// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+#ifdef __GNUG__
+ #pragma implementation "app.h"
+#endif
+
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
WX_DEFINE_OBJARRAY(wxMsgArray);
#endif // wxUSE_THREADS
-#if wxUSE_WX_RESOURCES
- #include "wx/resource.h"
-#endif
-
#if wxUSE_TOOLTIPS
#include "wx/tooltip.h"
#endif // wxUSE_TOOLTIPS
#endif //wxUSE_CONSOLEDEBUG
#endif
- //
- // OS2 has to have an anchorblock
- //
- vHab = WinInitialize(0);
-
- if (!vHab)
- return FALSE;
- else
- vHabmain = vHab;
-
- // Some people may wish to use this, but
- // probably it shouldn't be here by default.
-#ifdef __WXDEBUG__
- // wxRedirectIOToConsole();
-#endif
-
wxBuffer = new wxChar[1500]; // FIXME; why?
wxClassInfo::InitializeClasses();
wxInitializeStockLists();
wxInitializeStockObjects();
-#if wxUSE_WX_RESOURCES
- wxInitializeResourceSystem();
-#endif
-
wxBitmap::InitStandardHandlers();
- RegisterWindowClasses(vHab);
+ //
+ // OS2 has to have an anchorblock
+ //
+ vHab = WinInitialize(0);
+
+ if (!vHab)
+ return FALSE;
+ else
+ vHabmain = vHab;
+
+ // Some people may wish to use this, but
+ // probably it shouldn't be here by default.
+#ifdef __WXDEBUG__
+ // wxRedirectIOToConsole();
+#endif
+
wxWinHandleList = new wxList(wxKEY_INTEGER);
// This is to foil optimizations in Visual C++ that throw out dummy.obj.
wxModule::RegisterModules();
if (!wxModule::InitializeModules())
return FALSE;
+ RegisterWindowClasses(vHab);
return TRUE;
} // end of wxApp::Initialize
if (!::WinRegisterClass( vHab
,wxCanvasClassName
,wxWndProc
- ,CS_SIZEREDRAW | CS_HITTEST | CS_SYNCPAINT | CS_CLIPCHILDREN
+ ,CS_SIZEREDRAW | CS_HITTEST | CS_SYNCPAINT
+ ,sizeof(ULONG)
+ ))
+ {
+ vError = ::WinGetLastError(vHab);
+ sError = wxPMErrorToStr(vError);
+ wxLogLastError(sError);
+ return FALSE;
+ }
+ if (!::WinRegisterClass( vHab
+ ,wxCanvasClassNameNR
+ ,wxWndProc
+ ,CS_HITTEST | CS_SYNCPAINT
,sizeof(ULONG)
))
{
wxModule::CleanUpModules();
-#if wxUSE_WX_RESOURCES
- wxCleanUpResourceSystem();
-#endif
-
wxDeleteStockObjects();
//
{
if (wxTheApp->OnInit())
{
- nRetValue = wxTheApp->OnRun();
+ wxTheApp->OnRun();
}
// Normal exit
wxWindow* pTopWindow = wxTheApp->GetTopWindow();
printf("wxTheApp->OnExit ");
fflush(stdout);
#endif
- wxTheApp->OnExit();
+ nRetValue = wxTheApp->OnExit();
#if wxUSE_CONSOLEDEBUG
printf("wxApp::CleanUp ");
fflush(stdout);
{
m_topWindow = NULL;
wxTheApp = this;
- m_wantDebugOutput = TRUE;
argc = 0;
argv = NULL;
m_nPrintMode = wxPRINT_WINDOWS;
- m_exitOnFrameDelete = TRUE;
m_bAuto3D = TRUE;
m_hMq = 0;
m_maxSocketHandles = 0;
{
QMSG vMsg = svSavedMessages[n];
- if ( !ProcessMessage((WXMSG *)&vMsg) )
- {
- ::WinDispatchMsg(vHabmain, &vMsg);
- }
+ DoMessage((WXMSG*)&vMsg);
}
svSavedMessages.Empty();
}
void wxApp::ExitMainLoop()
{
- m_bKeepGoing = FALSE;
-}
+ ::WinPostMsg(NULL, WM_QUIT, 0, 0);
+} // end of wxApp::ExitMainLoop
bool wxApp::Pending()
{
return (::WinPeekMsg(vHabmain, (PQMSG)&svCurrentMsg, (HWND)NULL, 0, 0, PM_NOREMOVE) != 0);
-}
+} // end of wxApp::Pending
void wxApp::Dispatch()
{
wxWindow* pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
wxWindow* pWnd;
-#if wxUSE_TOOLTIPS
//
- // We must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
- // popup the tooltip bubbles
+ // Pass non-system timer messages to the wxTimerProc
//
- if (pWndThis && (pMsg->msg == WM_MOUSEMOVE))
- {
- wxToolTip* pToolTip = pWndThis->GetToolTip();
- if (pToolTip)
- {
- pToolTip->RelayEvent(pWxmsg);
- }
- }
-#endif // wxUSE_TOOLTIPS
+ if (pMsg->msg == WM_TIMER &&
+ (SHORT1FROMMP(pMsg->mp1) != TID_CURSOR &&
+ SHORT1FROMMP(pMsg->mp1) != TID_FLASHWINDOW &&
+ SHORT1FROMMP(pMsg->mp1) != TID_SCROLL &&
+ SHORT1FROMMP(pMsg->mp1) != 0x0000
+ ))
+ wxTimerProc(NULL, 0, (int)pMsg->mp1, 0);
//
- // We must relay Timer events to wxTimer's processing function
+ // Allow the window to prevent certain messages from being
+ // translated/processed (this is currently used by wxTextCtrl to always
+ // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
//
- if (pMsg->msg == WM_TIMER)
- wxTimerProc(NULL, 0, (int)pMsg->mp1, 0);
+ if (pWndThis && !pWndThis->OS2ShouldPreProcessMessage(pWxmsg))
+ {
+ return FALSE;
+ }
//
// For some composite controls (like a combobox), wndThis might be NULL
return FALSE;
} // end of wxApp::ProcessMessage
+bool gbInOnIdle = FALSE;
+
void wxApp::OnIdle(
wxIdleEvent& rEvent
)
{
- static bool sbInOnIdle = FALSE;
//
// Avoid recursion (via ProcessEvent default case)
//
- if (sbInOnIdle)
+ if (gbInOnIdle)
return;
- sbInOnIdle = TRUE;
+ gbInOnIdle = TRUE;
//
// If there are pending events, we must process them: pending events
//
rEvent.RequestMore(TRUE);
}
- sbInOnIdle = FALSE;
+ gbInOnIdle = FALSE;
} // end of wxApp::OnIdle
// Send idle event to all top-level windows
return TRUE;
} // end of wxYield
-wxIcon wxApp::GetStdIcon(
- int nWhich
-) const
-{
- switch(nWhich)
- {
- case wxICON_INFORMATION:
- return wxIcon("wxICON_INFO");
-
- case wxICON_QUESTION:
- return wxIcon("wxICON_QUESTION");
-
- case wxICON_EXCLAMATION:
- return wxIcon("wxICON_WARNING");
-
- default:
- wxFAIL_MSG(wxT("requested non existent standard icon"));
- // still fall through
-
- case wxICON_HAND:
- return wxIcon("wxICON_ERROR");
- }
- return wxIcon("wxICON_ERROR");
-} // end of wxApp::GetStdIcon
-
int wxApp::AddSocketHandler(int handle, int mask,
void (*callback)(void*), void * gsock)
{