class WXDLLEXPORT wxBitmapHandler;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxCursor;
+class WXDLLEXPORT wxImage;
// A mask is a mono bitmap used for drawing bitmaps
// transparently.
class WXDLLEXPORT wxMask: public wxObject
{
- DECLARE_DYNAMIC_CLASS(wxMask)
-
+ DECLARE_DYNAMIC_CLASS(wxMask)
+
public:
- wxMask();
-
- // Construct a mask from a bitmap and a colour indicating
- // the transparent area
- wxMask(const wxBitmap& bitmap, const wxColour& colour);
-
- // Construct a mask from a bitmap and a palette index indicating
- // the transparent area
- wxMask(const wxBitmap& bitmap, int paletteIndex);
-
- // Construct a mask from a mono bitmap (copies the bitmap).
- wxMask(const wxBitmap& bitmap);
-
- ~wxMask();
-
- bool Create(const wxBitmap& bitmap, const wxColour& colour);
- bool Create(const wxBitmap& bitmap, int paletteIndex);
- bool Create(const wxBitmap& bitmap);
-
- WXPixmap GetPixmap() const { return m_pixmap; }
- void SetPixmap(WXPixmap pixmap) { m_pixmap = pixmap; }
-
+ wxMask();
+
+ // Construct a mask from a bitmap and a colour indicating
+ // the transparent area
+ wxMask(const wxBitmap& bitmap, const wxColour& colour);
+
+ // Construct a mask from a bitmap and a palette index indicating
+ // the transparent area
+ wxMask(const wxBitmap& bitmap, int paletteIndex);
+
+ // Construct a mask from a mono bitmap (copies the bitmap).
+ wxMask(const wxBitmap& bitmap);
+
+ ~wxMask();
+
+ bool Create(const wxBitmap& bitmap, const wxColour& colour);
+ bool Create(const wxBitmap& bitmap, int paletteIndex);
+ bool Create(const wxBitmap& bitmap);
+
+ WXPixmap GetPixmap() const { return m_pixmap; }
+ void SetPixmap(WXPixmap pixmap) { m_pixmap = pixmap; }
+
protected:
- WXPixmap m_pixmap;
+ WXPixmap m_pixmap;
};
class WXDLLEXPORT wxBitmapRefData: public wxGDIRefData
public:
wxBitmapRefData();
~wxBitmapRefData();
-
+
public:
- int m_width;
- int m_height;
- int m_depth;
- bool m_ok;
- int m_numColors;
- wxPalette m_bitmapPalette;
- int m_quality;
-
- wxMask * m_bitmapMask; // Optional mask
-
- // Motif implementation
+ int m_width;
+ int m_height;
+ int m_depth;
+ bool m_ok;
+ int m_numColors;
+ wxPalette m_bitmapPalette;
+ int m_quality;
+
+ wxMask * m_bitmapMask; // Optional mask
+
+ // Motif implementation
public:
- WXPixmap m_pixmap;
- WXDisplay* m_display;
- bool m_freePixmap;
- unsigned long* m_freeColors;
- long m_freeColorsCount;
-
- // These 5 variables are for wxControl
- WXPixmap m_insensPixmap ;
- WXPixmap m_labelPixmap ;
- WXPixmap m_armPixmap ;
- WXImage* m_image ;
- WXImage* m_insensImage ;
+ WXPixmap m_pixmap;
+ WXDisplay* m_display;
+ bool m_freePixmap;
+ unsigned long* m_freeColors;
+ long m_freeColorsCount;
+
+ // These 5 variables are for wxControl
+ WXPixmap m_insensPixmap ;
+ WXPixmap m_labelPixmap ;
+ WXPixmap m_armPixmap ;
+ WXImage* m_image ;
+ WXImage* m_insensImage ;
};
#define M_BITMAPDATA ((wxBitmapRefData *)m_refData)
class WXDLLEXPORT wxBitmapHandler: public wxObject
{
- DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
+ DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
public:
- wxBitmapHandler() { m_name = ""; m_extension = ""; m_type = 0; };
-
- virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1);
- virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
- int desiredWidth, int desiredHeight);
- virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL);
-
- void SetName(const wxString& name) { m_name = name; }
- void SetExtension(const wxString& ext) { m_extension = ext; }
- void SetType(long type) { m_type = type; }
- wxString GetName() const { return m_name; }
- wxString GetExtension() const { return m_extension; }
- long GetType() const { return m_type; }
+ wxBitmapHandler() { m_name = ""; m_extension = ""; m_type = 0; };
+
+ virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1);
+ virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
+ int desiredWidth, int desiredHeight);
+ virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL);
+
+ void SetName(const wxString& name) { m_name = name; }
+ void SetExtension(const wxString& ext) { m_extension = ext; }
+ void SetType(long type) { m_type = type; }
+ wxString GetName() const { return m_name; }
+ wxString GetExtension() const { return m_extension; }
+ long GetType() const { return m_type; }
protected:
- wxString m_name;
- wxString m_extension;
- long m_type;
+ wxString m_name;
+ wxString m_extension;
+ long m_type;
};
#define M_BITMAPHANDLERDATA ((wxBitmapRefData *)bitmap->GetRefData())
class WXDLLEXPORT wxBitmap: public wxGDIObject
{
- DECLARE_DYNAMIC_CLASS(wxBitmap)
-
- friend class WXDLLEXPORT wxBitmapHandler;
-
+ DECLARE_DYNAMIC_CLASS(wxBitmap)
+
+ friend class WXDLLEXPORT wxBitmapHandler;
+
public:
- wxBitmap(); // Platform-specific
-
- // Copy constructors
- wxBitmap(const wxBitmap& bitmap)
- { Ref(bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
-
- // Initialize with raw XBM data
- wxBitmap(const char bits[], int width, int height, int depth = 1);
-
- // Initialize with XPM data
- wxBitmap(char **data, wxControl* control = NULL);
-
- // Load a file or resource
- wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_XPM);
-
- // Constructor for generalised creation from data
- wxBitmap(void *data, long type, int width, int height, int depth = 1);
-
- // If depth is omitted, will create a bitmap compatible with the display
- wxBitmap(int width, int height, int depth = -1);
- ~wxBitmap();
-
- virtual bool Create(int width, int height, int depth = -1);
- virtual bool Create(void *data, long type, int width, int height, int depth = 1);
- virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_XPM);
- virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
-
- bool Ok() const { return (M_BITMAPDATA && M_BITMAPDATA->m_ok); }
- int GetWidth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_width : 0); }
- int GetHeight() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_height : 0); }
- int GetDepth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_depth : 0); }
- int GetQuality() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_quality : 0); }
- void SetWidth(int w);
- void SetHeight(int h);
- void SetDepth(int d);
- void SetQuality(int q);
- void SetOk(bool isOk);
-
- wxPalette* GetPalette() const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : (wxPalette*) NULL); }
- void SetPalette(const wxPalette& palette);
-
- wxMask *GetMask() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_bitmapMask : (wxMask*) NULL); }
- void SetMask(wxMask *mask) ;
-
- wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
- bool operator == (const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; }
- bool operator != (const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; }
-
- // Format handling
- static wxList& GetHandlers() { return sm_handlers; }
- static void AddHandler(wxBitmapHandler *handler);
- static void InsertHandler(wxBitmapHandler *handler);
- static bool RemoveHandler(const wxString& name);
- static wxBitmapHandler *FindHandler(const wxString& name);
- static wxBitmapHandler *FindHandler(const wxString& extension, long bitmapType);
- static wxBitmapHandler *FindHandler(long bitmapType);
-
- static void InitStandardHandlers();
- static void CleanUpHandlers();
-
- // Motif implementation
+ wxBitmap(); // Platform-specific
+
+ // Copy constructors
+ wxBitmap(const wxBitmap& bitmap)
+ { Ref(bitmap); }
+
+ // Initialize with raw XBM data
+ wxBitmap(const char bits[], int width, int height, int depth = 1);
+
+ // from XPM
