// Purpose: Samples page of the Doxygen manual
// Author: wxWidgets team
// RCS-ID: $Id: utilities.h 52634 2008-03-20 13:45:17Z VS $
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
-@page page_samples Included Samples
+@page page_samples Samples Overview
+
+@brief Overview of the examples provided with wxWidgets.
Probably the best way to learn wxWidgets is by reading the source of some 80+
samples provided with it. Many aspects of wxWidgets programming can be learnt
It shows the basic structure of wxWidgets program and is the most commented
sample of all - looking at its source code is recommended.
-The next most useful samples are probably @ref page_samples_widgets and
-@ref page_samples_controls which show many of wxWidgets native and
-generic controls, such as buttons, listboxes, checkboxes, comboboxes etc.
+The next most useful sample is @ref page_samples_widgets which shows many of
+wxWidgets controls, such as buttons, text entry zones, list boxes, check boxes,
+combo boxes etc. It is organized in many different source files, one per each
+control, which makes it easier to study it, and also allows to change various
+control styles and call its methods interactively.
Other, more complicated controls, have their own samples. In this category you
may find the following samples showing the corresponding controls:
@li wxListCtrl: @ref page_samples_listctrl
@li wxTreeCtrl: @ref page_samples_treectrl
@li wxGrid: @ref page_samples_grid
+@li wxDataViewCtrl: @ref page_samples_dataview
-Finally, it might be helpful to do a search in the entire sample directory if
-you can't find the sample showing the control you are interested in by
-name. Most classes contained in wxWidgets occur in at least one of the samples.
+Finally, here is the full list of samples:
<!--
The following sample list is generated by executing command
-ls | egrep '[a-z]+' | egrep '^[a-z]+$' | sed 's/^/@li @sample\{/' | sed 's/$/\}/'
+ls -1 | egrep '[a-z]+' | egrep '^[a-z]+/$' | sed 's/^/@li @sample\{/' | sed 's///$/\}/'
in wxWidgets/samples
@li @sample{aui}
@li @sample{calendar}
@li @sample{caret}
+@li @sample{clipboard}
@li @sample{collpane}
@li @sample{combo}
@li @sample{config}
@li @sample{docview}
@li @sample{dragimag}
@li @sample{drawing}
-@li @sample{editlbox}
@li @sample{erase}
@li @sample{event}
@li @sample{except}
@li @sample{exec}
+@li @sample{flash}
@li @sample{font}
</td><td>
@li @sample{grid}
@li @sample{menu}
@li @sample{mfc}
@li @sample{minimal}
-@li @sample{mobile}
@li @sample{nativdlg}
@li @sample{notebook}
@li @sample{oleauto}
@li @sample{richtext}
@li @sample{sashtest}
@li @sample{scroll}
-@li @sample{scrollsub}
@li @sample{shaped}
@li @sample{sockets}
@li @sample{sound}
@li @sample{toolbar}
@li @sample{treectrl}
@li @sample{typetest}
+@li @sample{uiaction}
@li @sample{validate}
@li @sample{vscroll}
@li @sample{widgets}
</td></tr>
@endTable
+
+<hr>
+
+Notice that all wxWidgets samples mentioned above can be found in @c samples
+subdirectory of the library distribution. When a @c foobar sample is mentioned
+below, its sources can be found in @c samples/foobar directory of your
+wxWidgets tree. If you installed wxWidgets from a binary package, you might not
+have this directory. In this case, you may view the samples online at
+http://svn.wxwidgets.org/viewvc/wx/wxWidgets/trunk/samples/ but you need to
+download the source distribution in order to be able to build them (highly
+recommended).
+
+Final advice is to do a search in the entire samples directory if you can't
+find the sample showing the control you are interested in by name. Most classes
+contained in wxWidgets occur in at least one of the samples.
+
+
@todo Write descriptions for the samples who description started with
"This sample demonstrates", they are semi-auto generated.
-<hr>
@section page_samples_access Accessibility Sample
@sampledir{dataview}
+@section page_samples_clipboard Clipboard Sample
+
+@sampleabout{wxClipboard}
+
+@sampledir{clipboard}
+
@section page_samples_debugrpt Debug Reporter Sample
This sample shows how to use wxDebugReport class to
This sample shows how to use the common dialogs available from wxWidgets. These
dialogs are described in detail in the @ref overview_cmndlg.
+In addition to the dialogs accessible from the sample menus, you can also run
+it with a <code>--progress=style</code> command line option to show a
+wxProgressDialog with the given style (try 0 for the default style) on program
+startup, before the main window is shown.
+
@sampledir{dialogs}
@section page_samples_dialup Dialup Sample
@sampledir{drawing}
-@section page_samples_editlbox Editable List Box Sample
-
-@sampleabout{wxEditableListBox}
-
-@sampledir{editlbox}
-
@section page_samples_erase Erase Event Sample
@sampleabout{wxEraseEvent}
@sampledir{exec}
+@section page_samples_flash Flash Sample
+
+The flash sample demonstrates embedding of Adobe Flash into a wxWidgets
+program. Currently it only works under Windows as it uses the Flash ActiveX
+control to achieve this but we hope to be able to extend it to also work under
+other platforms in the future. The sample also currently requires Microsoft
+Visual C++ compiler as it uses COM support extensions specific to this
+compiler.
