-from Numeric import array,Float,cos,pi,sum,minimum,maximum,Int32
+import wx
+from Numeric import array,Float,cos,pi,sum,minimum,maximum,Int32
from time import clock, sleep
-from wxPython.wx import *
import types
import os
-ID_ZOOM_IN_BUTTON = wxNewId()
-ID_ZOOM_OUT_BUTTON = wxNewId()
-ID_ZOOM_TO_FIT_BUTTON = wxNewId()
-ID_MOVE_MODE_BUTTON = wxNewId()
-ID_TEST_BUTTON = wxNewId()
+ID_ZOOM_IN_BUTTON = wx.NewId()
+ID_ZOOM_OUT_BUTTON = wx.NewId()
+ID_ZOOM_TO_FIT_BUTTON = wx.NewId()
+ID_MOVE_MODE_BUTTON = wx.NewId()
+ID_TEST_BUTTON = wx.NewId()
-ID_ABOUT_MENU = wxNewId()
-ID_EXIT_MENU = wxNewId()
-ID_ZOOM_TO_FIT_MENU = wxNewId()
-ID_DRAWTEST_MENU = wxNewId()
-ID_DRAWMAP_MENU = wxNewId()
-ID_CLEAR_MENU = wxNewId()
+ID_ABOUT_MENU = wx.NewId()
+ID_EXIT_MENU = wx.NewId()
+ID_ZOOM_TO_FIT_MENU = wx.NewId()
+ID_DRAWTEST_MENU = wx.NewId()
+ID_DRAWMAP_MENU = wx.NewId()
+ID_CLEAR_MENU = wx.NewId()
-ID_TEST = wxNewId()
+ID_TEST = wx.NewId()
### These are some functions for bitmaps of icons.
\xdc\x86C\x06\xd9m\xe8!\xaa\x87S\x86\x1a1\xa7\x07\x00v\x0f[\x17' ))
def GetHandBitmap():
- return wxBitmapFromXPMData(GetHandData())
+ return wx.BitmapFromXPMData(GetHandData())
#----------------------------------------------------------------------
def GetPlusData():
\x19=\x00\x82\x16[\xf7' ))
def GetPlusBitmap():
- return wxBitmapFromXPMData(GetPlusData())
+ return wx.BitmapFromXPMData(GetPlusData())
#----------------------------------------------------------------------
def GetMinusData():
\xe8\x01\x00\xed\x0f[\x87' ))
def GetMinusBitmap():
- return wxBitmapFromXPMData(GetMinusData())
+ return wx.BitmapFromXPMData(GetMinusData())
## This is a bunch of stuff for implimenting interactive use: catching
## when objects are clicked on by the mouse, etc. I've made a start, so if
#### I probably want a full set of events someday:
## #### mouse over, right click, left click mouse up etc, etc.
-## ##FLOATCANVAS_EVENT_LEFT_DOWN = wxNewEventType()
-## ##FLOATCANVAS_EVENT_LEFT_UP = wxNewEventType()
-## ##FLOATCANVAS_EVENT_RIGHT_DOWN = wxNewEventType()
-## ##FLOATCANVAS_EVENT_RIGHT_UP = wxNewEventType()
-## ##FLOATCANVAS_EVENT_MOUSE_OVER = wxNewEventType()
+## ##FLOATCANVAS_EVENT_LEFT_DOWN = wx.NewEventType()
+## ##FLOATCANVAS_EVENT_LEFT_UP = wx.NewEventType()
+## ##FLOATCANVAS_EVENT_RIGHT_DOWN = wx.NewEventType()
+## ##FLOATCANVAS_EVENT_RIGHT_UP = wx.NewEventType()
+## ##FLOATCANVAS_EVENT_MOUSE_OVER = wx.NewEventType()
-##WXFLOATCANVASEVENT = wxNewEventType()
+##WXFLOATCANVASEVENT = wx.NewEventType()
##def EVT_WXFLOATCANVASEVENT( window, function ):
## window.Connect( -1, -1, WXFLOATCANVASEVENT, function )
-##class wxFloatCanvasObjectEvent(wxPyCommandEvent):
+##class wxFloatCanvasObjectEvent(wx.PyCommandEvent):
## def __init__(self, WindowID,Object):
-## wxPyCommandEvent.__init__(self, WXFLOATCANVASEVENT, WindowID)
+## wx.PyCommandEvent.__init__(self, WXFLOATCANVASEVENT, WindowID)
