ friend class wxResourceEditorFrame;
+
public:
- wxResourceManager();
- ~wxResourceManager();
-
-// Operations
-
- // Initializes the resource manager
- bool Initialize();
-
- // Load/save window size etc.
- bool LoadOptions();
- bool SaveOptions();
-
- // Show or hide the resource editor frame, which displays a list
- // of resources with ability to edit them.
- virtual bool ShowResourceEditor(bool show, wxWindow *parent = NULL, const char *title = "wxWindows Dialog Editor");
-
- virtual bool Save();
- virtual bool SaveAs();
- virtual bool Save(const wxString& filename);
- virtual bool Load(const wxString& filename);
- virtual bool Clear(bool deleteWindows = TRUE, bool force = TRUE);
- virtual void SetFrameTitle(const wxString& filename);
- virtual void ClearCurrentDialog();
- virtual bool New(bool loadFromFile = TRUE, const wxString& filename = "");
- virtual bool SaveIfModified();
- virtual void AlignItems(int flag);
- virtual void CopySize();
- virtual void ToBackOrFront(bool toBack);
- virtual wxWindow *FindParentOfSelection();
-
- virtual wxFrame *OnCreateEditorFrame(const char *title);
- virtual wxMenuBar *OnCreateEditorMenuBar(wxFrame *parent);
- virtual wxResourceEditorScrolledWindow *OnCreateEditorPanel(wxFrame *parent);
- virtual wxToolBar *OnCreateToolBar(wxFrame *parent);
-
- // Create a window information object for the give window
- wxWindowPropertyInfo* CreatePropertyInfoForWindow(wxWindow *win);
- // Edit the given window
- void EditWindow(wxWindow *win);
-
- virtual void UpdateResourceList();
- virtual void AddItemsRecursively(long parent, wxItemResource *resource);
- virtual bool EditSelectedResource();
- virtual bool Edit(wxItemResource *res);
- virtual bool CreateNewPanel();
- virtual bool CreatePanelItem(wxItemResource *panelResource, wxPanel *panel, char *itemType, int x = 10, int y = 10, bool isBitmap = FALSE);
- virtual bool DeleteSelection();
- virtual bool TestCurrentDialog(wxWindow* parent);
-
- // Saves the window info into the resource, and deletes the
- // handler. Doesn't actually disassociate the window from
- // the resources. Replaces OnClose.
- virtual bool SaveInfoAndDeleteHandler(wxWindow* win);
-
- // Destroys the window. If this is the 'current' panel, NULLs the
- // variable.
- virtual bool DeleteWindow(wxWindow* win);
- virtual bool DeleteResource(wxItemResource *res);
- virtual bool DeleteResource(wxWindow *win);
-
- // Add bitmap resource if there isn't already one with this filename.
- virtual wxString AddBitmapResource(const wxString& filename);
-
- // Delete the bitmap resource if it isn't being used by another resource.
- virtual void PossiblyDeleteBitmapResource(const wxString& resourceName);
-
- // Helper function for above
- virtual bool IsBitmapResourceUsed(const wxString& resourceName);
-
- wxItemResource *FindBitmapResourceByFilename(const wxString& filename);
-
- wxString FindBitmapFilenameForResource(wxItemResource *resource);
-
- // Is this window identifier in use?
- bool IsSymbolUsed(wxItemResource* thisResource, wxWindowID id) ;
-
- // Is this window identifier compatible with the given name? (i.e.
- // does it already exist under a different name)
- bool IsIdentifierOK(const wxString& name, wxWindowID id);
-
- // Change all integer ids that match oldId, to newId.
- // This is necessary if an id is changed for one resource - all resources
- // must be changed.
- void ChangeIds(int oldId, int newId);
-
- // If any resource ids were missing (or their symbol was missing),
- // repair them i.e. give them new ids. Returns TRUE if any resource
- // needed repairing.
- bool RepairResourceIds();
-
- // Deletes 'win' and creates a new window from the resource that
- // was associated with it. E.g. if you can't change properties on the
- // fly, you'll need to delete the window and create it again.
