class wxMenu : public wxEvtHandler
{
public:
- %addtofunc wxMenu "self._setOORInfo(self)"
+ %pythonAppend wxMenu "self._setOORInfo(self)"
wxMenu(const wxString& title = wxPyEmptyString, long style = 0);
// append any kind of item (normal/check/radio/separator)
- void Append(int itemid,
- const wxString& text,
- const wxString& help = wxPyEmptyString,
- wxItemKind kind = wxITEM_NORMAL);
+ wxMenuItem* Append(int id,
+ const wxString& text,
+ const wxString& help = wxPyEmptyString,
+ wxItemKind kind = wxITEM_NORMAL);
// append a separator to the menu
- void AppendSeparator();
+ wxMenuItem* AppendSeparator();
// append a check item
- void AppendCheckItem(int itemid,
- const wxString& text,
- const wxString& help = wxPyEmptyString);
+ wxMenuItem* AppendCheckItem(int id,
+ const wxString& text,
+ const wxString& help = wxPyEmptyString);
// append a radio item
- void AppendRadioItem(int itemid,
- const wxString& text,
- const wxString& help = wxPyEmptyString);
+ wxMenuItem* AppendRadioItem(int id,
+ const wxString& text,
+ const wxString& help = wxPyEmptyString);
// append a submenu
- %name(AppendMenu)void Append(int itemid,
- const wxString& text,
- wxMenu *submenu,
- const wxString& help = wxPyEmptyString);
+ %name(AppendMenu) wxMenuItem* Append(int id,
+ const wxString& text,
+ wxMenu *submenu,
+ const wxString& help = wxPyEmptyString);
// the most generic form of Append() - append anything
- %name(AppendItem) void Append(wxMenuItem *item);
+ %name(AppendItem) wxMenuItem* Append(wxMenuItem *item);
// insert a break in the menu (only works when appending the items, not
// inserting them)
virtual void Break();
// insert an item before given position
- %name(InsertItem) bool Insert(size_t pos, wxMenuItem *item);
+ %name(InsertItem) wxMenuItem* Insert(size_t pos, wxMenuItem *item);
// insert an item before given position
- void Insert(size_t pos,
- int itemid,
- const wxString& text,
- const wxString& help = wxPyEmptyString,
- wxItemKind kind = wxITEM_NORMAL);
+ wxMenuItem* Insert(size_t pos,
+ int id,
+ const wxString& text,
+ const wxString& help = wxPyEmptyString,
+ wxItemKind kind = wxITEM_NORMAL);
// insert a separator
- void InsertSeparator(size_t pos);
+ wxMenuItem* InsertSeparator(size_t pos);
// insert a check item
- void InsertCheckItem(size_t pos,
- int itemid,
- const wxString& text,
- const wxString& help = wxPyEmptyString);
+ wxMenuItem* InsertCheckItem(size_t pos,
+ int id,
+ const wxString& text,
+ const wxString& help = wxPyEmptyString);
// insert a radio item
- void InsertRadioItem(size_t pos,
- int itemid,
- const wxString& text,
- const wxString& help = wxPyEmptyString);
+ wxMenuItem* InsertRadioItem(size_t pos,
+ int id,
+ const wxString& text,
+ const wxString& help = wxPyEmptyString);
// insert a submenu
- %name(InsertMenu) void Insert(size_t pos,
- int itemid,
- const wxString& text,
- wxMenu *submenu,
- const wxString& help = wxPyEmptyString);
+ %name(InsertMenu) wxMenuItem* Insert(size_t pos,
+ int id,
+ const wxString& text,
+ wxMenu *submenu,
+ const wxString& help = wxPyEmptyString);
// prepend an item to the menu
- %name(PrependItem)void Prepend(wxMenuItem *item);
+ %name(PrependItem) wxMenuItem* Prepend(wxMenuItem *item);
// prepend any item to the menu
- void Prepend(int itemid,
- const wxString& text,
- const wxString& help = wxPyEmptyString,
- wxItemKind kind = wxITEM_NORMAL);
+ wxMenuItem* Prepend(int id,
+ const wxString& text,
+ const wxString& help = wxPyEmptyString,
+ wxItemKind kind = wxITEM_NORMAL);
// prepend a separator
- void PrependSeparator();
+ wxMenuItem* PrependSeparator();
// prepend a check item
- void PrependCheckItem(int itemid,
- const wxString& text,
- const wxString& help = wxPyEmptyString);
+ wxMenuItem* PrependCheckItem(int id,
+ const wxString& text,
+ const wxString& help = wxPyEmptyString);
// prepend a radio item
- void PrependRadioItem(int itemid,
- const wxString& text,
- const wxString& help = wxPyEmptyString);
+ wxMenuItem* PrependRadioItem(int id,
+ const wxString& text,
+ const wxString& help = wxPyEmptyString);
// prepend a submenu
- %name(PrependMenu)void Prepend(int itemid,
- const wxString& text,
- wxMenu *submenu,
- const wxString& help = wxPyEmptyString);
+ %name(PrependMenu) wxMenuItem* Prepend(int id,
+ const wxString& text,
+ wxMenu *submenu,
+ const wxString& help = wxPyEmptyString);
// detach an item from the menu, but don't delete it so that it can be
// added back later (but if it's not, the caller is responsible for
// deleting it!)