## self.Object = Object
## def Clone( self ):
# does that on it's own. Send me a note if you know!
BrushList = {
- ( None,"Transparent") : wxTRANSPARENT_BRUSH,
- ("Blue","Solid") : wxBLUE_BRUSH,
- ("Green","Solid") : wxGREEN_BRUSH,
- ("White","Solid") : wxWHITE_BRUSH,
- ("Black","Solid") : wxBLACK_BRUSH,
- ("Grey","Solid") : wxGREY_BRUSH,
- ("MediumGrey","Solid") : wxMEDIUM_GREY_BRUSH,
- ("LightGrey","Solid") : wxLIGHT_GREY_BRUSH,
- ("Cyan","Solid") : wxCYAN_BRUSH,
- ("Red","Solid") : wxRED_BRUSH
+ ( None,"Transparent") : wx.TRANSPARENT_BRUSH,
+ ("Blue","Solid") : wx.BLUE_BRUSH,
+ ("Green","Solid") : wx.GREEN_BRUSH,
+ ("White","Solid") : wx.WHITE_BRUSH,
+ ("Black","Solid") : wx.BLACK_BRUSH,
+ ("Grey","Solid") : wx.GREY_BRUSH,
+ ("MediumGrey","Solid") : wx.MEDIUM_GREY_BRUSH,
+ ("LightGrey","Solid") : wx.LIGHT_GREY_BRUSH,
+ ("Cyan","Solid") : wx.CYAN_BRUSH,
+ ("Red","Solid") : wx.RED_BRUSH
}
PenList = {
- (None,"Transparent",1) : wxTRANSPARENT_PEN,
- ("Green","Solid",1) : wxGREEN_PEN,
- ("White","Solid",1) : wxWHITE_PEN,
- ("Black","Solid",1) : wxBLACK_PEN,
- ("Grey","Solid",1) : wxGREY_PEN,
- ("MediumGrey","Solid",1) : wxMEDIUM_GREY_PEN,
- ("LightGrey","Solid",1) : wxLIGHT_GREY_PEN,
- ("Cyan","Solid",1) : wxCYAN_PEN,
- ("Red","Solid",1) : wxRED_PEN
+ (None,"Transparent",1) : wx.TRANSPARENT_PEN,
+ ("Green","Solid",1) : wx.GREEN_PEN,
+ ("White","Solid",1) : wx.WHITE_PEN,
+ ("Black","Solid",1) : wx.BLACK_PEN,
+ ("Grey","Solid",1) : wx.GREY_PEN,
+ ("MediumGrey","Solid",1) : wx.MEDIUM_GREY_PEN,
+ ("LightGrey","Solid",1) : wx.LIGHT_GREY_PEN,
+ ("Cyan","Solid",1) : wx.CYAN_PEN,
+ ("Red","Solid",1) : wx.RED_PEN
}
FillStyleList = {
- "Transparent" : wxTRANSPARENT,
- "Solid" : wxSOLID,
- "BiDiagonalHatch": wxBDIAGONAL_HATCH,
- "CrossDiagHatch" : wxCROSSDIAG_HATCH,
- "FDiagonal_Hatch": wxFDIAGONAL_HATCH,
- "CrossHatch" : wxCROSS_HATCH,
- "HorizontalHatch": wxHORIZONTAL_HATCH,
- "VerticalHatch" : wxVERTICAL_HATCH
+ "Transparent" : wx.TRANSPARENT,
+ "Solid" : wx.SOLID,
+ "BiDiagonalHatch": wx.BDIAGONAL_HATCH,
+ "CrossDiagHatch" : wx.CROSSDIAG_HATCH,
+ "FDiagonal_Hatch": wx.FDIAGONAL_HATCH,
+ "CrossHatch" : wx.CROSS_HATCH,
+ "HorizontalHatch": wx.HORIZONTAL_HATCH,
+ "VerticalHatch" : wx.VERTICAL_HATCH
}
LineStyleList = {
- "Solid" : wxSOLID,
- "Transparent": wxTRANSPARENT,
- "Dot" : wxDOT,
- "LongDash" : wxLONG_DASH,
- "ShortDash" : wxSHORT_DASH,
- "DotDash" : wxDOT_DASH,
+ "Solid" : wx.SOLID,
+ "Transparent": wx.TRANSPARENT,
+ "Dot" : wx.DOT,
