//---------------------------------------------------------------------------
%newgroup;
-
-%{
- DECLARE_DEF_STRING(ButtonNameStr);
-%}
+MAKE_CONST_WXSTRING(ButtonNameStr);
enum {
wxBU_LEFT,
//---------------------------------------------------------------------------
-// A button is a control that contains a text string, and is one of the most
-// common elements of a GUI. It may be placed on a dialog box or panel, or
-// indeed almost any other window.
-//
-// Styles
-// wxBU_LEFT: Left-justifies the label. WIN32 only.
-// wxBU_TOP: Aligns the label to the top of the button. WIN32 only.
-// wxBU_RIGHT: Right-justifies the bitmap label. WIN32 only.
-// wxBU_BOTTOM: Aligns the label to the bottom of the button. WIN32 only.
-// wxBU_EXACTFIT: Creates the button as small as possible instead of making
-// it of the standard size (which is the default behaviour.)
-//
-// Events
-// EVT_BUTTON(win,id,func):
-// Sent when the button is clicked.
-//
+DocStr(wxButton,
+"A button is a control that contains a text string, and is one of the most
+common elements of a GUI. It may be placed on a dialog box or panel, or
+indeed almost any other window.", "
+
+Window Styles
+-------------
+ ============== ==========================================
+ wx.BU_LEFT Left-justifies the label. Windows and GTK+ only.
+ wx.BU_TOP Aligns the label to the top of the button.
+ Windows and GTK+ only.
+ wx.BU_RIGHT Right-justifies the bitmap label. Windows and GTK+ only.
+ wx.BU_BOTTOM Aligns the label to the bottom of the button.
+ Windows and GTK+ only.
+ wx.BU_EXACTFIT Creates the button as small as possible
+ instead of making it of the standard size
+ (which is the default behaviour.)
+ ============== ==========================================
+
+Events
+------
+ ============ ==========================================
+ EVT_BUTTON Sent when the button is clicked.
+ ============ ==========================================
+
+:see: `wx.BitmapButton`
+");
+
+
+MustHaveApp(wxButton);
+
class wxButton : public wxControl
{
public:
- %addtofunc wxButton "self._setOORInfo(self)"
- %addtofunc wxButton() ""
-
-
- // Constructor, creating and showing a button.
- //
- // parent: Parent window. Must not be None.
- // id: Button identifier. A value of -1 indicates a default value.
- // label: The text to be displayed on the button.
- // pos: The button position on it's parent.
- // size: Button size. If the default size (-1, -1) is specified then the
- // button is sized appropriately for the text.
- // style: Window style. See wxButton.
- // validator: Window validator.
- // name: Window name.
- wxButton(wxWindow* parent, wxWindowID id, const wxString& label,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxPyButtonNameStr);
-
- // Default constructor
- %name(PreButton)wxButton();
-
- // Button creation function for two-step creation.
- bool Create(wxWindow* parent, wxWindowID id, const wxString& label,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxPyButtonNameStr);
-
-
- // This sets the button to be the default item for the panel or dialog box.
- //
- // Under Windows, only dialog box buttons respond to this function. As
- // normal under Windows and Motif, pressing return causes the default
- // button to be depressed when the return key is pressed. See also
- // wxWindow.SetFocus which sets the keyboard focus for windows and text
- // panel items, and wxPanel.SetDefaultItem.
