//---------------------------------------------------------------------------
%{
+#include <locale.h>
%}
//---------------------------------------------------------------------------
%newgroup
-
enum wxLanguage
{
// user's default/preffered language as got from OS:
public:
// ctor & dtor
// -----------
- wxLocale(int language = wxLANGUAGE_DEFAULT,
- int flags = wxLOCALE_LOAD_DEFAULT | wxLOCALE_CONV_ENCODING);
+ %extend {
+ wxLocale(int language = -1,
+ int flags = wxLOCALE_LOAD_DEFAULT | wxLOCALE_CONV_ENCODING) {
+ wxLocale* loc;
+ if (language == -1)
+ loc = new wxLocale();
+ else
+ loc = new wxLocale(language, flags);
+ // Python before 2.4 needs to have LC_NUMERIC set to "C" in order
+ // for the floating point conversions and such to work right.
+%#if PY_VERSION_HEX < 0x02040000
+ setlocale(LC_NUMERIC, "C");
+%#endif
+ return loc;
+ }
+ }
// restores old locale
~wxLocale();
- %name(Init1)bool Init(const wxString& szName,
- const wxString& szShort = wxPyEmptyString,
- const wxString& szLocale = wxPyEmptyString,
- bool bLoadDefault = TRUE,
- bool bConvertEncoding = FALSE);
+ %extend {
+ bool Init1(const wxString& szName,
+ const wxString& szShort = wxPyEmptyString,
+ const wxString& szLocale = wxPyEmptyString,
+ bool bLoadDefault = true,
+ bool bConvertEncoding = false) {
+ bool rc = self->Init(szName, szShort, szLocale, bLoadDefault, bConvertEncoding);
+ // Python before 2.4 needs to have LC_NUMERIC set to "C" in order
+ // for the floating point conversions and such to work right.
+%#if PY_VERSION_HEX < 0x02040000
+ setlocale(LC_NUMERIC, "C");
+%#endif
+ return rc;
+ }
+
+ bool Init2(int language = wxLANGUAGE_DEFAULT,
+ int flags = wxLOCALE_LOAD_DEFAULT | wxLOCALE_CONV_ENCODING) {
+ bool rc = self->Init(language, flags);
+ // Python before 2.4 needs to have LC_NUMERIC set to "C" in order
+ // for the floating point conversions and such to work right.
+%#if PY_VERSION_HEX < 0x02040000
+ setlocale(LC_NUMERIC, "C");
+%#endif
+ return rc;
+ }
+ }
- %name(Init2) bool Init(int language = wxLANGUAGE_DEFAULT,
- int flags = wxLOCALE_LOAD_DEFAULT | wxLOCALE_CONV_ENCODING);
+
%pythoncode {
def Init(self, *_args, **_kwargs):
// is used, the US default value is returned if everything else fails
// static wxString GetInfo(wxLocaleInfo index, wxLocaleCategory cat);
- // return TRUE if the locale was set successfully
+ // return True if the locale was set successfully
bool IsOk() const;
%pythoncode { def __nonzero__(self): return self.IsOk() };
//
// The loaded catalog will be used for message lookup by GetString().
//
- // Returns 'true' if it was successfully loaded
+ // Returns 'True' if it was successfully loaded
bool AddCatalog(const wxString& szDomain);
+ // check if the given locale is provided by OS and C run time
+ static bool IsAvailable(int lang);
+
// check if the given catalog is loaded
bool IsLoaded(const wxString& szDomain) const;
// Returns the current short name for the locale
const wxString& GetName() const;
+
+ %property(CanonicalName, GetCanonicalName, doc="See `GetCanonicalName`");
+ %property(Language, GetLanguage, doc="See `GetLanguage`");
+ %property(Locale, GetLocale, doc="See `GetLocale`");
+ %property(Name, GetName, doc="See `GetName`");
+ %property(String, GetString, doc="See `GetString`");
+ %property(SysName, GetSysName, doc="See `GetSysName`");
};
+//---------------------------------------------------------------------------
+
+%{
+class wxPyLocale : public wxLocale
+{
+public:
+ wxPyLocale();
+
+ wxPyLocale(const wxChar *szName, // name (for messages)
+ const wxChar *szShort = (const wxChar *) NULL, // dir prefix (for msg files)
+ const wxChar *szLocale = (const wxChar *) NULL, // locale (for setlocale)
+ bool bLoadDefault = true, // preload wxstd.mo?