+ "LongDash" : wx.LONG_DASH,
+ "ShortDash" : wx.SHORT_DASH,
+ "DotDash" : wx.DOT_DASH,
}
def SetBrush(self,FillColor,FillStyle):
if FillColor is None or FillStyle is None:
- self.Brush = wxTRANSPARENT_BRUSH
+ self.Brush = wx.TRANSPARENT_BRUSH
self.FillStyle = "Transparent"
else:
if not self.BrushList.has_key((FillColor,FillStyle)):
- self.BrushList[(FillColor,FillStyle)] = wxBrush(FillColor,self.FillStyleList[FillStyle])
+ self.BrushList[(FillColor,FillStyle)] = wx.Brush(FillColor,self.FillStyleList[FillStyle])
self.Brush = self.BrushList[(FillColor,FillStyle)]
def SetPen(self,LineColor,LineStyle,LineWidth):
if (LineColor is None) or (LineStyle is None):
- self.Pen = wxTRANSPARENT_PEN
+ self.Pen = wx.TRANSPARENT_PEN
self.LineStyle = 'Transparent'
else:
if not self.PenList.has_key((LineColor,LineStyle,LineWidth)):
- self.PenList[(LineColor,LineStyle,LineWidth)] = wxPen(LineColor,LineWidth,self.LineStyleList[LineStyle])
+ self.PenList[(LineColor,LineStyle,LineWidth)] = wx.Pen(LineColor,LineWidth,self.LineStyleList[LineStyle])
self.Pen = self.PenList[(LineColor,LineStyle,LineWidth)]
def SetPens(self,LineColors,LineStyles,LineWidths):
self.Pens = []
for (LineColor,LineStyle,LineWidth) in zip(LineColors,LineStyles,LineWidths):
if LineColor is None or LineStyle is None:
- self.Pens.append(wxTRANSPARENT_PEN)
+ self.Pens.append(wx.TRANSPARENT_PEN)
# what's this for?> self.LineStyle = 'Transparent'
if not self.PenList.has_key((LineColor,LineStyle,LineWidth)):
- Pen = wxPen(LineColor,LineWidth,self.LineStyleList[LineStyle])
+ Pen = wx.Pen(LineColor,LineWidth,self.LineStyleList[LineStyle])
self.Pens.append(Pen)
else:
self.Pens.append(self.PenList[(LineColor,LineStyle,LineWidth)])
dc.SetBrush(self.Brush)
radius = int(round(self.Diameter/2))
for (x,y) in Points:
- dc.DrawEllipse((x - radius), (y - radius), self.Diameter, self.Diameter)
+ dc.DrawEllipse(((x - radius), (y - radius)), (self.Diameter, self.Diameter))
dc.SetBrush(self.Brush)
radius = int(round(self.Diameter/2))
(X,Y) = WorldToPixel((self.X,self.Y))
- dc.DrawEllipse((X - radius), (Y - radius), self.Diameter, self.Diameter)
+ dc.DrawEllipse(((X - radius), (Y - radius)), (self.Diameter, self.Diameter))
class Rectangle(draw_object):
dc.SetPen(self.Pen)
dc.SetBrush(self.Brush)
- dc.DrawRectangle(X,Y,Width,Height)
+ dc.DrawRectangle((X,Y), (Width,Height))
class Ellipse(draw_object):
def __init__(self,x,y,width,height,LineColor,LineStyle,LineWidth,FillColor,FillStyle,Foreground = 0):
