class wxColourRefData: public wxObjectRefData
{
public:
- wxColourRefData();
- ~wxColourRefData();
+ wxColourRefData()
+ {
+ m_color.red = 0;
+ m_color.green = 0;
+ m_color.blue = 0;
+ m_color.pixel = 0;
+ m_colormap = (GdkColormap *) NULL;
+ m_hasPixel = FALSE;
+ }
+
+ ~wxColourRefData()
+ {
+ FreeColour();
+ }
+ bool operator == (const wxColourRefData& data) const
+ {
+ return (m_colormap == data.m_colormap &&
+ m_hasPixel == data.m_hasPixel &&
+ m_color.red == data.m_color.red &&
+ m_color.green == data.m_color.green &&
+ m_color.blue == data.m_color.blue &&
+ m_color.pixel == data.m_color.pixel);
+ }
+
void FreeColour();
void AllocColour( GdkColormap* cmap );
-public:
GdkColor m_color;
GdkColormap *m_colormap;
bool m_hasPixel;
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
-wxColourRefData::wxColourRefData()
-{
- m_color.red = 0;
- m_color.green = 0;
- m_color.blue = 0;
- m_color.pixel = 0;
- m_colormap = (GdkColormap *) NULL;
- m_hasPixel = FALSE;
-}
-
-wxColourRefData::~wxColourRefData()
-{
- FreeColour();
-}
-
void wxColourRefData::FreeColour()
{
if (m_colormap)
IMPLEMENT_DYNAMIC_CLASS(wxColour,wxGDIObject)
-wxColour::wxColour()
-{
- m_refData = new wxColourRefData();
-}
-
wxColour::wxColour( unsigned char red, unsigned char green, unsigned char blue )
{
m_refData = new wxColourRefData();
}
}
-wxColour::wxColour( const wxColour& col )
-{
- Ref( col );
-}
-
wxColour::~wxColour()
{
}
-wxColour& wxColour::operator = ( const wxColour& col )
-{
- if (*this == col) return (*this);
- Ref( col );
- return *this;
-}
-
bool wxColour::operator == ( const wxColour& col ) const
{
if (m_refData == col.m_refData) return TRUE;
- if (!m_refData) return FALSE;
- if (!col.m_refData) return FALSE;
+ if (!m_refData || !col.m_refData) return FALSE;
GdkColor *own = &(((wxColourRefData*)m_refData)->m_color);
GdkColor *other = &(((wxColourRefData*)col.m_refData)->m_color);
return TRUE;
}
-bool wxColour::operator != ( const wxColour& col) const
+wxObjectRefData *wxColour::CreateRefData() const
+{
+ return new wxColourRefData;
+}
+
+wxObjectRefData *wxColour::CloneRefData(const wxObjectRefData *data) const
{
- return !(*this == col);
+ return new wxColourRefData(*(wxColourRefData *)data);
}
void wxColour::Set( unsigned char red, unsigned char green, unsigned char blue )
{
- UnRef();
+ AllocExclusive();
+
m_refData = new wxColourRefData();
M_COLDATA->m_color.red = ((unsigned short)red) << SHIFT;
M_COLDATA->m_color.green = ((unsigned short)green) << SHIFT;
return (unsigned char)(M_COLDATA->m_color.blue >> SHIFT);
}
-bool wxColour::Ok() const
-{
- return (m_refData != NULL);
-}
-
void wxColour::CalcPixel( GdkColormap *cmap )
{
if (!Ok()) return;