- virtual wxWindow *RecreateWindowFromResource(wxWindow *win, wxWindowPropertyInfo *info = NULL);
-
- virtual bool RecreateSelection();
-
- // Need to search through resource table removing this from
- // any resource which has this as a parent.
- virtual bool RemoveResourceFromParent(wxItemResource *res);
-
- virtual bool EditDialog(wxDialog *dialog, wxWindow *parent);
-
- void AddSelection(wxWindow *win);
- void RemoveSelection(wxWindow *win);
-
- virtual void MakeUniqueName(char *prefix, char *buf);
-
- // (Dis)associate resource<->physical window
- // Doesn't delete any windows.
- virtual void AssociateResource(wxItemResource *resource, wxWindow *win);
- virtual bool DisassociateResource(wxItemResource *resource);
- virtual bool DisassociateResource(wxWindow *win);
- virtual bool DisassociateWindows();
- virtual wxItemResource *FindResourceForWindow(wxWindow *win);
- virtual wxWindow *FindWindowForResource(wxItemResource *resource);
-
- virtual bool InstantiateAllResourcesFromWindows();
- virtual bool InstantiateResourceFromWindow(wxItemResource *resource, wxWindow *window, bool recurse = FALSE);
-
-// Accessors
- inline void SetEditorFrame(wxFrame *fr) { m_editorFrame = fr; }
- inline void SetEditorToolBar(EditorToolBar *tb) { m_editorToolBar = tb; }
- inline wxFrame *GetEditorFrame() const { return m_editorFrame; }
- inline wxResourceEditorProjectTree *GetEditorResourceTree() const { return m_editorResourceTree; }
- inline wxResourceEditorControlList *GetEditorControlList() const { return m_editorControlList; }
- inline wxList& GetSelections() { return m_selections; }
- inline wxMenu *GetPopupMenu() const { return m_popupMenu; }
+ wxResourceManager();
+ ~wxResourceManager();
+
+ // Operations
+
+ // Initializes the resource manager
+ bool Initialize();
+
+ // Load/save window size etc.
+ bool LoadOptions();
+ bool SaveOptions();
+
+ // Show or hide the resource editor frame, which displays a list
+ // of resources with ability to edit them.
+ virtual bool ShowResourceEditor(bool show, wxWindow *parent = NULL, const char *title = "wxWindows Dialog Editor");
+
+ // Convert old WXRs to new
+ virtual bool ConvertWXRs();
+ bool DoConvertWXR(const wxString& oldPath, const wxString& newPath);
+ bool ChangeOldToNewResource(wxItemResource* parent, wxItemResource* res);
+ bool InsertLabelResource(wxItemResource* parent, wxItemResource* res);
+
+ virtual bool Save();
+ virtual bool SaveAs();
+ virtual bool Save(const wxString& filename);
+ virtual bool Load(const wxString& filename);
+ virtual bool Clear(bool deleteWindows = TRUE, bool force = TRUE);
+ virtual void SetFrameTitle(const wxString& filename);
+ virtual void ClearCurrentDialog();
+ virtual bool New(bool loadFromFile = TRUE, const wxString& filename = "");
+ virtual bool SaveIfModified();
+ virtual void AlignItems(int flag);
+ virtual void CopySize(int command); // Copy width, height or both from first control
+ virtual void ToBackOrFront(bool toBack);
+ virtual void DistributePositions(int command); // Distribute controls evenly between first and last
+ virtual wxWindow *FindParentOfSelection();
+
+ virtual wxFrame *OnCreateEditorFrame(const char *title);
+ virtual wxMenuBar *OnCreateEditorMenuBar(wxFrame *parent);
+ virtual wxResourceEditorScrolledWindow *OnCreateEditorPanel(wxFrame *parent);
+ virtual wxToolBar *OnCreateToolBar(wxFrame *parent);
+
+ // Create a window information object for the given window
+ wxWindowPropertyInfo* CreatePropertyInfoForWindow(wxWindow *win);
+ // Edit the given window
+ void EditWindow(wxWindow *win);
+
+ virtual void UpdateResourceList();
+ virtual void AddItemsRecursively(long parent, wxItemResource *resource);
+ virtual bool EditSelectedResource();
+ virtual bool Edit(wxItemResource *res);
+ virtual bool CreateNewPanel();
+ virtual bool CreatePanelItem(wxItemResource *panelResource, wxPanel *panel, char *itemType, int x = 10, int y = 10, bool isBitmap = FALSE);
+ virtual bool DeleteSelection();
+ virtual bool TestCurrentDialog(wxWindow* parent);
+
+ // Saves the window info into the resource, and deletes the
+ // handler. Doesn't actually disassociate the window from
+ // the resources. Replaces OnClose.
