// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "matrix.h"
-#endif
-
// Note: this is intended to be used in wxDC at some point to replace
// the current system of scaling/translation. It is not yet used.
m_isIdentity = mat.m_isIdentity;
}
-bool wxTransformMatrix::operator == (const wxTransformMatrix& mat)
+bool wxTransformMatrix::operator == (const wxTransformMatrix& mat) const
{
if (m_isIdentity && mat.m_isIdentity)
return true;
return true;
}
-bool wxTransformMatrix::operator != (const wxTransformMatrix& mat)
+bool wxTransformMatrix::operator != (const wxTransformMatrix& mat) const
{
return (! ((*this) == mat));
}