// Not a %module
+%{
+#include <wx/rawbmp.h>
+%}
+
+
+// Turn off the aquisition of the Global Interpreter Lock for this file
+%threadWrapperOff
//---------------------------------------------------------------------------
// TODO: When the API stabalizes and is available on other platforms, add
// wrappers for the new wxBitmap, wxRawBitmap, wxDIB stuff...
+DocStr(wxBitmap,
+"The wx.Bitmap class encapsulates the concept of a platform-dependent
+bitmap. It can be either monochrome or colour, and either loaded from
+a file or created dynamically. A bitmap can be selected into a memory
+device context (instance of `wx.MemoryDC`). This enables the bitmap to
+be copied to a window or memory device context using `wx.DC.Blit`, or
+to be used as a drawing surface.", "
+
+The BMP and XMP image file formats are supported on all platforms by
+wx.Bitmap. Other formats are automatically loaded by `wx.Image` and
+converted to a wx.Bitmap, so any image file format supported by
+`wx.Image` can be used.
+
+:todo: Add wrappers and support for raw bitmap data access. Can this
+ be be put into Python without losing the speed benefits of the
+ teplates and iterators in rawbmp.h?
+
+:todo: Find a way to do very efficient PIL Image <--> wx.Bitmap
+ converstions.
+
+:see: `wx.EmptyBitmap`, `wx.BitmapFromIcon`, `wx.BitmapFromImage`,
+ `wx.BitmapFromXPMData`, `wx.BitmapFromBits`, `wx.BitmapFromBuffer`,
+ `wx.BitmapFromBufferRGBA`, `wx.Image`
+");
+
+
+MustHaveApp(wxBitmap);
class wxBitmap : public wxGDIObject
{
public:
- wxBitmap(const wxString& name, wxBitmapType type=wxBITMAP_TYPE_ANY);
+ DocCtorStr(
+ wxBitmap(const wxString& name, wxBitmapType type=wxBITMAP_TYPE_ANY),
+ "Loads a bitmap from a file.",
+ "
+ :param name: Name of the file to load the bitmap from.
+ :param type: The type of image to expect. Can be one of the following
+ constants (assuming that the neccessary `wx.Image` handlers are
+ loaded):
+
+ * wx.BITMAP_TYPE_ANY
+ * wx.BITMAP_TYPE_BMP
+ * wx.BITMAP_TYPE_ICO
+ * wx.BITMAP_TYPE_CUR
+ * wx.BITMAP_TYPE_XBM
+ * wx.BITMAP_TYPE_XPM
+ * wx.BITMAP_TYPE_TIF
+ * wx.BITMAP_TYPE_GIF
+ * wx.BITMAP_TYPE_PNG
+ * wx.BITMAP_TYPE_JPEG
+ * wx.BITMAP_TYPE_PNM
+ * wx.BITMAP_TYPE_PCX
+ * wx.BITMAP_TYPE_PICT
+ * wx.BITMAP_TYPE_ICON
+ * wx.BITMAP_TYPE_ANI
+ * wx.BITMAP_TYPE_IFF
+
+:see: Alternate constructors `wx.EmptyBitmap`, `wx.BitmapFromIcon`,
+ `wx.BitmapFromImage`, `wx.BitmapFromXPMData`, `wx.BitmapFromBits`,
+ `wx.BitmapFromBuffer`, `wx.BitmapFromBufferRGBA`,
+");
+
~wxBitmap();
- // alternate constructors
- %name(EmptyBitmap) wxBitmap(int width, int height, int depth=-1);
- %name(BitmapFromIcon) wxBitmap(const wxIcon& icon);
- %name(BitmapFromImage) wxBitmap(const wxImage& image, int depth=-1);
+ DocCtorStrName(
+ wxBitmap(int width, int height, int depth=-1),
+ "Creates a new bitmap of the given size. A depth of -1 indicates the
+depth of the current screen or visual. Some platforms only support 1
+for monochrome and -1 for the current display depth.", "",
+ EmptyBitmap);
+
+ DocCtorStrName(
+ wxBitmap(const wxIcon& icon),
+ "Create a new bitmap from a `wx.Icon` object.", "",
+ BitmapFromIcon);
+
+ DocCtorStrName(