+ virtual bool SaveInfoAndDeleteHandler(wxWindow* win);
+
+ // Destroys the window. If this is the 'current' panel, NULLs the
+ // variable.
+ virtual bool DeleteWindow(wxWindow* win);
+ virtual bool DeleteResource(wxItemResource *res);
+ virtual bool DeleteResource(wxWindow *win);
+
+ // Add bitmap resource if there isn't already one with this filename.
+ virtual wxString AddBitmapResource(const wxString& filename);
+
+ // Delete the bitmap resource if it isn't being used by another resource.
+ virtual void PossiblyDeleteBitmapResource(const wxString& resourceName);
+
+ // Helper function for above
+ virtual bool IsBitmapResourceUsed(const wxString& resourceName);
+
+ wxItemResource *FindBitmapResourceByFilename(const wxString& filename);
+
+ wxString FindBitmapFilenameForResource(wxItemResource *resource);
+
+ // Is this window identifier in use?
+ bool IsSymbolUsed(wxItemResource* thisResource, wxWindowID id) ;
+
+ // Is this window identifier compatible with the given name? (i.e.
+ // does it already exist under a different name)
+ bool IsIdentifierOK(const wxString& name, wxWindowID id);
+
+ // Change all integer ids that match oldId, to newId.
+ // This is necessary if an id is changed for one resource - all resources
+ // must be changed.
+ void ChangeIds(int oldId, int newId);
+
+ // If any resource ids were missing (or their symbol was missing),
+ // repair them i.e. give them new ids. Returns TRUE if any resource
+ // needed repairing.
+ bool RepairResourceIds();
+
+ // Deletes 'win' and creates a new window from the resource that
+ // was associated with it. E.g. if you can't change properties on the
+ // fly, you'll need to delete the window and create it again.
+ virtual wxWindow *RecreateWindowFromResource(wxWindow *win, wxWindowPropertyInfo *info = NULL, bool instantiateFirst = TRUE);
+
+ virtual bool RecreateSelection();
+
+ // Remove selection handles if this control is selected
+ void DeselectItemIfNecessary(wxWindow *win);
+
+ // Need to search through resource table removing this from
+ // any resource which has this as a parent.
+ virtual bool RemoveResourceFromParent(wxItemResource *res);
+
+ virtual bool EditDialog(wxDialog *dialog, wxWindow *parent);
+
+ void AddSelection(wxWindow *win);
+ void RemoveSelection(wxWindow *win);
+
+ virtual void MakeUniqueName(char *prefix, char *buf);
+
+ // (Dis)associate resource<->physical window
+ // Doesn't delete any windows.
