//
// it is now valid to call Start() multiple times: this just restarts the
// timer if it is already running
- virtual bool Start(int milliseconds = -1, bool oneShot = FALSE);
+ virtual bool Start(int milliseconds = -1, bool oneShot = False);
// stop the timer
virtual void Stop();
// messages in it, use non default ctor or SetOwner() otherwise
virtual void Notify();
- // return TRUE if the timer is running
+ // return True if the timer is running
virtual bool IsRunning() const;
// get the (last) timer interval in the milliseconds
int GetInterval() const;
- // return TRUE if the timer is one shot
+ // return True if the timer is one shot
bool IsOneShot() const;
};
public:
%nokwargs wxTimerRunner;
wxTimerRunner(wxTimer& timer);
- wxTimerRunner(wxTimer& timer, int milli, bool oneShot = FALSE);
+ wxTimerRunner(wxTimer& timer, int milli, bool oneShot = False);
~wxTimerRunner();
- void Start(int milli, bool oneShot = FALSE);
+ void Start(int milli, bool oneShot = False);
};