# Copyright: (c) 2003 by Total Control Software
# Licence: wxWindows license
#----------------------------------------------------------------------
+# 11/30/2003 - Jeff Grimmett (grimmtooth@softhome.net)
+#
+# o Updated for wx namespace
+# o Tested with updated demo and with builtin test.
+#
-import math, sys, string, time
-from wxPython.wx import *
-
+import math
+import string
+import sys
+import time
+import wx
-class AnalogClockWindow(wxWindow):
+class AnalogClockWindow(wx.Window):
"""A simple analog clock window"""
TICKS_NONE = 0
TICKS_SQUARE = 1
TICKS_CIRCLE = 2
- def __init__(self, parent, ID=-1, pos=wxDefaultPosition, size=wxDefaultSize,
+ def __init__(self, parent, ID=-1, pos=wx.DefaultPosition, size=wx.DefaultSize,
style=0, name="clock"):
+
# Initialize the wxWindow...
- wxWindow.__init__(self, parent, ID, pos, size, style, name)
+ wx.Window.__init__(self, parent, ID, pos, size, style, name)
# Initialize the default clock settings...
self.minuteMarks = 60
# Make an initial bitmap for the face, it will be updated and
# painted at the first EVT_SIZE event.
W, H = size
- self.faceBitmap = wxEmptyBitmap(max(W,1), max(H,1))
+ self.faceBitmap = wx.EmptyBitmap(max(W,1), max(H,1))
# Initialize the timer that drives the update of the clock
# face. Update every half second to ensure that there is at
# least one true update during each realtime second.
- self.timer = wxTimer(self)
+ self.timer = wx.Timer(self)
self.timer.Start(500)
# Set event handlers...
- EVT_PAINT(self, self.OnPaint)
- EVT_ERASE_BACKGROUND(self, lambda x: None)
- EVT_SIZE(self, self.OnSize)
- EVT_TIMER(self, -1, self.OnTimerExpire)
- EVT_WINDOW_DESTROY(self, self.OnQuit)
+ self.Bind(wx.EVT_PAINT, self.OnPaint)
+ self.Bind(wx.EVT_ERASE_BACKGROUND, lambda x: None)
+ self.Bind(wx.EVT_SIZE, self.OnSize)
+ self.Bind(wx.EVT_TIMER, self.OnTimerExpire)
+ self.Bind(wx.EVT_WINDOW_DESTROY, self.OnQuit)
def SetTickMarkStyle(self, style):
self.SetForegroundColour(c) # the hands just use the foreground colour
-
# Using the current settings, render the points and line endings for the
# circle inside the specified device context. In this case, the DC is
# a memory based device context that will be blitted to the actual
# The faceBitmap init is done here, to make sure the buffer is always
# the same size as the Window
size = self.GetClientSize()
- self.faceBitmap = wxEmptyBitmap(size.width, size.height)
+ self.faceBitmap = wx.EmptyBitmap(size.width, size.height)
self.DrawFace()
def OnPaint(self, event):
- self.DrawHands(wxPaintDC(self))
+ self.DrawHands(wx.PaintDC(self))
def OnQuit(self, event):
def OnTimerExpire(self, event):
- self.DrawHands(wxClientDC(self))
+ self.DrawHands(wx.ClientDC(self))
def DrawHands(self, drawDC):
secondsX, secondsY = (x + centerX), (centerY - y)
# Draw the hour hand...
- drawDC.SetPen(wxPen(self.GetForegroundColour(), 5, wxSOLID))
+ drawDC.SetPen(wx.Pen(self.GetForegroundColour(), 5, wx.SOLID))
drawDC.DrawLine((centerX, centerY), (hourX, hourY))
# Draw the minutes hand...
- drawDC.SetPen(wxPen(self.GetForegroundColour(), 3, wxSOLID))
+ drawDC.SetPen(wx.Pen(self.GetForegroundColour(), 3, wx.SOLID))
drawDC.DrawLine((centerX, centerY), (minutesX, minutesY))
# Draw the seconds hand...
- drawDC.SetPen(wxPen(self.GetForegroundColour(), 1, wxSOLID))
+ drawDC.SetPen(wx.Pen(self.GetForegroundColour(), 1, wx.SOLID))
drawDC.DrawLine((centerX, centerY), (secondsX, secondsY))
# Draw the specified set of line marks inside the clock face for the
# hours or minutes...
def DrawFace(self):
- backgroundBrush = wxBrush(self.GetBackgroundColour(), wxSOLID)
- drawDC = wxMemoryDC()
+ backgroundBrush = wx.Brush(self.GetBackgroundColour(), wx.SOLID)
+ drawDC = wx.MemoryDC()
drawDC.SelectObject(self.faceBitmap)
drawDC.SetBackground(backgroundBrush)
drawDC.Clear()
scaledX = x + centerX - markSize/2
scaledY = centerY - y - markSize/2
- drawDC.SetBrush(wxBrush(self.tickMarksBrushC, wxSOLID))
- drawDC.SetPen(wxPen(self.tickMarksPenC, 1, wxSOLID))
+ drawDC.SetBrush(wx.Brush(self.tickMarksBrushC, wx.SOLID))
+ drawDC.SetPen(wx.Pen(self.tickMarksPenC, 1, wx.SOLID))
+
if self.tickMarkStyle != self.TICKS_NONE:
if self.tickMarkStyle == self.TICKS_CIRCLE:
drawDC.DrawEllipse((scaledX - 2, scaledY), (markSize, markSize))
radiansPerDegree = math.pi / 180
pointX = int(round(radius * math.sin(angle * radiansPerDegree)))
pointY = int(round(radius * math.cos(angle * radiansPerDegree)))
- return wxPoint(pointX, pointY)
+ return wx.Point(pointX, pointY)
if __name__ == "__main__":
- class App(wxApp):
+ class App(wx.App):
def OnInit(self):
- frame = wxFrame(None, -1, "AnalogClockWindow Test", size=(375,375))
+ frame = wx.Frame(None, -1, "AnalogClockWindow Test", size=(375,375))
clock = AnalogClockWindow(frame)
clock.SetTickMarkColours("RED")
clock.SetHandsColour("WHITE")
clock.SetBackgroundColour("BLUE")
- frame.Centre(wxBOTH)
+ frame.Centre(wx.BOTH)
frame.Show(True)
self.SetTopWindow(frame)
- return true
+ return True
theApp = App(0)
theApp.MainLoop()