dc.SetPen(self.Pen)
dc.SetBrush(self.Brush)
- dc.DrawEllipse(X,Y,Width,Height)
+ dc.DrawEllipse((X,Y), (Width,Height))
class Circle(draw_object):
def __init__(self,x,y,Diameter,LineColor,LineStyle,LineWidth,FillColor,FillStyle,Foreground = 0):
dc.SetPen(self.Pen)
dc.SetBrush(self.Brush)
- dc.DrawEllipse(X-Diameter/2,Y-Diameter/2,Diameter,Diameter)
+ dc.DrawEllipse((X-Diameter/2,Y-Diameter/2), (Diameter,Diameter))
class Text(draw_object):
"""
The second letter is: l, c, or r, for left, center and right
I've provided arguments for Family, Style, and Weight of font, but
- have not yet implimented them, so all text is: wxSWISS, wxNORMAL, wxNORMAL.
+ have not yet implimented them, so all text is: wx.SWISS, wx.NORMAL, wx.NORMAL.
I'd love it if someone would impliment that!
The size is fixed, and does not scale with the drawing.
self.Underline = Underline
self.Position = Position
# fixme: this should use the passed in parameters!
- self.Font = wxFont(Size, wxMODERN, wxNORMAL, wxNORMAL, Underline, )
+ self.Font = wx.Font(Size, wx.MODERN, wx.NORMAL, wx.NORMAL, Underline, )
self.BoundingBox = array(((x,y),(x,y)),Float)
dc.SetFont(self.Font)
dc.SetTextForeground(self.ForeGround)
if self.BackGround:
- dc.SetBackgroundMode(wxSOLID)
+ dc.SetBackgroundMode(wx.SOLID)
dc.SetTextBackground(self.BackGround)
else:
- dc.SetBackgroundMode(wxTRANSPARENT)
+ dc.SetBackgroundMode(wx.TRANSPARENT)
# compute the shift, and adjust the coordinates, if neccesary
- # This had to be put in here, becsuse there is no wxDC during __init__
+ # This had to be put in here, becsuse there is no wx.DC during __init__
if self.x_shift is None or self.y_shift is None:
if self.Position == 'tl':
x_shift,y_shift = 0,0
raise "Invalid value for Text Object Position Attribute"
self.x_shift = x_shift
self.y_shift = y_shift
- dc.DrawText(self.String, X-self.x_shift, Y-self.y_shift)
+ dc.DrawText(self.String, (X-self.x_shift, Y-self.y_shift))
#---------------------------------------------------------------------------
-class FloatCanvas(wxPanel):
+class FloatCanvas(wx.Panel):
"""
FloatCanvas.py
for objects with a lot of points (big polygons, polylines, pointsets).
The real slowdown comes when you have to draw a lot of objects, because
- you have to call the wxDC.DrawSomething call each time. This is plenty
+ you have to call the wx.DC.DrawSomething call each time. This is plenty
fast for tens of objects, OK for hundreds of objects, but pretty darn
slow for thousands of objects.