+ bool bConvertEncoding = false); // convert Win<->Unix if necessary?
+
+ wxPyLocale(int language, // wxLanguage id or custom language
+ int flags = wxLOCALE_LOAD_DEFAULT | wxLOCALE_CONV_ENCODING);
+
+ ~wxPyLocale();
+
+ virtual const wxChar *GetString(const wxChar *szOrigString,
+ const wxChar *szDomain = NULL) const;
+ virtual const wxChar *GetString(const wxChar *szOrigString,
+ const wxChar *szOrigString2, size_t n,
+ const wxChar *szDomain = NULL) const;
+
+ virtual wxChar *GetSingularString(const wxChar *szOrigString,
+ const wxChar *szDomain = NULL) const;
+ virtual wxChar *GetPluralString(const wxChar *szOrigString,
+ const wxChar *szOrigString2, size_t n,
+ const wxChar *szDomain = NULL) const;
+
+ PYPRIVATE;
+private:
+ DECLARE_NO_COPY_CLASS(wxPyLocale)
+};
+wxPyLocale::wxPyLocale() : wxLocale()
+{
+}
+
+wxPyLocale::wxPyLocale(const wxChar *szName, // name (for messages)
+ const wxChar *szShort, // dir prefix (for msg files)
+ const wxChar *szLocale, // locale (for setlocale)
+ bool bLoadDefault, // preload wxstd.mo?
+ bool bConvertEncoding) // convert Win<->Unix if necessary?
+ : wxLocale(szName, szShort, szLocale, bLoadDefault, bConvertEncoding)
+{
+}
+
+wxPyLocale::wxPyLocale(int language, // wxLanguage id or custom language
+ int flags) : wxLocale(language, flags)
+{
+}
+
+wxPyLocale::~wxPyLocale()
+{
+}
+
+const wxChar *wxPyLocale::GetString(const wxChar *szOrigString,
+ const wxChar *szDomain) const
+{
+ wxChar *str = GetSingularString(szOrigString, szDomain);
+ return (str != NULL) ? str : wxLocale::GetString(szOrigString, szDomain);
+}
+
+const wxChar *wxPyLocale::GetString(const wxChar *szOrigString,
+ const wxChar *szOrigString2, size_t n,
+ const wxChar *szDomain) const
+{
+ wxChar *str = GetPluralString(szOrigString, szOrigString2, n, szDomain);
+ return (str != NULL) ? str : wxLocale::GetString(szOrigString, szOrigString2, n, szDomain);
+}
+
+wxChar *wxPyLocale::GetSingularString(const wxChar *szOrigString,
+ const wxChar *szDomain) const
+{
+ bool found;
+ static wxString str;
+ str = _T("error in translation"); // when the first if condition is true but the second if condition is not we do not want to return the previously queried string.
+ wxPyBlock_t blocked = wxPyBeginBlockThreads();
+ if((found=wxPyCBH_findCallback(m_myInst, "GetSingularString"))) {
+ PyObject* param1 = wx2PyString(szOrigString);
+ PyObject* param2 = wx2PyString(szDomain);
+ PyObject* ret = wxPyCBH_callCallbackObj(m_myInst, Py_BuildValue("(OO)", param1, param2));
+ Py_DECREF(param1);
+ Py_DECREF(param2);
+ if (ret) {
+ str = Py2wxString(ret);
+ Py_DECREF(ret);
+ }
+ }
+ wxPyEndBlockThreads(blocked);
+ return (found ? (wxChar*)str.c_str() : NULL);
+}
+
+wxChar *wxPyLocale::GetPluralString(const wxChar *szOrigString,
+ const wxChar *szOrigString2, size_t n,
+ const wxChar *szDomain) const
+{
+ bool found;
+ static wxString str;
+ str = _T("error in translation"); // when the first if condition is true but the second if condition is not we do not want to return the previously queried string.
