// for the edge and corner accessors there are two setters counterparts, the Set.. functions keep the other corners at their
// position whenever sensible, the Move.. functions keep the size of the rect and move the other corners appropriately
// for the edge and corner accessors there are two setters counterparts, the Set.. functions keep the other corners at their
// position whenever sensible, the Move.. functions keep the size of the rect and move the other corners appropriately
// for the edge and corner accessors there are two setters counterparts, the Set.. functions keep the other corners at their
// position whenever sensible, the Move.. functions keep the size of the rect and move the other corners appropriately
// for the edge and corner accessors there are two setters counterparts, the Set.. functions keep the other corners at their
// position whenever sensible, the Move.. functions keep the size of the rect and move the other corners appropriately
virtual void Transform( wxPoint2DInt* pt )const = 0;
virtual void Transform( wxRect2DInt* r ) const;
virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const;
virtual void Transform( wxPoint2DInt* pt )const = 0;
virtual void Transform( wxRect2DInt* r ) const;
virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const;