- void SetDefault();
-
-
-#ifdef __WXMSW__
- // show the image in the button in addition to the label
- void SetImageLabel(const wxBitmap& bitmap);
-
- // set the margins around the image
- void SetImageMargins(wxCoord x, wxCoord y);
-#endif
-
- // returns the default button size for this platform
- static wxSize GetDefaultSize();
+ %pythonAppend wxButton "self._setOORInfo(self)"
+ %pythonAppend wxButton() ""
+ %typemap(out) wxButton*; // turn off this typemap
+
+
+ DocCtorStr(
+ wxButton(wxWindow* parent, wxWindowID id=-1,
+ const wxString& label=wxPyEmptyString,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxPyButtonNameStr),
+ "Create and show a button. The preferred way to create standard
+buttons is to use a standard ID and an empty label. In this case
+wxWigets will automatically use a stock label that coresponds to the
+ID given. In additon, the button will be decorated with stock icons
+under GTK+ 2.", "
+
+The stock IDs and coresponding labels are
+
+ ===================== ======================
+ wx.ID_ADD 'Add'
+ wx.ID_APPLY '\&Apply'
+ wx.ID_BOLD '\&Bold'
+ wx.ID_CANCEL '\&Cancel'
+ wx.ID_CLEAR '\&Clear'
+ wx.ID_CLOSE '\&Close'
+ wx.ID_COPY '\&Copy'
+ wx.ID_CUT 'Cu\&t'
+ wx.ID_DELETE '\&Delete'
+ wx.ID_FIND '\&Find'
+ wx.ID_REPLACE 'Find and rep\&lace'
+ wx.ID_BACKWARD '\&Back'
+ wx.ID_DOWN '\&Down'
+ wx.ID_FORWARD '\&Forward'
+ wx.ID_UP '\&Up'
+ wx.ID_HELP '\&Help'
+ wx.ID_HOME '\&Home'
+ wx.ID_INDENT 'Indent'
+ wx.ID_INDEX '\&Index'
+ wx.ID_ITALIC '\&Italic'
+ wx.ID_JUSTIFY_CENTER 'Centered'
+ wx.ID_JUSTIFY_FILL 'Justified'
+ wx.ID_JUSTIFY_LEFT 'Align Left'
+ wx.ID_JUSTIFY_RIGHT 'Align Right'
+ wx.ID_NEW '\&New'
+ wx.ID_NO '\&No'
+ wx.ID_OK '\&OK'
+ wx.ID_OPEN '\&Open'
+ wx.ID_PASTE '\&Paste'
+ wx.ID_PREFERENCES '\&Preferences'
+ wx.ID_PRINT '\&Print'
+ wx.ID_PREVIEW 'Print previe\&w'
+ wx.ID_PROPERTIES '\&Properties'
+ wx.ID_EXIT '\&Quit'
+ wx.ID_REDO '\&Redo'
+ wx.ID_REFRESH 'Refresh'
+ wx.ID_REMOVE 'Remove'
+ wx.ID_REVERT_TO_SAVED 'Revert to Saved'
+ wx.ID_SAVE '\&Save'
+ wx.ID_SAVEAS 'Save \&As...'
+ wx.ID_STOP '\&Stop'
+ wx.ID_UNDELETE 'Undelete'
+ wx.ID_UNDERLINE '\&Underline'
+ wx.ID_UNDO '\&Undo'
+ wx.ID_UNINDENT '\&Unindent'
+ wx.ID_YES '\&Yes'
+ wx.ID_ZOOM_100 '\&Actual Size'
+ wx.ID_ZOOM_FIT 'Zoom to \&Fit'
+ wx.ID_ZOOM_IN 'Zoom \&In'
+ wx.ID_ZOOM_OUT 'Zoom \&Out'
+ ===================== ======================
+");
+
+ DocCtorStrName(
+ wxButton(),
+ "Precreate a Button for 2-phase creation.", "",
+ PreButton);
+
+ // Turn it back on again
+ %typemap(out) wxButton* { $result = wxPyMake_wxObject($1, $owner); }
+
+
+ DocDeclStr(
+ bool , Create(wxWindow* parent, wxWindowID id=-1,
+ const wxString& label=wxPyEmptyString,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxPyButtonNameStr),
+ "Acutally create the GUI Button for 2-phase creation.", "");
+
+
+
+ DocDeclStr(
+ void , SetDefault(),
+ "This sets the button to be the default item for the panel or dialog box.", "");
+
+
+ DocDeclStr(
+ static wxSize , GetDefaultSize(),
+ "Returns the default button size for this platform.", "");
+
+ static wxVisualAttributes
+ GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
};
//---------------------------------------------------------------------------
+
+DocStr(wxBitmapButton,
+"A Button that contains a bitmap. A bitmap button can be supplied with a
+single bitmap, and wxWidgets will draw all button states using this bitmap. If
+the application needs more control, additional bitmaps for the selected state,
+unpressed focused state, and greyed-out state may be supplied.", "
+
+Window Styles
+-------------
+ ============== =============================================
+ wx.BU_AUTODRAW If this is specified, the button will be drawn
+ automatically using the label bitmap only,
+ providing a 3D-look border. If this style is
+ not specified, the button will be drawn
+ without borders and using all provided
+ bitmaps. WIN32 only.
