// TODO: When the API stabalizes and is available on other platforms, add
// wrappers for the new wxBitmap, wxRawBitmap, wxDIB stuff...
+DocStr(wxBitmap,
+"The wx.Bitmap class encapsulates the concept of a platform-dependent
+bitmap. It can be either monochrome or colour, and either loaded from
+a file or created dynamically. A bitmap can be selected into a memory
+device context (instance of `wx.MemoryDC`). This enables the bitmap to
+be copied to a window or memory device context using `wx.DC.Blit`, or
+to be used as a drawing surface.", "
+
+The BMP and XMP image file formats are supported on all platforms by
+wx.Bitmap. Other formats are automatically loaded by `wx.Image` and
+converted to a wx.Bitmap, so any image file format supported by
+`wx.Image` can be used.
+
+:todo: Add wrappers and support for raw bitmap data access. Can this
+ be be put into Python without losing the speed benefits of the
+ teplates and iterators in rawbmp.h?
+
+:todo: Find a way to do very efficient PIL Image <--> wx.Bitmap
+ converstions.
+");
+
+
+MustHaveApp(wxBitmap);
class wxBitmap : public wxGDIObject
{
public:
- wxBitmap(const wxString& name, wxBitmapType type=wxBITMAP_TYPE_ANY);
+ DocCtorStr(
+ wxBitmap(const wxString& name, wxBitmapType type=wxBITMAP_TYPE_ANY),
+ "Loads a bitmap from a file.",
+ "
+ :param name: Name of the file to load the bitmap from.
+ :param type: The type of image to expect. Can be one of the following
+ constants (assuming that the neccessary `wx.Image` handlers are
+ loaded):
+
+ * wx.BITMAP_TYPE_ANY
+ * wx.BITMAP_TYPE_BMP
+ * wx.BITMAP_TYPE_ICO
+ * wx.BITMAP_TYPE_CUR
+ * wx.BITMAP_TYPE_XBM
+ * wx.BITMAP_TYPE_XPM
+ * wx.BITMAP_TYPE_TIF
+ * wx.BITMAP_TYPE_GIF
+ * wx.BITMAP_TYPE_PNG
+ * wx.BITMAP_TYPE_JPEG
+ * wx.BITMAP_TYPE_PNM
+ * wx.BITMAP_TYPE_PCX
+ * wx.BITMAP_TYPE_PICT
+ * wx.BITMAP_TYPE_ICON
+ * wx.BITMAP_TYPE_ANI
+ * wx.BITMAP_TYPE_IFF
+
+:see: Alternate constructors `wx.EmptyBitmap`, `wx.BitmapFromIcon`,
+ `wx.BitmapFromImage`, `wx.BitmapFromXPMData`,
+ `wx.BitmapFromBits`
+");
+
~wxBitmap();
- // alternate constructors
- %name(EmptyBitmap) wxBitmap(int width, int height, int depth=-1);
- %name(BitmapFromIcon) wxBitmap(const wxIcon& icon);
- %name(BitmapFromImage) wxBitmap(const wxImage& image, int depth=-1);
+ DocCtorStrName(
+ wxBitmap(int width, int height, int depth=-1),
+ "Creates a new bitmap of the given size. A depth of -1 indicates the
+depth of the current screen or visual. Some platforms only support 1
+for monochrome and -1 for the current colour setting.", "",
+ EmptyBitmap);
+
+ DocCtorStrName(
+ wxBitmap(const wxIcon& icon),
+ "Create a new bitmap from a `wx.Icon` object.", "",
+ BitmapFromIcon);
+
+ DocCtorStrName(
+ wxBitmap(const wxImage& image, int depth=-1),
+ "Creates bitmap object from a `wx.Image`. This has to be done to
+actually display a `wx.Image` as you cannot draw an image directly on
+a window. The resulting bitmap will use the provided colour depth (or
+that of the current screen colour depth if depth is -1) which entails
+that a colour reduction may have to take place.", "",
+ BitmapFromImage);
+
+
%extend {
+ DocStr(wxBitmap(PyObject* listOfStrings),
+ "Construct a Bitmap from a list of strings formatted as XPM data.", "");
%name(BitmapFromXPMData) wxBitmap(PyObject* listOfStrings) {
char** cArray = NULL;
wxBitmap* bmp;
return bmp;
}
- %name(BitmapFromBits) wxBitmap(PyObject* bits, int width, int height, int depth = 1 ) {
+ DocStr(wxBitmap(PyObject* bits, int width, int height, int depth=1 ),
+ "Creates a bitmap from an array of bits. You should only use this
+function for monochrome bitmaps (depth 1) in portable programs: in
+this case the bits parameter should contain an XBM image. For other
+bit depths, the behaviour is platform dependent.", "");
+ %name(BitmapFromBits) wxBitmap(PyObject* bits, int width, int height, int depth=1 ) {
char* buf;
int length;
PyString_AsStringAndSize(bits, &buf, &length);
// wxGDIImage methods
#ifdef __WXMSW__
long GetHandle();
- void SetHandle(long handle);
+ %extend {
+ void SetHandle(long handle) { self->SetHandle((WXHANDLE)handle); }
+ }
#endif
bool Ok();
- int GetWidth();
- int GetHeight();
- int GetDepth();
+ DocDeclStr(
+ int , GetWidth(),
+ "Gets the width of the bitmap in pixels.", "");
+
+
+ DocDeclStr(
+ int , GetHeight(),
+ "Gets the height of the bitmap in pixels.", "");
+
+
+ DocDeclStr(
+ int , GetDepth(),
+ "Gets the colour depth of the bitmap. A value of 1 indicates a
+monochrome bitmap.", "");
+
+
- virtual wxImage ConvertToImage() const;
+ %extend {
+ DocStr(GetSize, "Get the size of the bitmap.", "");
+ wxSize GetSize() {
+ wxSize size(self->GetWidth(), self->GetHeight());
+ return size;
+ }
+ }
- virtual wxMask* GetMask() const;
- virtual void SetMask(wxMask* mask);
+
+ DocDeclStr(
+ virtual wxImage , ConvertToImage() const,
+ "Creates a platform-independent image from a platform-dependent
+bitmap. This preserves mask information so that bitmaps and images can
+be converted back and forth without loss in that respect.", "");
+
+
+ DocDeclStr(
+ virtual wxMask* , GetMask() const,
+ "Gets the associated mask (if any) which may have been loaded from a
+file or explpicitly set for the bitmap.
