// platform dependent files.
#if defined(__WINDOWS__) || defined(__WXPM__) || defined(__EMX__)
- const wxChar *wxDynamicLibrary::ms_dllext( _T(".dll") );
+ const wxChar *wxDynamicLibrary::ms_dllext = _T(".dll");
#elif defined(__UNIX__)
#if defined(__HPUX__)
- const wxChar *wxDynamicLibrary::ms_dllext( _T(".sl") );
+ const wxChar *wxDynamicLibrary::ms_dllext = _T(".sl");
#else
- const wxChar *wxDynamicLibrary::ms_dllext( _T(".so") );
+ const wxChar *wxDynamicLibrary::ms_dllext = _T(".so");
#endif
#endif