%newgroup
+#ifndef __WXX11__
class wxToolTip : public wxObject {
public:
wxToolTip(const wxString &tip);
static void Enable(bool flag);
static void SetDelay(long milliseconds);
};
+#endif
//---------------------------------------------------------------------------
bool IsOk();
bool IsVisible();
- %name(GetPositionTuple)void GetPosition(int *OUTPUT, int *OUTPUT);
+
wxPoint GetPosition();
- %name(GetSizeTuple)void GetSize(int *OUTPUT, int *OUTPUT);
+ DocDeclAName(
+ void, GetPosition(int *OUTPUT, int *OUTPUT),
+ "GetPositionTuple() -> (x,y)",
+ GetPositionTuple);
+
wxSize GetSize();
+ DocDeclAName(
+ void, GetSize( int *OUTPUT, int *OUTPUT ),
+ "GetSizeTuple() -> (width, height)",
+ GetSizeTuple);
+
+
wxWindow *GetWindow();
%name(MoveXY)void Move(int x, int y);
void Move(const wxPoint& pt);
%name(SetSizeWH) void SetSize(int width, int height);
void SetSize(const wxSize& size);
- void Show(int show = TRUE);
+ void Show(int show = True);
void Hide();
- %pragma(python) addtoclass = "def __nonzero__(self): return self.IsOk()"
+ %pythoncode { def __nonzero__(self): return self.IsOk() }
};
%inline %{
wxString GetHistoryFile(int i) const;
int GetCount() const;
- %pragma(python) addtoclass = "GetNoHistoryFiles = GetCount"
+ %pythoncode { GetNoHistoryFiles = GetCount }
};
// path is optional and is ignored under Win32 and used as the directory to
// create the lock file in under Unix (default is wxGetHomeDir())
//
- // returns FALSE if initialization failed, it doesn't mean that another
+ // returns False if initialization failed, it doesn't mean that another
// instance is running - use IsAnotherRunning() to check it
bool Create(const wxString& name, const wxString& path = wxPyEmptyString);
// WM_PRINT. For most native widgets nothing is drawn to the dc
// at all, with or without Themes.
typedef BOOL (WINAPI *PrintWindow_t)(HWND, HDC, UINT);
- static bool s_triedToLoad = false;
+ static bool s_triedToLoad = False;
static PrintWindow_t pfnPrintWindow = NULL;
if ( !s_triedToLoad )
{
- s_triedToLoad = true;
+ s_triedToLoad = True;
wxDynamicLibrary dllUser32(_T("user32.dll"));
if ( dllUser32.IsLoaded() )
{