+
+:see: `SetMask`, `wx.Mask`
+", "");
+
+
+ DocDeclStr(
+ virtual void , SetMask(wxMask* mask),
+ "Sets the mask for this bitmap.
+
+:see: `GetMask`, `wx.Mask`
+", "");
+
+
%extend {
+ DocStr(SetMaskColour,
+ "Create a Mask based on a specified colour in the Bitmap.", "");
void SetMaskColour(const wxColour& colour) {
wxMask *mask = new wxMask(*self, colour);
self->SetMask(mask);
}
}
-// def SetMaskColour(self, colour):
-// mask = wxMaskColour(self, colour)
-// self.SetMask(mask)
- virtual wxBitmap GetSubBitmap(const wxRect& rect) const;
- virtual bool SaveFile(const wxString &name, wxBitmapType type,
- wxPalette *palette = (wxPalette *)NULL);
- virtual bool LoadFile(const wxString &name, wxBitmapType type);
+ DocDeclStr(
+ virtual wxBitmap , GetSubBitmap(const wxRect& rect) const,
+ "Returns a sub-bitmap of the current one as long as the rect belongs
+entirely to the bitmap. This function preserves bit depth and mask
+information.", "");
+
+
+ DocDeclStr(
+ virtual bool , SaveFile(const wxString &name, wxBitmapType type,
+ wxPalette *palette = NULL),
+ "Saves a bitmap in the named file. See `__init__` for a description of
+the ``type`` parameter.", "");
+
+
+ DocDeclStr(
+ virtual bool , LoadFile(const wxString &name, wxBitmapType type),
+ "Loads a bitmap from a file. See `__init__` for a description of the
+``type`` parameter.", "");
+
#if wxUSE_PALETTE
virtual void SetPalette(const wxPalette& palette);
#endif
- // copies the contents and mask of the given (colour) icon to the bitmap
+
virtual bool CopyFromIcon(const wxIcon& icon);
+
+ DocDeclStr(
+ virtual void , SetHeight(int height),
+ "Set the height property (does not affect the existing bitmap data).", "");
+
+
+ DocDeclStr(
+ virtual void , SetWidth(int width),
+ "Set the width property (does not affect the existing bitmap data).", "");
+
+
+ DocDeclStr(
+ virtual void , SetDepth(int depth),
+ "Set the depth property (does not affect the existing bitmap data).", "");
- virtual void SetHeight(int height);
- virtual void SetWidth(int width);
- virtual void SetDepth(int depth);
+ %extend {
+ DocStr(SetSize, "Set the bitmap size (does not affect the existing bitmap data).", "");
+ void SetSize(const wxSize& size) {
+ self->SetWidth(size.x);
+ self->SetHeight(size.y);
+ }
+ }
+
#ifdef __WXMSW__
bool CopyFromCursor(const wxCursor& cursor);
int GetQuality();
#endif
%pythoncode { def __nonzero__(self): return self.Ok() }
+
+ %extend {
+ bool __eq__(const wxBitmap* other) { return other ? (*self == *other) : False; }
+ bool __ne__(const wxBitmap* other) { return other ? (*self != *other) : True; }
+ }
};
//---------------------------------------------------------------------------
+DocStr(wxMask,
+"This class encapsulates a monochrome mask bitmap, where the masked
+area is black and the unmasked area is white. When associated with a
+bitmap and drawn in a device context, the unmasked area of the bitmap
+will be drawn, and the masked area will not be drawn.
+
+A mask may be associated with a `wx.Bitmap`. It is used in
+`wx.DC.DrawBitmap` or `wx.DC.Blit` when the source device context is a
+`wx.MemoryDC` with a `wx.Bitmap` selected into it that contains a
+mask.", "");
+
+MustHaveApp(wxMask);
+
class wxMask : public wxObject {
public:
- wxMask(const wxBitmap& bitmap);
- %name(MaskColour) wxMask(const wxBitmap& bitmap, const wxColour& colour);
+
+ DocStr(wxMask,
+ "Constructs a mask from a `wx.Bitmap` and a `wx.Colour` in that bitmap
+that indicates the transparent portions of the mask. In other words,
+the pixels in ``bitmap`` that match ``colour`` will be the transparent
+portions of the mask. If no ``colour`` or an invalid ``colour`` is
+passed then BLACK is used.
+
+:see: `wx.Bitmap`, `wx.Colour`", "");
+
+ %extend {
+ wxMask(const wxBitmap& bitmap, const wxColour& colour = wxNullColour) {
+ if ( !colour.Ok() )
+ return new wxMask(bitmap, *wxBLACK);
+ else
+ return new wxMask(bitmap, colour);
+ }
+ }
//~wxMask();
-
};
+%pythoncode { MaskColour = wx._deprecated(Mask, "wx.MaskColour is deprecated, use `wx.Mask` instead.") }
+
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------