- wxMenuItem *Remove(int itemid);
+ wxMenuItem *Remove(int id);
%name(RemoveItem) wxMenuItem *Remove(wxMenuItem *item);
// delete an item from the menu (submenus are not destroyed by this
// function, see Destroy)
- bool Delete(int itemid);
+ bool Delete(int id);
%name(DeleteItem) bool Delete(wxMenuItem *item);
// delete the item from menu and destroy it (if it's a submenu)
%extend { void Destroy() { delete self; } }
- %name(DestroyId) bool Destroy(int itemid);
+ %name(DestroyId) bool Destroy(int id);
%name(DestroyItem) bool Destroy(wxMenuItem *item);
// search
int FindItem(const wxString& item) const;
- %name(FindItemById) wxMenuItem* FindItem(int itemid /*, wxMenu **menu = NULL*/) const;
+ %name(FindItemById) wxMenuItem* FindItem(int id /*, wxMenu **menu = NULL*/) const;
// find by position
wxMenuItem* FindItemByPosition(size_t position) const;
// get/set items attributes
- void Enable(int itemid, bool enable);
- bool IsEnabled(int itemid) const;
+ void Enable(int id, bool enable);
+ bool IsEnabled(int id) const;
- void Check(int itemid, bool check);
- bool IsChecked(int itemid) const;
+ void Check(int id, bool check);
+ bool IsChecked(int id) const;
- void SetLabel(int itemid, const wxString& label);
- wxString GetLabel(int itemid) const;
+ void SetLabel(int id, const wxString& label);
+ wxString GetLabel(int id) const;
- virtual void SetHelpString(int itemid, const wxString& helpString);
- virtual wxString GetHelpString(int itemid) const;
+ virtual void SetHelpString(int id, const wxString& helpString);
+ virtual wxString GetHelpString(int id) const;
// the title
class wxMenuBar : public wxWindow
{
public:
- %addtofunc wxMenuBar "self._setOORInfo(self)"
+ %pythonAppend wxMenuBar "self._setOORInfo(self)"
wxMenuBar(long style = 0);
- // append a menu to the end of menubar, return TRUE if ok
+ // append a menu to the end of menubar, return True if ok
virtual bool Append(wxMenu *menu, const wxString& title);
- // insert a menu before the given position into the menubar, return TRUE
+ // insert a menu before the given position into the menubar, return True
// if inserted ok
virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
virtual void EnableTop(size_t pos, bool enable);
// is the menu enabled?
- virtual bool IsEnabledTop(size_t WXUNUSED(pos)) const { return TRUE; }
+ virtual bool IsEnabledTop(size_t WXUNUSED(pos)) const { return True; }
// get or change the label of the menu at given position
virtual void SetLabelTop(size_t pos, const wxString& label);
// find item by id (in any menu), returns NULL if not found
//
// if menu is !NULL, it will be filled with wxMenu this item belongs to
- %name(FindItemById) virtual wxMenuItem* FindItem(int itemid /*, wxMenu **menu = NULL*/) const;
+ %name(FindItemById) virtual wxMenuItem* FindItem(int id /*, wxMenu **menu = NULL*/) const;
// find menu by its caption, return wxNOT_FOUND on failure
int FindMenu(const wxString& title) const;
// NB: under MSW, these methods can only be used after the menubar had
// been attached to the frame
- void Enable(int itemid, bool enable);
- void Check(int itemid, bool check);
- bool IsChecked(int itemid) const;
- bool IsEnabled(int itemid) const;
+ void Enable(int id, bool enable);
+ void Check(int id, bool check);
+ bool IsChecked(int id) const;
+ bool IsEnabled(int id) const;
- void SetLabel(int itemid, const wxString &label);
- wxString GetLabel(int itemid) const;
+ void SetLabel(int id, const wxString &label);
+ wxString GetLabel(int id) const;
- void SetHelpString(int itemid, const wxString& helpString);
- wxString GetHelpString(int itemid) const;
+ void SetHelpString(int id, const wxString& helpString);
+ wxString GetHelpString(int id) const;
// get the frame we are attached to (may return NULL)
wxFrame *GetFrame() const;
- // returns TRUE if we're attached to a frame
+ // returns True if we're attached to a frame
bool IsAttached() const;
// associate the menubar with the frame
void SetMenu(wxMenu* menu);
// get/set id
- void SetId(int itemid);
+ void SetId(int id);
int GetId() const;
bool IsSeparator() const;
wxMenu *GetSubMenu() const;
// state
- virtual void Enable(bool enable = TRUE);
+ virtual void Enable(bool enable = True);
virtual bool IsEnabled() const;
- virtual void Check(bool check = TRUE);
+ virtual void Check(bool check = True);
virtual bool IsChecked() const;
void Toggle();
bool IsOwnerDrawn();
// switch on/off owner-drawing the item
- void SetOwnerDrawn(bool ownerDrawn = TRUE);
+ void SetOwnerDrawn(bool ownerDrawn = True);
void ResetOwnerDrawn();
#else
// just to keep the global renamers in sync