"""
def __init__(self, parent, id = -1,
- size = wxDefaultSize,
+ size = wx.DefaultSize,
ProjectionFun = None,
BackgroundColor = "WHITE",
Debug = 0,
UseBackground = 0,
UseHitTest = 0):
- wxPanel.__init__( self, parent, id, wxDefaultPosition, size)
+ wx.Panel.__init__( self, parent, id, wx.DefaultPosition, size)
if ProjectionFun == 'FlatEarth':
self.ProjectionFun = self.FlatEarthProjection
## own way of navigating the canvas
if UseToolbar:
## Create the vertical sizer for the toolbar and Panel
- box = wxBoxSizer(wxVERTICAL)
- box.Add(self.BuildToolbar(), 0, wxALL | wxALIGN_LEFT | wxGROW, 4)
+ box = wx.BoxSizer(wx.VERTICAL)
+ box.Add(self.BuildToolbar(), 0, wx.ALL | wx.ALIGN_LEFT | wx.GROW, 4)
- self.DrawPanel = wxWindow(self,-1,wxDefaultPosition,wxDefaultSize,wxSUNKEN_BORDER)
- box.Add(self.DrawPanel,1,wxGROW)
+ self.DrawPanel = wx.Window(self,-1,wx.DefaultPosition,wx.DefaultSize,wx.SUNKEN_BORDER)
+ box.Add(self.DrawPanel,1,wx.GROW)
box.Fit(self)
self.SetAutoLayout(True)
else:
self.DrawPanel = self
- self.DrawPanel.BackgroundBrush = wxBrush(BackgroundColor,wxSOLID)
+ self.DrawPanel.BackgroundBrush = wx.Brush(BackgroundColor,wx.SOLID)
self.Debug = Debug
self.EnclosingFrame = EnclosingFrame
- EVT_PAINT(self.DrawPanel, self.OnPaint)
- EVT_SIZE(self.DrawPanel, self.OnSize)
+ wx.EVT_PAINT(self.DrawPanel, self.OnPaint)
+ wx.EVT_SIZE(self.DrawPanel, self.OnSize)
- EVT_LEFT_DOWN(self.DrawPanel, self.LeftButtonEvent)
- EVT_LEFT_UP(self.DrawPanel, self.LeftButtonEvent)
- EVT_RIGHT_DOWN(self.DrawPanel, self.RightButtonEvent)
- EVT_MOTION(self.DrawPanel, self.LeftButtonEvent)
+ wx.EVT_LEFT_DOWN(self.DrawPanel, self.LeftButtonEvent)
+ wx.EVT_LEFT_UP(self.DrawPanel, self.LeftButtonEvent)
+ wx.EVT_RIGHT_DOWN(self.DrawPanel, self.RightButtonEvent)
+ wx.EVT_MOTION(self.DrawPanel, self.LeftButtonEvent)
self._DrawList = []
def BuildToolbar(self):
- tb = wxToolBar(self,-1)
+ tb = wx.ToolBar(self,-1)
self.ToolBar = tb
tb.SetToolBitmapSize((23,23))
- tb.AddTool(ID_ZOOM_IN_BUTTON, GetPlusBitmap(), isToggle=true,shortHelpString = "Zoom In")
- EVT_TOOL(self, ID_ZOOM_IN_BUTTON, self.SetMode)
+ tb.AddTool(ID_ZOOM_IN_BUTTON, GetPlusBitmap(), isToggle=True,shortHelpString = "Zoom In")
+ wx.EVT_TOOL(self, ID_ZOOM_IN_BUTTON, self.SetMode)
- tb.AddTool(ID_ZOOM_OUT_BUTTON, GetMinusBitmap(), isToggle=true,shortHelpString = "Zoom Out")
- EVT_TOOL(self, ID_ZOOM_OUT_BUTTON, self.SetMode)
+ tb.AddTool(ID_ZOOM_OUT_BUTTON, GetMinusBitmap(), isToggle=True,shortHelpString = "Zoom Out")
+ wx.EVT_TOOL(self, ID_ZOOM_OUT_BUTTON, self.SetMode)