+ wxBitmap(const char **data) { (void)CreateFromXpm(data); }
+ wxBitmap(char **data) { (void)CreateFromXpm((const char **)data); }
+
+ // Initialize with XPM data -- deprecated
+ wxBitmap(char **data, wxControl* control);
+
+ // Load a file or resource
+ wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_XPM);
+
+ // Constructor for generalised creation from data
+ wxBitmap(void *data, long type, int width, int height, int depth = 1);
+
+ // If depth is omitted, will create a bitmap compatible with the display
+ wxBitmap(int width, int height, int depth = -1);
+
+ // Convert from wxImage:
+ wxBitmap(const wxImage& image, int depth = -1) { (void)CreateFromImage(image, depth); }
+
+ ~wxBitmap();
+
+ virtual bool Create(int width, int height, int depth = -1);
+ virtual bool Create(void *data, long type, int width, int height, int depth = 1);
+
+ wxBitmap GetSubBitmap( const wxRect& rect ) const;
+
+ virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_XPM);
+ virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
+
+ wxImage ConvertToImage() const;
+
+ // copies the contents and mask of the given (colour) icon to the bitmap
+ virtual bool CopyFromIcon(const wxIcon& icon);
+
+ bool Ok() const { return (M_BITMAPDATA && M_BITMAPDATA->m_ok); }
+ int GetWidth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_width : 0); }
+ int GetHeight() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_height : 0); }
+ int GetDepth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_depth : 0); }
+ int GetQuality() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_quality : 0); }
+ void SetWidth(int w);
+ void SetHeight(int h);
+ void SetDepth(int d);
+ void SetQuality(int q);
+ void SetOk(bool isOk);
+
+ wxPalette* GetPalette() const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : (wxPalette*) NULL); }
+ void SetPalette(const wxPalette& palette);
+
+ wxMask *GetMask() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_bitmapMask : (wxMask*) NULL); }
+ void SetMask(wxMask *mask) ;
+
+ wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
+ bool operator == (const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
+ bool operator != (const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }
+
+ // Format handling
+ static wxList& GetHandlers() { return sm_handlers; }
+ static void AddHandler(wxBitmapHandler *handler);
+ static void InsertHandler(wxBitmapHandler *handler);
+ static bool RemoveHandler(const wxString& name);
+ static wxBitmapHandler *FindHandler(const wxString& name);
+ static wxBitmapHandler *FindHandler(const wxString& extension, long bitmapType);
+ static wxBitmapHandler *FindHandler(long bitmapType);
+
+ static void InitStandardHandlers();
+ static void CleanUpHandlers();
+
+ // Motif implementation
public:
- WXDisplay* GetDisplay() const { return M_BITMAPDATA->m_display; }
- WXDisplay* GetPixmap() const { return M_BITMAPDATA->m_pixmap; }
- virtual WXPixmap GetLabelPixmap(WXWidget w) ;
- virtual WXPixmap GetArmPixmap(WXWidget w) ;
- virtual WXPixmap GetInsensPixmap(WXWidget w = (WXWidget) 0) ;
-
+ WXDisplay* GetDisplay() const { return M_BITMAPDATA->m_display; }
+ WXPixmap GetPixmap() const { return (WXPixmap) M_BITMAPDATA->m_pixmap; }
+ virtual WXPixmap GetLabelPixmap(WXWidget w) ;
+ virtual WXPixmap GetArmPixmap(WXWidget w) ;
+ virtual WXPixmap GetInsensPixmap(WXWidget w = (WXWidget) 0) ;
+ void SetPixmapNull() { M_BITMAPDATA->m_pixmap = 0; }
+
+protected:
+ static wxList sm_handlers;
+
protected:
- static wxList sm_handlers;
+ bool CreateFromXpm(const char **bits);
+ bool CreateFromImage(const wxImage& image, int depth);
};
// Creates a bitmap with transparent areas drawn in
wxBitmap wxCreateMaskedBitmap(const wxBitmap& bitmap, wxColour& colour);
#endif
- // _WX_BITMAP_H_
+// _WX_BITMAP_H_