// Author: David Elliott
// Modified by:
// Created: 2002/12/26
-// RCS-ID: $Id:
+// RCS-ID: $Id$
// Copyright: (c) 2002 David Elliott
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WX_COCOA_WINDOW_H__
#import <Foundation/NSGeometry.h>
#endif //def __OBJC__
+DECLARE_WXCOCOA_OBJC_CLASS(NSAffineTransform);
+
class wxWindowCocoaHider;
+class wxWindowCocoaScrollView;
// ========================================================================
// wxWindowCocoa
DECLARE_NO_COPY_CLASS(wxWindowCocoa)
DECLARE_EVENT_TABLE()
friend wxWindow *wxWindowBase::GetCapture();
+ friend class wxWindowCocoaScrollView;
// ------------------------------------------------------------------------
// initialization
// ------------------------------------------------------------------------
WX_NSView GetNSViewForSuperview() const;
// Returns the NSView that may be hidden/is being hidden
WX_NSView GetNSViewForHiding() const;
+ // Returns the NSView for non-client drawing
+ virtual WX_NSView GetNonClientNSView() { return GetNSViewForSuperview(); }
+ // Add/remove children
void CocoaAddChild(wxWindowCocoa *child);
void CocoaRemoveFromParent(void);
+#ifdef __OBJC__
+ // Returns an autoreleased NSAffineTransform which can be applied
+ // to a graphics context currently using the view's coordinate system
+ // (such as the one locked when drawRect is called or after a call
+ // to [NSView lockFocus]) such that further drawing is done using
+ // the wxWidgets coordinate system.
+ WX_NSAffineTransform CocoaGetWxToBoundsTransform();
+#endif //def __OBJC__
protected:
+ // enable==false: disables the control
+ // enable==true: enables the control IF it should be enabled
+ bool EnableSelfAndChildren(bool enable);
+ // actually enable/disable the cocoa control, overridden by subclasses
+ virtual void CocoaSetEnabled(bool enable) { }
+ // Reflects the state for THIS window (ignoring disables by parents)
+ bool m_shouldBeEnabled;
+
+ void CocoaCreateNSScrollView();
void InitMouseEvent(wxMouseEvent &event, WX_NSEvent cocoaEvent);
+ virtual wxWindow* GetWxWindow() const;
virtual void Cocoa_FrameChanged(void);
virtual bool Cocoa_drawRect(const NSRect &rect);
virtual bool Cocoa_mouseDown(WX_NSEvent theEvent);
virtual bool Cocoa_otherMouseDown(WX_NSEvent theEvent);
virtual bool Cocoa_otherMouseDragged(WX_NSEvent theEvent);
virtual bool Cocoa_otherMouseUp(WX_NSEvent theEvent);
+ virtual bool Cocoa_resetCursorRects();
void SetNSView(WX_NSView cocoaNSView);
WX_NSView m_cocoaNSView;
wxWindowCocoaHider *m_cocoaHider;
+ wxWindowCocoaScrollView *m_wxCocoaScrollView;
bool m_isInPaint;
static wxWindow *sm_capturedWindow;
virtual void CocoaReplaceView(WX_NSView oldView, WX_NSView newView);
// NOTE: position is 10,10 to make it "obvious" that it's out of place
return NSMakeRect(10.0,10.0,WidthDefault(size.x),HeightDefault(size.y));
}
+ // These functions translate NSPoint or NSRect between the coordinate
+ // system of Cocoa's boudns rect and wx's coordinate system.
+ NSPoint CocoaTransformBoundsToWx(NSPoint pointBounds);
+ NSRect CocoaTransformBoundsToWx(NSRect rectBounds);
+ NSPoint CocoaTransformWxToBounds(NSPoint pointWx);
+ NSRect CocoaTransformWxToBounds(NSRect rectWx);
#endif //def __OBJC__
// ------------------------------------------------------------------------
// Implementation
// Warp the pointer the given position
virtual void WarpPointer(int x_pos, int y_pos) ;
// Send the window a refresh event
- virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL);
+ virtual void Refresh(bool eraseBack = true, const wxRect *rect = NULL);
// Set/get the window's font
virtual bool SetFont(const wxFont& f);
// inline virtual wxFont& GetFont() const;
+ virtual void SetLabel(const wxString& label);
+ virtual wxString GetLabel() const;
+ // label handling
// Get character size
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
const wxFont *theFont = NULL) const;
// Scroll stuff
virtual void SetScrollbar(int orient, int pos, int thumbVisible,
- int range, bool refresh = TRUE);
- virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
+ int range, bool refresh = true);
+ virtual void SetScrollPos(int orient, int pos, bool refresh = true);
virtual int GetScrollPos(int orient) const;
virtual int GetScrollThumb(int orient) const;
virtual int GetScrollRange(int orient) const;
virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL);
+ virtual void DoSetVirtualSize(int x, int y);
// Get the private handle (platform-dependent)
virtual WXWidget GetHandle() const;
// Convert client to screen coordinates
// Get/set client (application-useable) size
virtual void DoGetClientSize(int *width, int *height) const;
virtual void DoSetClientSize(int width, int size);
+ // Set this window's tooltip
+ virtual void DoSetToolTip( wxToolTip *tip );
+ // Set the size of the wxWindow (the contentView of an NSWindow)
+ // wxTopLevelWindow will override this and set the NSWindow size
+ // such that the contentView will be this size
+ virtual void CocoaSetWxWindowSize(int width, int height);
// Set overall size and position
virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
virtual void DoMoveWindow(int x, int y, int width, int height);
// NOTE: typically Close() is not virtual, but we want this for Cocoa
virtual bool Close( bool force = false );
virtual bool Show( bool show = true );
+ virtual bool Enable( bool enable = true );
+
+ virtual bool IsDoubleBuffered() const { return true; }
};
#endif // __WX_COCOA_WINDOW_H__