+ wx.BU_LEFT Left-justifies the label. WIN32 only.
+ wx.BU_TOP Aligns the label to the top of the button. WIN32
+ only.
+ wx.BU_RIGHT Right-justifies the bitmap label. WIN32 only.
+ wx.BU_BOTTOM Aligns the label to the bottom of the
+ button. WIN32 only.
+ wx.BU_EXACTFIT Creates the button as small as possible
+ instead of making it of the standard size
+ (which is the default behaviour.)
+ ============== =============================================
+
+Events
+------
+ =========== ==================================
+ EVT_BUTTON Sent when the button is clicked.
+ =========== ==================================
+
+:see: `wx.Button`, `wx.Bitmap`
+");
+
+MustHaveApp(wxBitmapButton);
+
class wxBitmapButton : public wxButton
{
public:
- %addtofunc wxBitmapButton "self._setOORInfo(self)"
- %addtofunc wxBitmapButton() ""
-
- wxBitmapButton(wxWindow* parent, wxWindowID id, const wxBitmap& bitmap,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxBU_AUTODRAW,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxPyButtonNameStr);
- %name(PreBitmapButton)wxBitmapButton();
-
- bool Create(wxWindow* parent, wxWindowID id, const wxBitmap& bitmap,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxBU_AUTODRAW,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxPyButtonNameStr);
-
- wxBitmap GetBitmapLabel();
- wxBitmap GetBitmapDisabled();
- wxBitmap GetBitmapFocus();
- wxBitmap GetBitmapSelected();
- void SetBitmapDisabled(const wxBitmap& bitmap);
- void SetBitmapFocus(const wxBitmap& bitmap);
- void SetBitmapSelected(const wxBitmap& bitmap);
- void SetBitmapLabel(const wxBitmap& bitmap);
+ %pythonAppend wxBitmapButton "self._setOORInfo(self)"
+ %pythonAppend wxBitmapButton() ""
+ %typemap(out) wxBitmapButton*; // turn off this typemap
+
+ DocCtorStr(
+ wxBitmapButton(wxWindow* parent, wxWindowID id=-1,
+ const wxBitmap& bitmap = wxNullBitmap,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxBU_AUTODRAW,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxPyButtonNameStr),
+ "Create and show a button with a bitmap for the label.", "");
+
+ DocCtorStrName(
+ wxBitmapButton(),
+ "Precreate a BitmapButton for 2-phase creation.", "",
+ PreBitmapButton);
+
+ // Turn it back on again
+ %typemap(out) wxBitmapButton* { $result = wxPyMake_wxObject($1, $owner); }
+
+
+ DocDeclStr(
+ bool , Create(wxWindow* parent, wxWindowID id=-1,
+ const wxBitmap& bitmap = wxNullBitmap,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxBU_AUTODRAW,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxPyButtonNameStr),
+ "Acutally create the GUI BitmapButton for 2-phase creation.", "");
+
+
+ DocDeclStr(
+ wxBitmap , GetBitmapLabel(),
+ "Returns the label bitmap (the one passed to the constructor).", "");
+
+ DocDeclStr(
+ wxBitmap , GetBitmapDisabled(),
+ "Returns the bitmap for the disabled state.", "");
+
+ DocDeclStr(
+ wxBitmap , GetBitmapFocus(),
+ "Returns the bitmap for the focused state.", "");
+
+
+ DocDeclStr(
+ wxBitmap , GetBitmapSelected(),
+ "Returns the bitmap for the selected state.", "");
+
+
+ DocDeclStr(
+ void , SetBitmapDisabled(const wxBitmap& bitmap),
+ "Sets the bitmap for the disabled button appearance.", "");
+
+
+ DocDeclStr(
+ void , SetBitmapFocus(const wxBitmap& bitmap),
+ "Sets the bitmap for the button appearance when it has the keyboard focus.", "");
+
+
+ DocDeclStr(
+ void , SetBitmapSelected(const wxBitmap& bitmap),
+ "Sets the bitmap for the selected (depressed) button appearance.", "");
+
+
+ DocDeclStr(
+ void , SetBitmapLabel(const wxBitmap& bitmap),
+ "Sets the bitmap label for the button. This is the bitmap used for the
+unselected state, and for all other states if no other bitmaps are provided.", "");
+
void SetMargins(int x, int y);
int GetMarginX() const;