#ifndef _WX_WAVE_H_
#define _WX_WAVE_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "wave.h"
#endif
bool Play(bool async = TRUE, bool looped = FALSE) const;
protected:
- bool Free();
+ // prevent collision with some BSD definitions of macro Free()
+ bool FreeData();
private:
void* m_sndChan;