+ wxBitmap(const wxImage& image, int depth=-1),
+ "Creates bitmap object from a `wx.Image`. This has to be done to
+actually display a `wx.Image` as you cannot draw an image directly on
+a window. The resulting bitmap will use the provided colour depth (or
+that of the current screen colour depth if depth is -1) which entails
+that a colour reduction may have to take place.", "",
+ BitmapFromImage);
+
+
%extend {
- %name(BitmapFromXPMData) wxBitmap(PyObject* listOfStrings) {
- char** cArray = NULL;
- wxBitmap* bmp;
+ %RenameDocCtor(
+ BitmapFromXPMData,
+ "Construct a Bitmap from a list of strings formatted as XPM data.", "",
+ wxBitmap(PyObject* listOfStrings))
+ {
+ char** cArray = NULL;
+ wxBitmap* bmp;
- cArray = ConvertListOfStrings(listOfStrings);
- if (! cArray)
- return NULL;
- bmp = new wxBitmap(cArray);
- delete [] cArray;
- return bmp;
- }
+ cArray = ConvertListOfStrings(listOfStrings);
+ if (! cArray)
+ return NULL;
+ bmp = new wxBitmap(cArray);
+ delete [] cArray;
+ return bmp;
+ }
- %name(BitmapFromBits) wxBitmap(PyObject* bits, int width, int height, int depth = 1 ) {
- char* buf;
- int length;
- PyString_AsStringAndSize(bits, &buf, &length);
- return new wxBitmap(buf, width, height, depth);
- }
+
+ %RenameDocCtor(
+ BitmapFromBits,
+ "Creates a bitmap from an array of bits. You should only use this
+function for monochrome bitmaps (depth 1) in portable programs: in
+this case the bits parameter should contain an XBM image. For other
+bit depths, the behaviour is platform dependent.", "",
+ wxBitmap(PyObject* bits, int width, int height, int depth=1 ))
+ {
+ char* buf;
+ Py_ssize_t length;
+ PyString_AsStringAndSize(bits, &buf, &length);
+ return new wxBitmap(buf, width, height, depth);
+ }
}
-#ifdef __WXMSW__
- void SetPalette(wxPalette& palette);
-#endif
-
// wxGDIImage methods
#ifdef __WXMSW__
long GetHandle();
- void SetHandle(long handle);
+ %extend {
+ void SetHandle(long handle) { self->SetHandle((WXHANDLE)handle); }
+ }
#endif
bool Ok();
- int GetWidth();
- int GetHeight();
- int GetDepth();
+ DocDeclStr(
+ int , GetWidth(),
+ "Gets the width of the bitmap in pixels.", "");
+
+
+ DocDeclStr(
+ int , GetHeight(),
+ "Gets the height of the bitmap in pixels.", "");
+
+
+ DocDeclStr(
+ int , GetDepth(),
+ "Gets the colour depth of the bitmap. A value of 1 indicates a
+monochrome bitmap.", "");
+
+
+
+ %extend {
+ DocStr(GetSize, "Get the size of the bitmap.", "");
+ wxSize GetSize() {
+ wxSize size(self->GetWidth(), self->GetHeight());
+ return size;
+ }
+ }
+
+
+ DocDeclStr(
+ virtual wxImage , ConvertToImage() const,
+ "Creates a platform-independent image from a platform-dependent
+bitmap. This preserves mask information so that bitmaps and images can
+be converted back and forth without loss in that respect.", "");
+
+
+ DocDeclStr(
+ virtual wxMask* , GetMask() const,
+ "Gets the associated mask (if any) which may have been loaded from a
+file or explpicitly set for the bitmap.
+
+:see: `SetMask`, `wx.Mask`
+", "");
+
+ // MSW only? wxBitmap GetMaskBitmap() const;
- virtual wxImage ConvertToImage() const;
+ %disownarg(wxMask*);
+ DocDeclStr(
+ virtual void , SetMask(wxMask* mask),
+ "Sets the mask for this bitmap.
