int GetMovementThreshold() { return -1; }
void SetMovementThreshold(int threshold) {}
- bool IsOk(void) { return FALSE; }
+ bool IsOk(void) { return False; }
int GetNumberJoysticks() { return -1; }
int GetManufacturerId() { return -1; }
int GetProductId() { return -1; }
int GetVMin() { return -1; }
int GetVMax() { return -1; }
- bool HasRudder() { return FALSE; }
- bool HasZ() { return FALSE; }
- bool HasU() { return FALSE; }
- bool HasV() { return FALSE; }
- bool HasPOV() { return FALSE; }
- bool HasPOV4Dir() { return FALSE; }
- bool HasPOVCTS() { return FALSE; }
+ bool HasRudder() { return False; }
+ bool HasZ() { return False; }
+ bool HasU() { return False; }
+ bool HasV() { return False; }
+ bool HasPOV() { return False; }
+ bool HasPOV4Dir() { return False; }
+ bool HasPOVCTS() { return False; }
- bool SetCapture(wxWindow* win, int pollingFreq = 0) { return FALSE; }
- bool ReleaseCapture() { return FALSE; }
+ bool SetCapture(wxWindow* win, int pollingFreq = 0) { return False; }
+ bool ReleaseCapture() { return False; }
};
#endif
%}