+ virtual void AssociateResource(wxItemResource *resource, wxWindow *win);
+ virtual bool DisassociateResource(wxItemResource *resource);
+ virtual bool DisassociateResource(wxWindow *win);
+ virtual bool DisassociateWindows();
+ virtual wxItemResource *FindResourceForWindow(wxWindow *win);
+ virtual wxWindow *FindWindowForResource(wxItemResource *resource);
+
+ virtual bool InstantiateAllResourcesFromWindows();
+ virtual bool InstantiateResourceFromWindow(wxItemResource *resource, wxWindow *window, bool recurse = FALSE);
+
+ // Accessors
+ inline void SetEditorFrame(wxFrame *fr) { m_editorFrame = fr; }
+ inline void SetEditorToolBar(EditorToolBar *tb) { m_editorToolBar = tb; }
+ inline wxFrame *GetEditorFrame() const { return m_editorFrame; }
+ inline wxResourceEditorProjectTree *GetEditorResourceTree() const { return m_editorResourceTree; }
+ inline wxResourceEditorControlList *GetEditorControlList() const { return m_editorControlList; }
+ inline wxList& GetSelections() { return m_selections; }
+ inline wxMenu *GetPopupMenu() const { return m_popupMenu; }
#ifdef __WXMSW__
- inline wxHelpController *GetHelpController() const { return m_helpController; }
+ inline wxHelpController *GetHelpController() const { return m_helpController; }
#endif
-
- inline void Modify(bool mod = TRUE) { m_modified = mod; }
- inline bool Modified() const { return m_modified; }
-
- inline wxResourceTable& GetResourceTable() { return m_resourceTable; }
- inline wxHashTable& GetResourceAssociations() { return m_resourceAssociations; }
-
- inline wxString GetCurrentFilename() const { return m_currentFilename; }
- static wxResourceManager* GetCurrentResourceManager() { return sm_currentResourceManager; }
-
- inline void SetSymbolFilename(const wxString& s) { m_symbolFilename = s; }
- inline wxString GetSymbolFilename() const { return m_symbolFilename; }
-
- inline wxRect& GetPropertyWindowSize() { return m_propertyWindowSize; }
- inline wxRect& GetResourceEditorWindowSize() { return m_resourceEditorWindowSize; }
-
- wxResourceSymbolTable& GetSymbolTable() { return m_symbolTable; }
-
- // Generate a window id and a first stab at a name
- int GenerateWindowId(const wxString& prefix, wxString& idName) ;
-
-// Member variables
+
+ inline void Modify(bool mod = TRUE) { m_modified = mod; }
+ inline bool Modified() const { return m_modified; }
+
+ inline wxResourceTable& GetResourceTable() { return m_resourceTable; }
+ inline wxHashTable& GetResourceAssociations() { return m_resourceAssociations; }
+
+ inline wxString GetCurrentFilename() const { return m_currentFilename; }
+ static wxResourceManager* GetCurrentResourceManager() { return sm_currentResourceManager; }
+
+ inline void SetSymbolFilename(const wxString& s) { m_symbolFilename = s; }
+ inline wxString GetSymbolFilename() const { return m_symbolFilename; }
+
+ inline wxRect& GetPropertyWindowSize() { return m_propertyWindowSize; }
+ inline wxRect& GetResourceEditorWindowSize() { return m_resourceEditorWindowSize; }
+
+ wxResourceSymbolTable& GetSymbolTable() { return m_symbolTable; }
+
+ // Generate a window id and a first stab at a name
+ int GenerateWindowId(const wxString& prefix, wxString& idName) ;
+
+ // Member variables
protected:
#ifdef __WXMSW__
- wxHelpController* m_helpController;
+ wxHelpController* m_helpController;
#endif
- wxResourceTableWithSaving m_resourceTable;
- wxFrame* m_editorFrame;
- wxResourceEditorScrolledWindow* m_editorPanel;
- wxMenu* m_popupMenu;
- wxResourceEditorProjectTree* m_editorResourceTree;
