#include <wx/glcanvas.h>
- static const wxString wxPyGLCanvasNameStr(wxT("GLCanvas"));
- static const wxString wxPyEmptyString(wxT(""));
%}
//---------------------------------------------------------------------------
%import core.i
%pythoncode { wx = core }
+
+MAKE_CONST_WXSTRING2(GLCanvasNameStr, "GLCanvas");
+MAKE_CONST_WXSTRING_NOSWIG(EmptyString);
+
+
%include _glcanvas_rename.i
//---------------------------------------------------------------------------