- virtual wxMask* GetMask() const;
- virtual void SetMask(wxMask* mask);
+:see: `GetMask`, `wx.Mask`
+", "");
+ %cleardisown(wxMask*);
+
%extend {
+ DocStr(SetMaskColour,
+ "Create a Mask based on a specified colour in the Bitmap.", "");
void SetMaskColour(const wxColour& colour) {
wxMask *mask = new wxMask(*self, colour);
self->SetMask(mask);
}
}
-// def SetMaskColour(self, colour):
-// mask = wxMaskColour(self, colour)
-// self.SetMask(mask)
- virtual wxBitmap GetSubBitmap(const wxRect& rect) const;
- virtual bool SaveFile(const wxString &name, wxBitmapType type,
- wxPalette *palette = (wxPalette *)NULL);
- virtual bool LoadFile(const wxString &name, wxBitmapType type);
+ DocDeclStr(
+ virtual wxBitmap , GetSubBitmap(const wxRect& rect) const,
+ "Returns a sub-bitmap of the current one as long as the rect belongs
+entirely to the bitmap. This function preserves bit depth and mask
+information.", "");
+
+
+ DocDeclStr(
+ virtual bool , SaveFile(const wxString &name, wxBitmapType type,
+ wxPalette *palette = NULL),
+ "Saves a bitmap in the named file. See `__init__` for a description of
+the ``type`` parameter.", "");
+
+
+ DocDeclStr(
+ virtual bool , LoadFile(const wxString &name, wxBitmapType type),
+ "Loads a bitmap from a file. See `__init__` for a description of the
+``type`` parameter.", "");
+
-#if wxUSE_PALETTE
virtual wxPalette *GetPalette() const;
+#ifdef __WXMSW__
virtual void SetPalette(const wxPalette& palette);
#endif
- // copies the contents and mask of the given (colour) icon to the bitmap
+
virtual bool CopyFromIcon(const wxIcon& icon);
+
+ DocDeclStr(
+ virtual void , SetHeight(int height),
+ "Set the height property (does not affect the existing bitmap data).", "");
+
+
+ DocDeclStr(
+ virtual void , SetWidth(int width),
+ "Set the width property (does not affect the existing bitmap data).", "");
- virtual void SetHeight(int height);
- virtual void SetWidth(int width);
- virtual void SetDepth(int depth);
+ DocDeclStr(
+ virtual void , SetDepth(int depth),
+ "Set the depth property (does not affect the existing bitmap data).", "");
+
+
+ %extend {
+ DocStr(SetSize, "Set the bitmap size (does not affect the existing bitmap data).", "");
+ void SetSize(const wxSize& size) {
+ self->SetWidth(size.x);
+ self->SetHeight(size.y);
+ }
+ }
+
#ifdef __WXMSW__
bool CopyFromCursor(const wxCursor& cursor);
+
+// WXWIN_COMPATIBILITY_2_4
+ #if 0
int GetQuality();
void SetQuality(int q);
+ %pythoncode { GetQuality = wx._deprecated(GetQuality) }
+ %pythoncode { SetQuality = wx._deprecated(SetQuality) }
+ #endif
#endif
%pythoncode { def __nonzero__(self): return self.Ok() }
+
+ %extend {
+ bool __eq__(const wxBitmap* other) { return other ? (*self == *other) : false; }
+ bool __ne__(const wxBitmap* other) { return other ? (*self != *other) : true; }
+ }
+
+ %property(Depth, GetDepth, SetDepth, doc="See `GetDepth` and `SetDepth`");
+ %property(Height, GetHeight, SetHeight, doc="See `GetHeight` and `SetHeight`");
+ %property(Mask, GetMask, SetMask, doc="See `GetMask` and `SetMask`");
+ %property(Palette, GetPalette, doc="See `GetPalette`");
+ %property(Size, GetSize, SetSize, doc="See `GetSize` and `SetSize`");
+ %property(SubBitmap, GetSubBitmap, doc="See `GetSubBitmap`");
+ %property(Width, GetWidth, SetWidth, doc="See `GetWidth` and `SetWidth`");
+
};
//---------------------------------------------------------------------------
+// Factory functions for creating wxBitmaps from Python buffer objects. They
+// use the Abstract Pixel API to be able to set RGB and A bytes directly into
+// the wxBitmap's pixel buffer.
