/**
Compatibility macro which expands to wxT() in wxWidgets 2 only.
- This macro can be used in the code which needs to compile with both
- wxWidgets 2 and 3 versions in places where v2 API requires a Unicode string
- (in Unicode build) and v3 API only accepts a standard narrow
- string as in e.g. wxCmdLineEntryDesc structure objects initializers.
+ This macro can be used in code which needs to compile with both
+ wxWidgets 2 and 3 versions, in places where the wx2 API requires a Unicode string
+ (in Unicode build) but the wx3 API only accepts a standard narrow
+ string, as in e.g. wxCmdLineEntryDesc structure objects initializers.
Example of use:
@code
};
@endcode
- Without @c wxT_2 the code above wouldn't compile with wxWidgets 2, with @c
- wxT instead of it, it wouldn't compile with wxWidgets 3.
+ Without @c wxT_2 the code above wouldn't compile with wxWidgets 2, but using @c
+ wxT instead, it wouldn't compile with wxWidgets 3.
@see wxT()
+ @since 2.8.12, 2.9.2
+
@header{wx/chartype.h}
*/
+#define wxT_2(string)
/**
- wxS is macro which can be used with character and string literals (in other words,
- @c 'x' or @c "foo") to either convert them to wide characters or wide strings
- in @c wchar_t-based (UTF-16) builds or keep them unchanged in @c char-based
+ wxS is a macro which can be used with character and string literals (in other words,
+ @c 'x' or @c "foo") to convert them either to wide characters or wide strings
+ in @c wchar_t-based (UTF-16) builds, or to keep them unchanged in @c char-based
(UTF-8) builds.
Basically this macro produces characters or strings of type wxStringCharType.