- wxResourceEditorControlList* m_editorControlList;
- EditorToolBar* m_editorToolBar;
- int m_nameCounter;
- int m_symbolIdCounter; // For generating window ids
- bool m_modified;
- wxHashTable m_resourceAssociations;
- wxList m_selections;
- wxString m_currentFilename;
- wxBitmap* m_bitmapImage; // Default for static bitmaps/buttons
-
- wxImageList m_imageList;
- long m_rootDialogItem; // Root of dialog hierarchy in tree (unused)
-
- // Options to be saved/restored
- wxString m_optionsResourceFilename; // e.g. dialoged.ini, .dialogrc
- wxRect m_propertyWindowSize;
- wxRect m_resourceEditorWindowSize;
- static wxResourceManager* sm_currentResourceManager;
-
- // Symbol table with identifiers for controls
- wxResourceSymbolTable m_symbolTable;
- // Filename for include file, e.g. resource.h
- wxString m_symbolFilename;
+ wxResourceTableWithSaving m_resourceTable;
+ wxFrame* m_editorFrame;
+ wxResourceEditorScrolledWindow* m_editorPanel;
+ wxMenu* m_popupMenu;
+ wxResourceEditorProjectTree* m_editorResourceTree;
+ wxResourceEditorControlList* m_editorControlList;
+ EditorToolBar* m_editorToolBar;
+ int m_nameCounter;
+ int m_symbolIdCounter; // For generating window ids
+ bool m_modified;
+ wxHashTable m_resourceAssociations;
+ wxList m_selections;
+ wxString m_currentFilename;
+ wxBitmap* m_bitmapImage; // Default for static bitmaps/buttons
+
+ wxImageList m_imageList;
+ long m_rootDialogItem; // Root of dialog hierarchy in tree (unused)
+
+ // Options to be saved/restored
+ wxString m_optionsResourceFilename; // e.g. dialoged.ini, .dialogrc
+ wxRect m_propertyWindowSize;
+ wxRect m_resourceEditorWindowSize;
+ static wxResourceManager* sm_currentResourceManager;
+
+ // Symbol table with identifiers for controls
+ wxResourceSymbolTable m_symbolTable;
+ // Filename for include file, e.g. resource.h
+ wxString m_symbolFilename;
};
class wxResourceEditorFrame: public wxFrame
{
- public:
- DECLARE_CLASS(wxResourceEditorFrame)
-
- wxResourceManager *manager;
- wxResourceEditorFrame(wxResourceManager *resMan, wxFrame *parent, const wxString& title,
- const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize(600, 400),
- long style = wxDEFAULT_FRAME_STYLE, const wxString& name = "frame");
- ~wxResourceEditorFrame();
-
- void OnCloseWindow(wxCloseEvent& event);
-
- void OnNew(wxCommandEvent& event);
- void OnOpen(wxCommandEvent& event);
- void OnNewDialog(wxCommandEvent& event);
- void OnClear(wxCommandEvent& event);
- void OnSave(wxCommandEvent& event);
- void OnSaveAs(wxCommandEvent& event);
- void OnExit(wxCommandEvent& event);
- void OnAbout(wxCommandEvent& event);
- void OnContents(wxCommandEvent& event);
- void OnDeleteSelection(wxCommandEvent& event);
- void OnRecreateSelection(wxCommandEvent& event);
- void OnTest(wxCommandEvent& event);
-
- DECLARE_EVENT_TABLE()
+public:
+ DECLARE_CLASS(wxResourceEditorFrame)
+
+ wxResourceManager *manager;
+ wxResourceEditorFrame(wxResourceManager *resMan, wxFrame *parent, const wxString& title,
+ const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize(600, 400),
+ long style = wxDEFAULT_FRAME_STYLE, const wxString& name = "frame");
+ ~wxResourceEditorFrame();
+
+ void OnCloseWindow(wxCloseEvent& event);
+
+ void OnNew(wxCommandEvent& event);
+ void OnOpen(wxCommandEvent& event);
+ void OnNewDialog(wxCommandEvent& event);
+ void OnClear(wxCommandEvent& event);
+ void OnSave(wxCommandEvent& event);
+ void OnSaveAs(wxCommandEvent& event);
+ void OnExit(wxCommandEvent& event);
