// No constructor as it can not be used directly from Python
- // maximize = TRUE => maximize, otherwise - restore
- virtual void Maximize(bool maximize = TRUE);
+ // maximize = True => maximize, otherwise - restore
+ virtual void Maximize(bool maximize = True);
// undo Maximize() or Iconize()
virtual void Restore();
- // iconize = TRUE => iconize, otherwise - restore
- virtual void Iconize(bool iconize = TRUE);
+ // iconize = True => iconize, otherwise - restore
+ virtual void Iconize(bool iconize = True);
- // return TRUE if the frame is maximized
+ // return True if the frame is maximized
virtual bool IsMaximized() const;
- // return TRUE if the frame is iconized
+ // return True if the frame is iconized
virtual bool IsIconized() const;
// get the frame icon
// maximize the window to cover entire screen
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
- // return TRUE if the frame is in fullscreen mode
+ // return True if the frame is in fullscreen mode
virtual bool IsFullScreen() const;
virtual void SetTitle(const wxString& title);
virtual wxString GetTitle() const;
// Set the shape of the window to the given region.
- // Returns TRUE if the platform supports this feature (and the operation
+ // Returns True if the platform supports this feature (and the operation
// is successful.)
virtual bool SetShape(const wxRegion& region);
virtual wxMenuBar *GetMenuBar() const;
- // process menu command: returns TRUE if processed
+ // process menu command: returns True if processed
bool ProcessCommand(int winid);
%pythoncode { Command = ProcessCommand }
virtual void SetToolBar(wxToolBar *toolbar);
- // show help text (typically in the statusbar); show is FALSE
- // if you are hiding the help, TRUE otherwise
+ // show help text (typically in the statusbar); show is False
+ // if you are hiding the help, True otherwise
virtual void DoGiveHelp(const wxString& text, bool show);
// may be called to terminate the dialog with the given return code
virtual void EndModal(int retCode);
- // returns TRUE if we're in a modal loop
+ // returns True if we're in a modal loop
%extend {
bool IsModalShowing() {
#ifdef __WXGTK__