Building wxPython 2.5 for Development and Testing
=================================================
-This file describes how I build wxWindows and wxPython while doing
+This file describes how I build wxWidgets and wxPython while doing
development and testing, and is meant to help other people that want
to do the same thing. I'll assume that you are using either a CVS
-snapshot from http://wxwindows.org/snapshots/, a checkout from CVS, or
+snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that
you know your way around your system, the compiler, etc. and most
importantly, that you know what you are doing! ;-)
These platforms are built almost the same way while in development
so I'll combine the descriptions about their build process here.
-First we will build wxWindows and install it to an out of the way
+First we will build wxWidgets and install it to an out of the way
place, then do the same for wxPython.
-1. Create a build directory in the main wxWindows dir, and configure
- wxWindows. If you want to have multiple builds with different
+1. Create a build directory in the main wxWidgets dir, and configure
+ wxWidgets. If you want to have multiple builds with different
configure options, just use different subdirectories. I normally
put the configure command in a script named ".configure" in each
build dir so I can easily blow away everything in the build dir and
rerun the script without having to remember the options I used
before::
- mkdir bld
- cd bld
- ../configure --prefix=/opt/wx/2.5 \
- --with-gtk \
- --with-opengl \
- --disable-monolithic \
- --enable-debug \
- --enable-geometry \
-
+ mkdir bld
+ cd bld
+ ../configure --prefix=/opt/wx/2.5 \
+ --with-gtk \
+ --with-opengl \
+ --disable-monolithic \
+ --enable-debug \
+ --enable-geometry \
+ --enable-sound --with-sdl \
+ --enable-display \
+
On OS X of course you'll want to use --with-mac instead of
- --with-gtk. For GTK2 and unicode add:
-
- --enable-gtk2 \
- --enable-unicode \
+ --with-gtk. For GTK2 and unicode add::
+
+ --enable-gtk2 \
+ --enable-unicode \
Notice that I used a prefix of /opt/wx/2.5. You can use whatever
path you want, such as a path in your HOME dir or even one of the
standard prefix paths such as /usr or /usr/local if you like, but
using /opt this way lets me easily have multiple versions and ports
- of wxWindows "installed" and makes it easy to switch between them,
- without impacting any versions of wxWindows that may have been
+ of wxWidgets "installed" and makes it easy to switch between them,
+ without impacting any versions of wxWidgets that may have been
installed via an RPM or whatever. For the rest of the steps below
be sure to also substitute "/opt/wx/2.5" with whatever prefix you
choose for your build.
If you want to use the image and zlib libraries included with
- wxWindows instead of those already installed on your system, (for
+ wxWidgets instead of those already installed on your system, (for
example, to reduce dependencies on 3rd party libraries) then you
can add these flags to the configure command::
--with-zlib=builtin \
-2. To build and install wxWindows you could just use the "make"
- command but there are other libraries besides the main wxWindows
+2. To build and install wxWidgets you could just use the "make"
+ command but there are other libraries besides the main wxWidgets
libs that also need to be built so again I make a script to do it
all for me so I don't forget anything. This time it is called
".make" (I use the leading ". so when I do ``rm -r *`` in my build
the execute bit on .make first!::
.make
- .make install
+ .make install
When it's done you should have an installed set of files under
- /opt/wx/2.5 containing just wxWindows. Now to use this version of
- wxWindows you just need to add /opt/wx/2.5/bin to the PATH and set
+ /opt/wx/2.5 containing just wxWidgets. Now to use this version of
+ wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set
LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.
3. I also have a script to help me build wxPython and it is checked in
- to the CVS as wxWindows/wxPython/b, but probably don't want to use
+ to the CVS as wxWidgets/wxPython/b, but probably don't want to use
it as it's very cryptic and expects that you want to run SWIG, so
if you don't have the latest patched up version of SWIG then you'll
probably get stuck. So I'll just give the raw commands instead.
using python2.3.