-class wxMask : public wxObject {
+%{
+// See http://tinyurl.com/e5adr for what premultiplying alpha means. It
+// appears to me that the other platforms are already doing it, so I'll just
+// automatically do it for wxMSW here.
+#ifdef __WXMSW__
+#define wxPy_premultiply(p, a) ((p) * (a) / 0xff)
+#define wxPy_unpremultiply(p, a) ((a) ? ((p) * 0xff / (a)) : (p))
+#else
+#define wxPy_premultiply(p, a) (p)
+#define wxPy_unpremultiply(p, a) (p)
+#endif
+%}
+
+
+%newobject _BitmapFromBufferAlpha;
+%newobject _BitmapFromBuffer;
+%inline %{
+ wxBitmap* _BitmapFromBufferAlpha(int width, int height,
+ buffer data, int DATASIZE,
+ buffer alpha, int ALPHASIZE)
+ {
+ if (DATASIZE != width*height*3) {
+ wxPyErr_SetString(PyExc_ValueError, "Invalid data buffer size.");
+ return NULL;
+ }
+
+ if (ALPHASIZE != width*height) {
+ wxPyErr_SetString(PyExc_ValueError, "Invalid alpha buffer size.");
+ return NULL;
+ }
+
+ wxBitmap* bmp = new wxBitmap(width, height, 32);
+ wxAlphaPixelData pixData(*bmp, wxPoint(0,0), wxSize(width,height));
+ if (! pixData) {
+ // raise an exception...
+ wxPyErr_SetString(PyExc_RuntimeError,
+ "Failed to gain raw access to bitmap data.");
+ return NULL;
+ }
+
+ pixData.UseAlpha();
+ wxAlphaPixelData::Iterator p(pixData);
+ for (int y=0; y<height; y++) {
+ wxAlphaPixelData::Iterator rowStart = p;
+ for (int x=0; x<width; x++) {
+ byte a = *(alpha++);
+ p.Red() = wxPy_premultiply(*(data++), a);
+ p.Green() = wxPy_premultiply(*(data++), a);
+ p.Blue() = wxPy_premultiply(*(data++), a);
+ p.Alpha() = a;
+ ++p;
+ }
+ p = rowStart;
+ p.OffsetY(pixData, 1);
+ }
+ return bmp;
+ }
+
+ wxBitmap* _BitmapFromBuffer(int width, int height, buffer data, int DATASIZE)
+ {
+ if (DATASIZE != width*height*3) {
+ wxPyErr_SetString(PyExc_ValueError, "Invalid data buffer size.");
+ return NULL;
+ }
+
+ wxBitmap* bmp = new wxBitmap(width, height, 24);
+ wxNativePixelData pixData(*bmp, wxPoint(0,0), wxSize(width,height));
+ if (! pixData) {
+ // raise an exception...
+ wxPyErr_SetString(PyExc_RuntimeError,
+ "Failed to gain raw access to bitmap data.");
+ return NULL;
+ }
+
+ wxNativePixelData::Iterator p(pixData);
+ for (int y=0; y<height; y++) {
+ wxNativePixelData::Iterator rowStart = p;
+ for (int x=0; x<width; x++) {
+ p.Red() = *(data++);
+ p.Green() = *(data++);
+ p.Blue() = *(data++);
+ ++p;
+ }
+ p = rowStart;
+ p.OffsetY(pixData, 1);
+ }
+ return bmp;
+ }
+%}
+
+
+%pythoncode {
+def BitmapFromBuffer(width, height, dataBuffer, alphaBuffer=None):
+ """
+ Creates a `wx.Bitmap` from the data in dataBuffer. The dataBuffer
+ parameter must be a Python object that implements the buffer
+ interface, such as a string, array, etc. The dataBuffer object is
+ expected to contain a series of RGB bytes and be width*height*3
+ bytes long. A buffer object can optionally be supplied for the
+ image's alpha channel data, and it is expected to be width*height
+ bytes long. On Windows the RGB values are 'premultiplied' by the
+ alpha values. (The other platforms do the multiplication
+ themselves.)
