+/*!
+ * Set iterator rects for region
+ */
+void wxRegionIterator::SetRects(long numRects, wxRect *rects)
+{
+ if (m_rects) {
+ delete[] m_rects;
+ m_rects = NULL;
+ }
+ if (rects)
+ {
+ int i;
+ m_rects = new wxRect[numRects];
+ for (i = 0; i < numRects; i++)
+ m_rects[i] = rects[i];
+ }
+ m_numRects = numRects;
+}
+