Make sure that the first wx-config found on the PATH is the one you
- installed above, and then change to the wxWindows/wxPython dir and
+ installed above, and then change to the wxWidgets/wxPython dir and
run the this command::
cd wxPython
- python2.3 setup.py build_ext --inplace --debug
+ python2.3 setup.py build_ext --inplace --debug
If your new wx-config script is not on the PATH, or there is some
other version of it found first, then you can add this to the
command line to ensure your new one is used instead::
- WX_CONFIG=/opt/wx/2.5/bin/wx-config
+ WX_CONFIG=/opt/wx/2.5/bin/wx-config
If you are building with GTK2 then add the following flags to the
command line::
- WXPORT=gtk2 UNICODE=1
+ WXPORT=gtk2 UNICODE=1
If you are wanting to have the source files regenerated with swig,
then you need to turn on the USE_SWIG flag and optionally tell it
where to find the new swig executable, so add these flags::
- USE_SWIG=1 SWIG=/opt/swig/bin/swig
+ USE_SWIG=1 SWIG=/opt/swig/bin/swig
If you get errors about wxGLCanvas or being unable to find libGLU
or something like that then you can add BUILD_GLCANVAS=0 to the
module.
When the setup.py command is done you should have fully populated
- wxPython and wx packages locally in wxWindows/wxPython/wxPython and
+ wxPython and wx packages locally in wxWidgets/wxPython/wxPython and
.../wx, with all the extension modules (``*.so`` files) located in the
wx package.
PYTHONPATH to the wxPython dir in the CVS tree. For example::
export LD_LIBRARY=/opt/wx/2.5/lib
- export PYTHONPATH=/myprojects/wxWindows/wxPython
- cd /myprojects/wxWindows/wxPython/demo
- python2.3 demo.py
+ export PYTHONPATH=/myprojects/wxWidgets/wxPython
+ cd /myprojects/wxWidgets/wxPython/demo
+ python2.3 demo.py
OS X NOTE: You need to use "pythonw" on the command line to run
wxPython applications. This version of the Python executable is
wxPython extensions that I distribute are built with MSVC 6 with all
the Service Packs applied.
-If you want to build a debugable version of wxWindows and wxPython you
+If you want to build a debugable version of wxWidgets and wxPython you
will need to have also built a debug version of Python and any other
extension modules you need to use. You can tell if you have them
already if there is a _d in the file names, for example python_d.exe
it.
Just like the unix versions I also use some scripts to help me build
-wxWindows, but I use some non-standard stuff to do it. So if you want
+wxWidgets, but I use some non-standard stuff to do it. So if you want
to use them too you'll need to get a copy or 4DOS or 4NT from
http://www.jpsoft.com/ and also a copy of unix-like cat and sed
programs. You can also do by hand what my scripts are doing, but
there are a lof steps involved and I won't be going into details
-here. There is a copy of my build scripts in wxWindows\wxPython\distrib\msw
+here. There is a copy of my build scripts in wxWidgets\wxPython\distrib\msw
-1. Set an environment variable to the root of the wxWindows source
+1. Set an environment variable to the root of the wxWidgets source
tree::