+
+ Unlike `wx.ImageFromBuffer` the bitmap created with this function
+ does not share the memory buffer with the buffer object. This is
+ because the native pixel buffer format varies on different
+ platforms, and so instead an efficient as possible copy of the
+ data is made from the buffer objects to the bitmap's native pixel
+ buffer. For direct access to a bitmap's pixel buffer see
+ `wx.NativePixelData` and `wx.AlphaPixelData`.
+
+ :see: `wx.Bitmap`, `wx.BitmapFromBufferRGBA`, `wx.NativePixelData`,
+ `wx.AlphaPixelData`, `wx.ImageFromBuffer`
+ """
+ if alphaBuffer is not None:
+ return _gdi_._BitmapFromBufferAlpha(width, height, dataBuffer, alphaBuffer)
+ else:
+ return _gdi_._BitmapFromBuffer(width, height, dataBuffer)
+}
+
+
+
+%newobject _BitmapFromBufferRGBA;
+%inline %{
+ wxBitmap* _BitmapFromBufferRGBA(int width, int height, buffer data, int DATASIZE)
+ {
+ if (DATASIZE != width*height*4) {
+ wxPyErr_SetString(PyExc_ValueError, "Invalid data buffer size.");
+ return NULL;
+ }
+
+ wxBitmap* bmp = new wxBitmap(width, height, 32);
+ wxAlphaPixelData pixData(*bmp, wxPoint(0,0), wxSize(width,height));
+ if (! pixData) {
+ // raise an exception...
+ wxPyErr_SetString(PyExc_RuntimeError,
+ "Failed to gain raw access to bitmap data.");
+ return NULL;
+ }
+
+ pixData.UseAlpha();
+ wxAlphaPixelData::Iterator p(pixData);
+ for (int y=0; y<height; y++) {
+ wxAlphaPixelData::Iterator rowStart = p;
+ for (int x=0; x<width; x++) {
+ byte a = data[3];
+ p.Red() = wxPy_premultiply(*(data++), a);
+ p.Green() = wxPy_premultiply(*(data++), a);
+ p.Blue() = wxPy_premultiply(*(data++), a);
+ p.Alpha() = a; data++;
+ ++p;
+ }
+ p = rowStart;
+ p.OffsetY(pixData, 1);
+ }
+ return bmp;
+ }
+%}
+
+%pythoncode {
+def BitmapFromBufferRGBA(width, height, dataBuffer):
+ """
+ Creates a `wx.Bitmap` from the data in dataBuffer. The dataBuffer
+ parameter must be a Python object that implements the buffer
+ interface, such as a string, array, etc. The dataBuffer object is
+ expected to contain a series of RGBA bytes (red, green, blue and
+ alpha) and be width*height*4 bytes long. On Windows the RGB
+ values are 'premultiplied' by the alpha values. (The other
+ platforms do the multiplication themselves.)
+
+ Unlike `wx.ImageFromBuffer` the bitmap created with this function
+ does not share the memory buffer with the buffer object. This is
+ because the native pixel buffer format varies on different
+ platforms, and so instead an efficient as possible copy of the
+ data is made from the buffer object to the bitmap's native pixel
+ buffer. For direct access to a bitmap's pixel buffer see
+ `wx.NativePixelData` and `wx.AlphaPixelData`.
+
+ :see: `wx.Bitmap`, `wx.BitmapFromBuffer`, `wx.NativePixelData`,
+ `wx.AlphaPixelData`, `wx.ImageFromBuffer`
+ """
+ return _gdi_._BitmapFromBufferRGBA(width, height, dataBuffer)
+}
+
+
+//---------------------------------------------------------------------------
+
+class wxPixelDataBase
+{
+public:
+ // origin of the rectangular region we represent
+ wxPoint GetOrigin() const { return m_ptOrigin; }
+
+ // width and height of the region we represent
+ int GetWidth() const { return m_width; }
+ int GetHeight() const { return m_height; }
+
+ wxSize GetSize() const { return wxSize(m_width, m_height); }
+
+ // the distance between two rows
+ int GetRowStride() const { return m_stride; }
+
+ %property(Height, GetHeight, doc="See `GetHeight`");
+ %property(Origin, GetOrigin, doc="See `GetOrigin`");
+ %property(RowStride, GetRowStride, doc="See `GetRowStride`");
+ %property(Size, GetSize, doc="See `GetSize`");
+ %property(Width, GetWidth, doc="See `GetWidth`");
+};
+
+
+// Both wxNativePixelData and wxAlphaPixelData have the same interface, so
+// make a macro to declare them both.
