- wxColourRefData();
- ~wxColourRefData();
+ wxColourRefData()
+ {
+ m_color.red = 0;
+ m_color.green = 0;
+ m_color.blue = 0;
+ m_color.pixel = 0;
+ m_colormap = (GdkColormap *) NULL;
+ m_hasPixel = false;
+ }
+
+ wxColourRefData(const wxColourRefData& data)
+ : wxObjectRefData()
+ {
+ m_color = data.m_color;
+ m_colormap = data.m_colormap;
+ m_hasPixel = data.m_hasPixel;
+ }
+
+ virtual ~wxColourRefData()
+ {
+ FreeColour();
+ }
+
+ bool operator == (const wxColourRefData& data) const
+ {
+ return (m_colormap == data.m_colormap &&
+ m_hasPixel == data.m_hasPixel &&
+ m_color.red == data.m_color.red &&
+ m_color.green == data.m_color.green &&
+ m_color.blue == data.m_color.blue &&
+ m_color.pixel == data.m_color.pixel);
+ }
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
-wxColour::wxColour()
-{
- m_refData = new wxColourRefData();
-}
-
-wxColour::wxColour( unsigned char red, unsigned char green, unsigned char blue )
-{
- m_refData = new wxColourRefData();
- M_COLDATA->m_color.red = ((unsigned short)red) << SHIFT;
- M_COLDATA->m_color.green = ((unsigned short)green) << SHIFT;
- M_COLDATA->m_color.blue = ((unsigned short)blue) << SHIFT;
- M_COLDATA->m_color.pixel = 0;
-}
-
-void wxColour::InitFromName( const wxString &colourName )
-{
- wxNode *node = (wxNode *) NULL;
- if ( (wxTheColourDatabase) && (node = wxTheColourDatabase->Find(colourName)) )
- {
- wxColour *col = (wxColour*)node->Data();
- UnRef();
- if (col) Ref( *col );
- }
- else
- {
- m_refData = new wxColourRefData();
- if (!gdk_color_parse( colourName.mb_str(), &M_COLDATA->m_color ))
- {
- // VZ: asserts are good in general but this one is triggered by
- // calling wxColourDatabase::FindColour() with an
- // unrecognized colour name and this can't be avoided from the
- // user code, so don't give it here
- //
- // a better solution would be to changed code in FindColour()
-
- //wxFAIL_MSG( wxT("wxColour: couldn't find colour") );
-
- delete m_refData;
- m_refData = (wxObjectRefData *) NULL;
- }
- }
-}
-
-wxColour::wxColour( const wxColour& col )
-{
- Ref( col );
-}
-
M_COLDATA->m_color.red = ((unsigned short)red) << SHIFT;
M_COLDATA->m_color.green = ((unsigned short)green) << SHIFT;
M_COLDATA->m_color.blue = ((unsigned short)blue) << SHIFT;
M_COLDATA->m_color.pixel = 0;
M_COLDATA->m_color.red = ((unsigned short)red) << SHIFT;
M_COLDATA->m_color.green = ((unsigned short)green) << SHIFT;
M_COLDATA->m_color.blue = ((unsigned short)blue) << SHIFT;
M_COLDATA->m_color.pixel = 0;