// Timer event type
%constant wxEventType wxEVT_TIMER;
-
+
//---------------------------------------------------------------------------
%{
-IMP_PYCALLBACK__(wxPyTimer, wxTimer, Notify);
+//IMP_PYCALLBACK__(wxPyTimer, wxTimer, Notify);
+
+IMPLEMENT_ABSTRACT_CLASS(wxPyTimer, wxTimer);
+
+void wxPyTimer::Notify() {
+ bool found;
+ bool blocked = wxPyBeginBlockThreads();
+ if ((found = wxPyCBH_findCallback(m_myInst, "Notify")))
+ wxPyCBH_callCallback(m_myInst, Py_BuildValue("()"));
+ wxPyEndBlockThreads(blocked);
+ if (! found)
+ wxTimer::Notify();
+}
+void wxPyTimer::base_Notify() {
+ wxTimer::Notify();
+}
+
%}
+MustHaveApp(wxPyTimer);
+
%name(Timer) class wxPyTimer : public wxEvtHandler
{
public:
+ %pythonAppend wxPyTimer "self._setCallbackInfo(self, Timer, 0); self._setOORInfo(self)"
+
// if you don't call SetOwner() or provide an owner in the contstructor
// then you must override Notify() inorder to receive the timer
wxPyTimer(wxEvtHandler *owner=NULL, int id = -1);
virtual ~wxPyTimer();
+ void _setCallbackInfo(PyObject* self, PyObject* _class, int incref=1);
+
// Set the owner instance that will receive the EVT_TIMER events using the
// given id.
void SetOwner(wxEvtHandler *owner, int id = -1);
-
+ wxEvtHandler* GetOwner();
// start the timer: if milliseconds == -1, use the same value as for the
// last Start()
//
// it is now valid to call Start() multiple times: this just restarts the
// timer if it is already running
- virtual bool Start(int milliseconds = -1, bool oneShot = FALSE);
+ virtual bool Start(int milliseconds = -1, bool oneShot = False);
// stop the timer
virtual void Stop();
// override this in your wxTimer-derived class if you want to process timer
// messages in it, use non default ctor or SetOwner() otherwise
- virtual void Notify();
+ //virtual void Notify();
- // return TRUE if the timer is running
+ // return True if the timer is running
virtual bool IsRunning() const;
// get the (last) timer interval in the milliseconds
int GetInterval() const;
- // return TRUE if the timer is one shot
+ // return True if the timer is one shot
bool IsOneShot() const;
+
+ // return the timer ID
+ int GetId() const;
+
};
-%pythoncode {
+%pythoncode {
%# For backwards compatibility with 2.4
class PyTimer(Timer):
def __init__(self, notify):
EVT_TIMER = wx.PyEventBinder( wxEVT_TIMER, 1 )
-
+
};
// wxTimerRunner: starts the timer in its ctor, stops in the dtor
+MustHaveApp(wxTimerRunner);
class wxTimerRunner
{
public:
%nokwargs wxTimerRunner;
wxTimerRunner(wxTimer& timer);
- wxTimerRunner(wxTimer& timer, int milli, bool oneShot = FALSE);
+ wxTimerRunner(wxTimer& timer, int milli, bool oneShot = False);
~wxTimerRunner();
- void Start(int milli, bool oneShot = FALSE);
+ void Start(int milli, bool oneShot = False);
};
//---------------------------------------------------------------------------
+%init %{
+ wxPyPtrTypeMap_Add("wxTimer", "wxPyTimer");
+%}
+//---------------------------------------------------------------------------