+ wxPyBlock_t blocked = wxPyBeginBlockThreads();
+ if((found=wxPyCBH_findCallback(m_myInst, "GetPluralString"))) {
+ PyObject* param1 = wx2PyString(szOrigString);
+ PyObject* param2 = wx2PyString(szOrigString2);
+ PyObject* param4 = wx2PyString(szDomain);
+ PyObject* ret = wxPyCBH_callCallbackObj(m_myInst, Py_BuildValue("(OOiO)", param1, param2, (int)n, param4));
+ Py_DECREF(param1);
+ Py_DECREF(param2);
+ Py_DECREF(param4);
+ if( ret) {
+ str = Py2wxString(ret);
+ Py_DECREF(ret);
+ }
+ }
+ wxPyEndBlockThreads(blocked);
+ return (found ? (wxChar*)str.c_str() : NULL);
+}
+%}
+
+
+class wxPyLocale : public wxLocale
+{
+public:
+ %pythonAppend wxPyLocale "self._setCallbackInfo(self, PyLocale)"
+
+ // ctor & dtor
+ // -----------
+ %extend {
+ wxPyLocale(int language = -1,
+ int flags = wxLOCALE_LOAD_DEFAULT | wxLOCALE_CONV_ENCODING) {
+ wxPyLocale* loc;
+ if (language == -1)
+ loc = new wxPyLocale();
+ else
+ loc = new wxPyLocale(language, flags);
+ // Python before 2.4 needs to have LC_NUMERIC set to "C" in order
+ // for the floating point conversions and such to work right.
+%#if PY_VERSION_HEX < 0x02040000
+ setlocale(LC_NUMERIC, "C");
+%#endif
+ return loc;
+ }
+ }
+ ~wxPyLocale();
+
+ void _setCallbackInfo(PyObject* self, PyObject* _class);
+
+ virtual const wxChar *GetSingularString(const wxChar *szOrigString,
+ const wxChar *szDomain = NULL) const;
+ virtual const wxChar *GetPluralString(const wxChar *szOrigString,
+ const wxChar *szOrigString2, size_t n,
+ const wxChar *szDomain = NULL) const;
+};
+
+//---------------------------------------------------------------------------
// get the current locale object (note that it may be NULL!)
wxLocale* wxGetLocale();
// get the translation of the string in the current locale
%nokwargs wxGetTranslation;
-wxString wxGetTranslation(const wxString& sz);
-wxString wxGetTranslation(const wxString& sz1, const wxString& sz2, size_t n);
+wxString wxGetTranslation(const wxString& str);
+wxString wxGetTranslation(const wxString& str, const wxString& domain);
+wxString wxGetTranslation(const wxString& str, const wxString& strPlural, size_t n);
+wxString wxGetTranslation(const wxString& str, const wxString& strPlural, size_t n, const wxString& domain);
//---------------------------------------------------------------------------
%newgroup
// both modes gurantee that output string will have same length
// as input string
//
- // Returns FALSE if given conversion is impossible, TRUE otherwise
+ // Returns False if given conversion is impossible, True otherwise
// (conversion may be impossible either if you try to convert
// to Unicode with non-Unicode build of wxWindows or if input
// or output encoding is not supported.)
// equivalent encodings, regardless the platform, including itself.
static wxFontEncodingArray GetAllEquivalents(wxFontEncoding enc);
- // Return true if [any text in] one multibyte encoding can be
+ // Return True if [any text in] one multibyte encoding can be
// converted to another one losslessly.
//
// Do not call this with wxFONTENCODING_UNICODE, it doesn't make