// wxHtmlCell::GetCursor() method simply returns wxNullCursor, so we
// know that GetCursor() was overridden iff it returns valid cursor.
wxCursor cur = GetCursor();
- if (cur.Ok())
+ if (cur.IsOk())
return cur;
#endif // WXWIN_COMPATIBILITY_2_6
this == s->GetToCell() ? s->GetToPos() : wxDefaultPosition,
p1, p2);
- wxPoint p(0, m_Word.length());
-
- if ( this == s->GetFromCell() )
- p.x = p1; // selection starts here
- if ( this == s->GetToCell() )
- p.y = p2; // selection ends here
-
if ( this == s->GetFromCell() )
- s->SetFromPrivPos(p);
+ s->SetFromCharacterPos (p1); // selection starts here
if ( this == s->GetToCell() )
- s->SetToPrivPos(p);
+ s->SetToCharacterPos (p2); // selection ends here
}
int w, h;
int ofs = 0;
- wxPoint priv = (this == s->GetFromCell()) ?
- s->GetFromPrivPos() : s->GetToPrivPos();
-
// NB: this is quite a hack: in order to compute selection boundaries
// (in word's characters) we must know current font, which is only
// possible inside rendering code. Therefore we update the
// information here and store it in wxHtmlSelection so that
// ConvertToText can use it later:
- if ( priv == wxDefaultPosition )
+ if ( !s->AreFromToCharacterPosSet () )
{
SetSelectionPrivPos(dc, s);
- priv = (this == s->GetFromCell()) ?
- s->GetFromPrivPos() : s->GetToPrivPos();
}
- int part1 = priv.x;
- int part2 = priv.y;
+ int part1 = s->GetFromCell()==this ? s->GetFromCharacterPos() : 0;
+ int part2 = s->GetToCell()==this ? s->GetToCharacterPos() : m_Word.Length();
if ( part1 > 0 )
{
{
if ( s && (this == s->GetFromCell() || this == s->GetToCell()) )
{
- wxPoint priv = this == s->GetFromCell() ? s->GetFromPrivPos()
- : s->GetToPrivPos();
-
// VZ: we may be called before we had a chance to re-render ourselves
// and in this case GetFrom/ToPrivPos() is not set yet -- assume
// that this only happens in case of a double/triple click (which
// entire contents of the cell in this case
//
// TODO: but this really needs to be fixed in some better way later...
- if ( priv != wxDefaultPosition )
+ if ( s->AreFromToCharacterPosSet() )
{
- const int part1 = priv.x;
- const int part2 = priv.y;
+ const int part1 = s->GetFromCell()==this ? s->GetFromCharacterPos() : 0;
+ const int part2 = s->GetToCell()==this ? s->GetToCharacterPos() : m_Word.Length();
if ( part1 == part2 )
return wxEmptyString;
return GetPartAsText(part1, part2);