- set WXWIN=e:\projects\wxWindows
+ set WXWIN=e:\projects\wxWidgets
2. Copy setup0.h to setup.h
- cd %WXWIN%\include\wx\msw
- copy setup0.h setup.h
+ cd %WXWIN%\include\wx\msw
+ copy setup0.h setup.h
3. Edit %WXWIN%\include\wx\msw\setup.h and change a few settings.
of build (debug/hybrid, unicode/ansi). I change a few of the other
defaults to have these values::
- wxDIALOG_UNIT_COMPATIBILITY 0
- wxUSE_DEBUG_CONTEXT 1
- wxUSE_MEMORY_TRACING 1
- wxUSE_DIALUP_MANAGER 0
- wxUSE_GLCANVAS 1
- wxUSE_POSTSCRIPT 1
- wxUSE_AFM_FOR_POSTSCRIPT 0
-
+ wxDIALOG_UNIT_COMPATIBILITY 0
+ wxUSE_DEBUG_CONTEXT 1
+ wxUSE_MEMORY_TRACING 1
+ wxUSE_DIALUP_MANAGER 0
+ wxUSE_GLCANVAS 1
+ wxUSE_POSTSCRIPT 1
+ wxUSE_AFM_FOR_POSTSCRIPT 0
+ wxUSE_DISPLAY 1
+
-4. Make a %WXWIN%\BIN directory and add it to the PATH. My build
- scripts will copy the wxWindows DLLs there.
+4. Make sure that %WXWIN%\lib\vc_dll directory is on the PATH. The
+ wxWidgets DLLs will end up there as part of the build and so you'll
+ need it on the PATH for them to be found at runtime.
5. Change to the %WXWIN%\build\msw directory and copy my build scripts
there.
-6. Use the .make.btm command to build wxWindows. It needs one
+6. Use the .make.btm command to build wxWidgets. It needs one
command-line parameter which controls what kind of build(s) to do.
Use one of the following::
- debug Build debug version
- hybrid Build hybrid version
- both Both debug and hybrid
- debug-uni Build a debug unicode library
- hybrid-uni Hybrid unicode (see the pattern yet? ;-)
- both-uni and finally both unicode libraries
+ debug Build debug version
+ hybrid Build hybrid version
+ both Both debug and hybrid
+ debug-uni Build a debug unicode library
+ hybrid-uni Hybrid unicode (see the pattern yet? ;-)
+ both-uni and finally both unicode libraries
For example::
.make hybrid clean
-7. When that is done it will have built the main wxWindows DLLs and
+7. When that is done it will have built the main wxWidgets DLLs and
also some of the contribs DLLs. There should be a ton of DLLs in
%WXDIR%\bin and lots of lib files and other stuff in
%WXDIR%\lib\vc_dll.
version the rest of the time. If you ever do want to install the
development verison please refer to INSTALL.txt.
- Change to the wxWindows\wxPython dir and run the this command,
+ Change to the wxWidgets\wxPython dir and run the this command,
makeing sure that you use the version of python that you want to
build for (if you have more than one on your system)::
cd %WXWIN%\wxPython
- python setup.py build_ext --inplace
+ python setup.py build_ext --inplace
If you are wanting to have the source files regenerated with swig,
then you need to turn on the USE_SWIG flag and optionally tell it
where to find the new swig executable, so add these flags::
- USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
+ USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
- If you built a Unicode version of wxWindows and want to also build
+ If you built a Unicode version of wxWidgets and want to also build
the Unicode version of wxPython then add this flag::
UNICODE=1
- If you have a debug version of Python and wxWindows and want to
+ If you have a debug version of Python and wxWidgets and want to
build a debug version of wxPython too, add the --debug flag to the
command line. You should then end up with a set of ``*_d.pyd``
files in the wx package and you'll have to run ``python_d.exe`` to
use them. The debug and hybrid(release) versions can coexist.
When the setup.py command is done you should have fully populated
- wxPython and wx packages locally in wxWindows/wxPython/wxPython and
- wxWindows/wxPython/wx, with all the extension modules (``*.pyd``
+ wxPython and wx packages locally in wxWidgets/wxPython/wxPython and
+ wxWidgets/wxPython/wx, with all the extension modules (``*.pyd``
files) located in the wx package.
9. To run code with the development verison of wxPython, just set the
PYTHONPATH to the wxPython dir in the CVS tree. For example::
- set PYTHONPATH=e:\projects\wxWindows\wxPython
- cd e:\projects\wxWindows\wxPython
- python demo.py
+ set PYTHONPATH=e:\projects\wxWidgets\wxPython
+ cd e:\projects\wxWidgets\wxPython
+ python demo.py