+
+%define PIXELDATA(PixelData)
+%{
+ typedef PixelData##::Iterator PixelData##_Accessor;
+%}
+class PixelData##_Accessor;
+class PixelData : public wxPixelDataBase
+{
+public:
+ %nokwargs PixelData;
+
+ PixelData(wxBitmap& bmp);
+ PixelData(wxBitmap& bmp, const wxRect& rect);
+ PixelData(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz);
+
+ ~PixelData();
+
+ PixelData##_Accessor GetPixels() const;
+ void UseAlpha();
+
+ %extend {
+ bool __nonzero__() { return self->operator bool(); }
+ }
+
+ %pythoncode {
+ def __iter__(self):
+ """
+ Create and return an iterator object for this pixel data
+ object. (It's really a generator but I won't tell if you
+ don't tell.)
+ """
+ width = self.GetWidth()
+ height = self.GetHeight()
+ pixels = self.GetPixels()
+
+ # This class is a facade over the pixels object (using the one
+ # in the enclosing scope) that only allows Get() and Set() to
+ # be called.
+ class PixelFacade(object):
+ def Get(self):
+ return pixels.Get()
+ def Set(self, *args, **kw):
+ return pixels.Set(*args, **kw)
+ def __str__(self):
+ return str(self.Get())
+ def __repr__(self):
+ return 'pixel(%d,%d): %s' % (x,y,self.Get())
+ X = property(lambda self: x)
+ Y = property(lambda self: y)
+
+ pf = PixelFacade()
+ for y in xrange(height):
+ for x in xrange(width):
+ # We always generate the same pf instance, but it
+ # accesses the pixels object which we use to iterate
+ # over the pixel buffer.
+ yield pf
+ pixels.nextPixel()
+ pixels.MoveTo(self, 0, y)
+ }
+
+ %property(Pixels, GetPixels, doc="See `GetPixels`");
+};
+
+
+
+class PixelData##_Accessor
+{
public:
- wxMask(const wxBitmap& bitmap);
- %name(MaskColour) wxMask(const wxBitmap& bitmap, const wxColour& colour);
+ %nokwargs PixelData##_Accessor;
+
+ PixelData##_Accessor(PixelData& data);
+ PixelData##_Accessor(wxBitmap& bmp, PixelData& data);
+ PixelData##_Accessor();
+
+ ~PixelData##_Accessor();
+
+ void Reset(const PixelData& data);
+ bool IsOk() const;
+
+ %extend {
+ // PixelData##_Accessor& nextPixel() { return ++(*self); }
+ void nextPixel() { ++(*self); }
+ }
+
+ void Offset(const PixelData& data, int x, int y);
+ void OffsetX(const PixelData& data, int x);
+ void OffsetY(const PixelData& data, int y);
+ void MoveTo(const PixelData& data, int x, int y);
+
+// NOTE: For now I'm not wrapping the Red, Green, Blue and Alpha
+// functions because I can't hide the premultiplying needed on wxMSW
+// if only the individual components are wrapped, plus it would mean 3
+// or 4 trips per pixel from Python to C++ instead of just one.
+// Instead I've added the Set and Get functions and put the
+// premultiplying in there.