- tb.AddTool(ID_MOVE_MODE_BUTTON, GetHandBitmap(), isToggle=true,shortHelpString = "Move")
- EVT_TOOL(self, ID_MOVE_MODE_BUTTON, self.SetMode)
+ tb.AddTool(ID_MOVE_MODE_BUTTON, GetHandBitmap(), isToggle=True,shortHelpString = "Move")
+ wx.EVT_TOOL(self, ID_MOVE_MODE_BUTTON, self.SetMode)
tb.AddSeparator()
- tb.AddControl(wxButton(tb, ID_ZOOM_TO_FIT_BUTTON, "Zoom To Fit",wxDefaultPosition, wxDefaultSize))
- EVT_BUTTON(self, ID_ZOOM_TO_FIT_BUTTON, self.ZoomToFit)
+ tb.AddControl(wx.Button(tb, ID_ZOOM_TO_FIT_BUTTON, "Zoom To Fit",wx.DefaultPosition, wx.DefaultSize))
+ wx.EVT_BUTTON(self, ID_ZOOM_TO_FIT_BUTTON, self.ZoomToFit)
tb.Realize()
return tb
w = max(w,int(h*self.AspectRatio))
h = int(w/self.AspectRatio)
x_c, y_c = (x0+x1)/2 , (y0+y1)/2
- dc = wxClientDC(self.DrawPanel)
+ dc = wx.ClientDC(self.DrawPanel)
dc.BeginDrawing()
- dc.SetPen(wxPen('WHITE', 2,wxSHORT_DASH))
- dc.SetBrush(wxTRANSPARENT_BRUSH)
- dc.SetLogicalFunction(wxXOR)
+ dc.SetPen(wx.Pen('WHITE', 2,wx.SHORT_DASH))
+ dc.SetBrush(wx.TRANSPARENT_BRUSH)
+ dc.SetLogicalFunction(wx.XOR)
if self.PrevRBBox:
- dc.DrawRectangle(*self.PrevRBBox)
- dc.DrawRectangle(x_c-w/2,y_c-h/2,w,h)
+ dc.DrawRectangleXY(*self.PrevRBBox)
+ dc.DrawRectangleXY(x_c-w/2,y_c-h/2,w,h)
self.PrevRBBox = (x_c-w/2,y_c-h/2,w,h)
dc.EndDrawing()
x_1,y_1 = event.GetX(),event.GetY()
w, h = self.PanelSize
x_tl, y_tl = x_1 - self.StartMove[0], y_1 - self.StartMove[1]
- dc = wxClientDC(self.DrawPanel)
+ dc = wx.ClientDC(self.DrawPanel)
dc.BeginDrawing()
- dc.SetPen(wxPen('WHITE', 1,))
- dc.SetBrush(wxTRANSPARENT_BRUSH)
- dc.SetLogicalFunction(wxXOR)
+ dc.SetPen(wx.Pen('WHITE', 1,))
+ dc.SetBrush(wx.TRANSPARENT_BRUSH)
+ dc.SetLogicalFunction(wx.XOR)
if self.PrevMoveBox:
- dc.DrawRectangle(*self.PrevMoveBox)
- dc.DrawRectangle(x_tl,y_tl,w,h)
+ dc.DrawRectangleXY(*self.PrevMoveBox)
+ dc.DrawRectangleXY(x_tl,y_tl,w,h)
self.PrevMoveBox = (x_tl,y_tl,w,h)
dc.EndDrawing()
def MakeNewBuffers(self):
# Make new offscreen bitmap:
- self._Buffer = wxEmptyBitmap(self.PanelSize[0],self.PanelSize[1])
+ self._Buffer = wx.EmptyBitmap(self.PanelSize[0],self.PanelSize[1])
if self.UseBackground:
- self._BackBuffer = wxEmptyBitmap(self.PanelSize[0],self.PanelSize[1])
+ self._BackBuffer = wx.EmptyBitmap(self.PanelSize[0],self.PanelSize[1])
self._BackgroundDirty = 1
else:
pass
self.Draw()
def OnPaint(self, event):
- #dc = wxBufferedPaintDC(self.DrawPanel, self._Buffer)
- dc = wxPaintDC(self.DrawPanel)
- dc.DrawBitmap(self._Buffer,0,0)
+ #dc = wx.BufferedPaintDC(self.DrawPanel, self._Buffer)
+ dc = wx.PaintDC(self.DrawPanel)