+
+The sample comes with 2 Flash files (SWF), showing a simple Flash animation
+which can be controlled using the "Play", "Stop" and "Back"/"Forward" buttons
+in the sample as well as a Flash form which shows how Flash and wxWidgets
+program can exchange data: calling "GetText" function without arguments returns
+the text of the text control defined inside Flash and calling "SetText" with an
+argument sets the control contents to the given string. Finally clicking on the
+button generates an event which is caught by the C++ program.
+
@section page_samples_font Font Sample
The font sample demonstrates wxFont,
internationalization (i18n for short from now on) features. To be more
precise, it only shows localization support, i.e. support for translating the
program messages into another language while true i18n would also involve
-changing the other aspects of the programs behaviour.
+changing the other aspects of the program's behaviour.
More information about this sample can be found in the @c readme.txt file in
-its directory. Please also see the @ref overview_i18n.
+its directory. Please also see the @ref overview_i18n overview.
@sampledir{internat}
@sampleabout{wxKeyEvent}
+This sample can be used to interactively test the events produced by pressing
+various keyboard keys. It also shows the interaction between accelerators and
+the normal keyboard events (which are overridden by any defined accelerators)
+and finally allows to test that not skipping an event in EVT_KEY_DOWN handler
+suppresses the subsequent EVT_CHAR event.
+
@sampledir{keyboard}
@section page_samples_layout Layout Sample
@sampledir{minimal}
-@section page_samples_mobile Mobile Sample
-
-@todo Figure out what this sample is written for, maybe remove it from samples,
-since it seems to an incomplete test program (for mobile phone?)
-
-@sampledir{mobile}
-
@section page_samples_nativdlg Native Windows Dialog Sample
@sampleabout{native windows dialog}
This samples shows wxBookCtrl family of controls.
Although initially it was written to demonstrate wxNotebook
only, it can now be also used to see wxListbook,
-wxChoicebook and wxTreebook in action.
+wxChoicebook, wxTreebook and wxToolbook in action.
Test each of the controls, their orientation, images and pages using
-commands through menu.
+commands through the menu.
@sampledir{notebook}
@sampleabout{wxGLCanvas}
-@li @b cube Draws only a cube to demonstrate how to write a basic wxWidgets OpenGL program.
-@li @b isosurf Draws a surface by reading coordinates from a dat file.
-@li @b penguin Draws a rotatable penguin by reading data from a dxf file.
+@li @b cube Draws a cube to demonstrate how to write a basic wxWidgets OpenGL program.
+ Arrow keys rotate the cube. Space bar toggles spinning.
+@li @b isosurf Draws a surface by reading coordinates from a DAT file.
+@li @b penguin Draws a rotatable penguin by reading data from a DXF file.
@sampledir{opengl}
@sampleabout{wxScrolledWindow}
-@see @sample{scrollsub}
-
-@sampledir{scroll}
-
-@section page_samples_scrollsub Scroll Subwindow Sample
-
This sample demonstrates use of the ::wxScrolledWindow
-class including placing subwindows into it and drawing simple graphics. It uses the
-SetTargetWindow method and thus the effect
-of scrolling does not show in the scrolled window itself, but in one of its subwindows.
+class including placing subwindows into it and drawing simple graphics. It uses
+the SetTargetWindow method and thus the effect of scrolling does not show in
+the scrolled window itself, but in one of its subwindows.
-Additionally, this samples demonstrates how to optimize drawing operations in wxWidgets,
-in particular using the wxWindow::IsExposed() method with
-the aim to prevent unnecessary drawing in the window and thus reducing or removing
-flicker on screen.
+Additionally, this samples demonstrates how to optimize drawing operations in
+wxWidgets, in particular using the wxWindow::IsExposed() method with the aim to
+prevent unnecessary drawing in the window and thus reducing or removing flicker
+on screen.
-@sampledir{scrollsub}
+@sampledir{scroll}
@section page_samples_shaped Shaped Window Sample
use the so called PRIMARY SELECTION, which is the pseudo clipboard under X and
best known from pasting text to the XTerm program.
-Last not least: some of the text controls have tooltips and the sample also shows
-how tooltips can be centrally disabled and their latency controlled.
+Last but not least: some of the text controls have tooltips and the sample also
+shows how tooltips can be centrally disabled and their latency controlled.
@sampledir{text}
@sampleabout{wxWidgets types}
-@todo Rewrite its description ASAP.
+@todo This sample isn't very didactive; it's more than a set of tests rather
+ than a sample and thus should be rewritten with CppUnit and moved under "tests"
@sampledir{typetest}
+@section page_samples_uiaction wxUIActionSimulator Sample
+
+@sampleabout{wxUIActionSimulator}
+
+This sample shows some features of wxUIActionSimulator class. When a simulation
+is ran using its menu items, you can see that the button is pressed
+programmatically and the characters generated by the program appear in the text
+control.
+
+@sampledir{uiaction}
+
@section page_samples_validate Validator Sample
@sampleabout{wxValidator}
@section page_samples_xrc XRC Sample
-@sampleabout{@ref overview_xrc}
+This sample shows how to use the various features of the @ref overview_xrc to
+create the gui of your program. It starts by loading and showing a frame and
+other resources. From its menu or toolbar you can then run the following dialogs:
+
+@li A non-derived wxDialog
+@li A derived dialog
+@li A dialog containing a large number of controls
+@li An uncentred dialog
+@li A dialog demonstrating the use of object references and ID ranges
+@li A dialog that contains a custom class
+@li A dialog with platform-specific features
+@li A dialog demonstrating wxArtProvider
+@li A dialog saying "VARIABLE EXPANSION ISN'T IMPLEMENTED CURRENTLY" :/
@sampledir{xrc}