+ void OnAbout(wxCommandEvent& event);
+ void OnContents(wxCommandEvent& event);
+ void OnDeleteSelection(wxCommandEvent& event);
+ void OnRecreateSelection(wxCommandEvent& event);
+ void OnTest(wxCommandEvent& event);
+ void OnConvertWXRs(wxCommandEvent& event);
+
+ DECLARE_EVENT_TABLE()
};
class wxResourceEditorScrolledWindow: public wxScrolledWindow
{
- public:
- wxResourceEditorScrolledWindow(wxWindow *parent, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
- long style = 0);
- ~wxResourceEditorScrolledWindow();
-
- void OnPaint(wxPaintEvent& event);
-
- void DrawTitle(wxDC& dc);
-
-// Accessors
- inline int GetMarginX() { return m_marginX; }
- inline int GetMarginY() { return m_marginY; }
-
- public:
- wxWindow* m_childWindow;
- private:
- int m_marginX, m_marginY;
-
- DECLARE_EVENT_TABLE()
+public:
+ wxResourceEditorScrolledWindow(wxWindow *parent, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
+ long style = 0);
+ ~wxResourceEditorScrolledWindow();
+
+ void OnPaint(wxPaintEvent& event);
+
+ void DrawTitle(wxDC& dc);
+
+ // Accessors
+ inline int GetMarginX() { return m_marginX; }
+ inline int GetMarginY() { return m_marginY; }
+
+public:
+ wxWindow* m_childWindow;
+private:
+ int m_marginX, m_marginY;
+
+ DECLARE_EVENT_TABLE()
};
-#define OBJECT_MENU_EDIT 1
-#define OBJECT_MENU_DELETE 2
+#define OBJECT_MENU_TITLE 1
+#define OBJECT_MENU_EDIT 2
+#define OBJECT_MENU_DELETE 3
/*
- * Main toolbar
- *
- */
-
+* Main toolbar
+*
+*/
+
class EditorToolBar: public wxToolBar
{
public:
- EditorToolBar(wxFrame *frame, const wxPoint& pos = wxPoint(0, 0), const wxSize& size = wxSize(0, 0),
- long style = wxTB_HORIZONTAL);
- bool OnLeftClick(int toolIndex, bool toggled);
- void OnMouseEnter(int toolIndex);
-
-DECLARE_EVENT_TABLE()
+ EditorToolBar(wxFrame *frame, const wxPoint& pos = wxPoint(0, 0), const wxSize& size = wxSize(0, 0),
+ long style = wxTB_HORIZONTAL);
+ bool OnLeftClick(int toolIndex, bool toggled);
+ void OnMouseEnter(int toolIndex);
+
+ DECLARE_EVENT_TABLE()
};
// Toolbar ids
-#define TOOLBAR_LOAD_FILE 1
-#define TOOLBAR_SAVE_FILE 2
-#define TOOLBAR_NEW 3
-#define TOOLBAR_TREE 5
-#define TOOLBAR_HELP 6
+#define TOOLBAR_LOAD_FILE 101
+#define TOOLBAR_SAVE_FILE 102
+#define TOOLBAR_NEW 103
+#define TOOLBAR_TREE 105
+#define TOOLBAR_HELP 106
// Formatting tools
-#define TOOLBAR_FORMAT_HORIZ 10
-#define TOOLBAR_FORMAT_HORIZ_LEFT_ALIGN 11
-#define TOOLBAR_FORMAT_HORIZ_RIGHT_ALIGN 12
-#define TOOLBAR_FORMAT_VERT 13
-#define TOOLBAR_FORMAT_VERT_TOP_ALIGN 14
-#define TOOLBAR_FORMAT_VERT_BOT_ALIGN 15
-
-#define TOOLBAR_TO_FRONT 16
-#define TOOLBAR_TO_BACK 17
-#define TOOLBAR_COPY_SIZE 18
+#define TOOLBAR_FORMAT_HORIZ 110
+#define TOOLBAR_FORMAT_HORIZ_LEFT_ALIGN 111
+#define TOOLBAR_FORMAT_HORIZ_RIGHT_ALIGN 112
+#define TOOLBAR_FORMAT_VERT 113
+#define TOOLBAR_FORMAT_VERT_TOP_ALIGN 114
+#define TOOLBAR_FORMAT_VERT_BOT_ALIGN 115
+
+#define TOOLBAR_TO_FRONT 116
+#define TOOLBAR_TO_BACK 117
+#define TOOLBAR_COPY_SIZE 118
+#define TOOLBAR_COPY_WIDTH 119
+#define TOOLBAR_COPY_HEIGHT 120
+#define TOOLBAR_DISTRIBUTE_HORIZ 121
+#define TOOLBAR_DISTRIBUTE_VERT 122
/*
- * this class is used to store data associated with a tree item
- */
+* this class is used to store data associated with a tree item
+*/
class wxResourceTreeData : public wxTreeItemData
{
public:
wxResourceTreeData(wxItemResource *resource) { m_resource = resource; }
-
+
wxItemResource *GetResource() const { return m_resource; }
-
+
private:
wxItemResource *m_resource;
};