+
+// %extend {
+// byte _get_Red() { return self->Red(); }
+// byte _get_Green() { return self->Green(); }
+// byte _get_Blue() { return self->Blue(); }
+
+// void _set_Red(byte val) { self->Red() = val; }
+// void _set_Green(byte val) { self->Green() = val; }
+// void _set_Blue(byte val) { self->Blue() = val; }
+// }
+
+// %pythoncode {
+// Red = property(_get_Red, _set_Red)
+// Green = property(_get_Green, _set_Green)
+// Blue = property(_get_Blue, _set_Blue)
+// }
+};
+%enddef
+
+
+%pythonAppend wxAlphaPixelData::wxAlphaPixelData "self.UseAlpha()"
+
+// Make the classes
+PIXELDATA(wxNativePixelData)
+PIXELDATA(wxAlphaPixelData)
+
+
+// Add in a few things that are different between the wxNativePixelData and
+// wxAlphaPixelData and the iterator classes and so are not included in our
+// macro...
+
+%extend wxNativePixelData_Accessor {
+ void Set(byte red, byte green, byte blue) {
+ self->Red() = red;
+ self->Green() = green;
+ self->Blue() = blue;
+ }
+
+ PyObject* Get() {
+ PyObject* rv = PyTuple_New(3);
+ PyTuple_SetItem(rv, 0, PyInt_FromLong(self->Red()));
+ PyTuple_SetItem(rv, 1, PyInt_FromLong(self->Green()));
+ PyTuple_SetItem(rv, 2, PyInt_FromLong(self->Blue()));
+ return rv;
+ }
+}
+
+%extend wxAlphaPixelData_Accessor {
+// byte _get_Alpha() { return self->Alpha(); }
+// void _set_Alpha(byte val) { self->Alpha() = val; }
+
+// %pythoncode {
+// Alpha = property(_get_Alpha, _set_Alpha)
+// }
+
+ void Set(byte red, byte green, byte blue, byte alpha) {
+ self->Red() = wxPy_premultiply(red, alpha);
+ self->Green() = wxPy_premultiply(green, alpha);
+ self->Blue() = wxPy_premultiply(blue, alpha);
+ self->Alpha() = alpha;
+ }
- //~wxMask();
+ PyObject* Get() {
+ PyObject* rv = PyTuple_New(4);
+ int red = self->Red();
+ int green = self->Green();
+ int blue = self->Blue();
+ int alpha = self->Alpha();
+
+ PyTuple_SetItem(rv, 0, PyInt_FromLong( wxPy_unpremultiply(red, alpha) ));
+ PyTuple_SetItem(rv, 1, PyInt_FromLong( wxPy_unpremultiply(green, alpha) ));
+ PyTuple_SetItem(rv, 2, PyInt_FromLong( wxPy_unpremultiply(blue, alpha) ));
+ PyTuple_SetItem(rv, 3, PyInt_FromLong( alpha ));
+ return rv;
+ }
+}
+
+
+//---------------------------------------------------------------------------
+
+DocStr(wxMask,
+"This class encapsulates a monochrome mask bitmap, where the masked
+area is black and the unmasked area is white. When associated with a
+bitmap and drawn in a device context, the unmasked area of the bitmap
+will be drawn, and the masked area will not be drawn.
+
+A mask may be associated with a `wx.Bitmap`. It is used in
+`wx.DC.DrawBitmap` or `wx.DC.Blit` when the source device context is a
+`wx.MemoryDC` with a `wx.Bitmap` selected into it that contains a
+mask.", "");
+MustHaveApp(wxMask);
+
+class wxMask : public wxObject {
+public:
+
+ DocStr(wxMask,
+ "Constructs a mask from a `wx.Bitmap` and a `wx.Colour` in that bitmap
+that indicates the transparent portions of the mask. In other words,
+the pixels in ``bitmap`` that match ``colour`` will be the transparent
+portions of the mask. If no ``colour`` or an invalid ``colour`` is
+passed then BLACK is used.
+
+:see: `wx.Bitmap`, `wx.Colour`", "");
+
+ %extend {
+ wxMask(const wxBitmap& bitmap, const wxColour& colour = wxNullColour) {
+ if ( !colour.Ok() )
+ return new wxMask(bitmap, *wxBLACK);
+ else
+ return new wxMask(bitmap, colour);
+ }
+ }
+
+ ~wxMask();
};
+%pythoncode { MaskColour = wx._deprecated(Mask, "wx.MaskColour is deprecated, use `wx.Mask` instead.") }
+
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
+%threadWrapperOn