*/
BEGIN_EVENT_TABLE(wxSplashScreenWindow, wxWindow)
- //EVT_PAINT(wxSplashScreenWindow::OnPaint)
+#ifdef __WXGTK__
+ EVT_PAINT(wxSplashScreenWindow::OnPaint)
+#endif
EVT_ERASE_BACKGROUND(wxSplashScreenWindow::OnEraseBackground)
EVT_CHAR(wxSplashScreenWindow::OnChar)
EVT_MOUSE_EVENTS(wxSplashScreenWindow::OnMouseEvent)
wxWindow(parent, id, pos, size, style)
{
m_bitmap = bitmap;
-}
-void wxSplashScreenWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
-{
- wxPaintDC dc(this);
- if (m_bitmap.Ok())
- dc.DrawBitmap(m_bitmap, 0, 0);
+#ifndef __WXGTK__
+ bool hiColour = (wxDisplayDepth() >= 16) ;
+
+ if (bitmap.GetPalette() && !hiColour)
+ {
+ SetPalette(* bitmap.GetPalette());
+ }
+#endif
+
}
+// VZ: why don't we do it under wxGTK?
+#if !defined(__WXGTK__) && wxUSE_PALETTE
+ #define USE_PALETTE_IN_SPLASH
+#endif
+
static void wxDrawSplashBitmap(wxDC& dc, const wxBitmap& bitmap, int WXUNUSED(x), int WXUNUSED(y))
{
wxMemoryDC dcMem;
-#ifndef __WXGTK__
+#ifdef USE_PALETTE_IN_SPLASH
bool hiColour = (wxDisplayDepth() >= 16) ;
if (bitmap.GetPalette() && !hiColour)
{
- dc.SetPalette(* bitmap.GetPalette());
dcMem.SetPalette(* bitmap.GetPalette());
}
-#endif
+#endif // USE_PALETTE_IN_SPLASH
dcMem.SelectObject(bitmap);
dc.Blit(0, 0, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
dcMem.SelectObject(wxNullBitmap);
-#ifndef __WXGTK__
+#ifdef USE_PALETTE_IN_SPLASH
if (bitmap.GetPalette() && !hiColour)
{
- dc.SetPalette(wxNullPalette);
dcMem.SetPalette(wxNullPalette);
}
-#endif
+#endif // USE_PALETTE_IN_SPLASH
+}
+
+void wxSplashScreenWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
+{
+ wxPaintDC dc(this);
+ if (m_bitmap.Ok())
+ wxDrawSplashBitmap(dc, m_bitmap, 0, 0);
}
void wxSplashScreenWindow::OnEraseBackground(wxEraseEvent& event)