+ dc.DrawBitmap(self._Buffer, (0,0))
def Draw(self):
"""
"""
if self.Debug: start = clock()
- ScreenDC = wxClientDC(self.DrawPanel)
+ ScreenDC = wx.ClientDC(self.DrawPanel)
ViewPortWorld = ( self.PixelToWorld((0,0)), self.PixelToWorld(self.PanelSize) )
ViewPortBB = array( ( minimum.reduce(ViewPortWorld), maximum.reduce(ViewPortWorld) ) )
if self.UseBackground:
- dc = wxMemoryDC()
+ dc = wx.MemoryDC()
dc.SelectObject(self._BackBuffer)
dc.SetBackground(self.DrawPanel.BackgroundBrush)
if self._DrawList:
i+=1
Object._Draw(dc,self.WorldToPixel,self.ScaleFunction)
if i % self.NumBetweenBlits == 0:
- ScreenDC.Blit(0, 0, self.PanelSize[0],self.PanelSize[1], dc, 0, 0)
+ ScreenDC.Blit((0, 0), self.PanelSize, dc, (0, 0))
dc.EndDrawing()
else:
dc.Clear()
i+=1
Object._Draw(dc,self.WorldToPixel,self.ScaleFunction)
if i % self.NumBetweenBlits == 0:
- ScreenDC.Blit(0, 0, self.PanelSize[0],self.PanelSize[1], dc, 0, 0)
+ ScreenDC.Blit((0, 0), self.PanelSize, dc, (0, 0))
dc.EndDrawing()
else: # not using a Background DC
- dc = wxMemoryDC()
+ dc = wx.MemoryDC()
dc.SelectObject(self._Buffer)
dc.SetBackground(self.DrawPanel.BackgroundBrush)
if self._DrawList:
i+=1
Object._Draw(dc,self.WorldToPixel,self.ScaleFunction)
if i % self.NumBetweenBlits == 0:
- ScreenDC.Blit(0, 0, self.PanelSize[0],self.PanelSize[1], dc, 0, 0)
+ ScreenDC.Blit((0, 0), self.PanelSize, dc, (0, 0))
dc.EndDrawing()
else:
dc.Clear()
# now refresh the screen
#ScreenDC.DrawBitmap(self._Buffer,0,0) #NOTE: uisng DrawBitmap didn't work right on MSW
- ScreenDC.Blit(0, 0, self.PanelSize[0],self.PanelSize[1], dc, 0, 0)
+ ScreenDC.Blit((0, 0), self.PanelSize, dc, (0, 0))
# If the canvas is in the middle of a zoom or move, the Rubber Band box needs to be re-drawn
if self.PrevRBBox:
- ScreenDC.SetPen(wxPen('WHITE', 2,wxSHORT_DASH))
- ScreenDC.SetBrush(wxTRANSPARENT_BRUSH)
- ScreenDC.SetLogicalFunction(wxXOR)
- ScreenDC.DrawRectangle(*self.PrevRBBox)
+ ScreenDC.SetPen(wx.Pen('WHITE', 2,wx.SHORT_DASH))
+ ScreenDC.SetBrush(wx.TRANSPARENT_BRUSH)
+ ScreenDC.SetLogicalFunction(wx.XOR)
+ ScreenDC.DrawRectangleXY(*self.PrevRBBox)
elif self.PrevMoveBox:
- ScreenDC.SetPen(wxPen('WHITE', 1,))
- ScreenDC.SetBrush(wxTRANSPARENT_BRUSH)
- ScreenDC.SetLogicalFunction(wxXOR)
- ScreenDC.DrawRectangle(*self.PrevMoveBox)
+ ScreenDC.SetPen(wx.Pen('WHITE', 1,))
+ ScreenDC.SetBrush(wx.TRANSPARENT_BRUSH)
+ ScreenDC.SetLogicalFunction(wx.XOR)
+ ScreenDC.DrawRectangleXY(*self.PrevMoveBox)
if self.Debug: print "Drawing took %f seconds of CPU time"%(clock()-start)
def BBCheck(self, BB1, BB2):