wxDIALOG_ADAPTATION_MODE_DISABLED = 2 ///< Disable this dialog overriding global status.
};
+#define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxSYSTEM_MENU | wxCLOSE_BOX)
+
/**
@class wxDialog
@style{wxSTAY_ON_TOP}
The dialog stays on top of all other windows.
@style{wxNO_3D}
- Under Windows, specifies that the child controls should not have 3D
- borders unless specified in the control.
+ This style is obsolete and doesn't do anything any more, don't use
+ it in any new code.
@style{wxDIALOG_NO_PARENT}
By default, a dialog created with a @NULL parent window will be
given the @ref wxApp::GetTopWindow() "application's top level window"
*/
wxStdDialogButtonSizer* CreateStdDialogButtonSizer(long flags);
+ /**
+ Splits text up at newlines and places the lines into wxStaticText
+ objects in a vertical wxBoxSizer.
+ */
+ wxSizer *CreateTextSizer( const wxString& message );
+
/**
Performs layout adaptation, usually if the dialog is too large to fit
on the display.
*/
virtual bool IsModal() const;
- /**
- The default handler for @c wxEVT_SYS_COLOUR_CHANGED.
-
- @param event
- The colour change event.
-
- @remarks Changes the dialog's colour to conform to the current settings
- (Windows only). Add an event table entry for your dialog class
- if you wish the behaviour to be different (such as keeping a
- user-defined background colour). If you do override this
- function, call wxEvent::Skip() to propagate the notification
- to child windows and controls.
-
- @see wxSysColourChangedEvent
- */
- void OnSysColourChanged(wxSysColourChangedEvent& event);
-
/**
Sets the identifier to be used as OK button. When the button with this
identifier is pressed, the dialog calls wxWindow::Validate() and
virtual bool DoLayoutAdaptation(wxDialog* dialog) = 0;
};
+
+class wxWindowModalDialogEvent : public wxCommandEvent
+{
+public:
+ wxWindowModalDialogEvent (wxEventType commandType = wxEVT_NULL, int id = 0);
+
+ wxDialog *GetDialog() const;
+ int GetReturnCode() const;
+ virtual wxEvent *Clone() const;
+};