A control is generally a small window which processes user input
and/or displays one or more item of data.", "");
+MustHaveApp(wxControl);
+
class wxControl : public wxWindow
{
public:
%pythonAppend wxControl "self._setOORInfo(self)"
%pythonAppend wxControl() ""
+ %typemap(out) wxControl*; // turn off this typemap
DocCtorStr(
wxControl(wxWindow *parent,
- wxWindowID id,
+ wxWindowID id=-1,
const wxPoint& pos=wxDefaultPosition,
const wxSize& size=wxDefaultSize,
long style=0,
"Precreate a Control control for 2-phase creation", "",
PreControl);
+ // Turn it back on again
+ %typemap(out) wxControl* { $result = wxPyMake_wxObject($1, $owner); }
+
+
DocDeclStr(
bool , Create(wxWindow *parent,
- wxWindowID id,
+ wxWindowID id=-1,
const wxPoint& pos=wxDefaultPosition,
const wxSize& size=wxDefaultSize,
long style=0,
void , SetLabel(const wxString& label),
"Sets the item's text.", "");
+
+// DocDeclStr(
+// bool , GetAdjustMinSizeFlag(),
+// "Returns whether the minsize should be adjusted for this control when
+// `SetLabel` or `SetFont` are called.", "");
+
+// DocDeclStr(
+// void , SetAdjustMinSizeFlag(bool adjust),
+// "By default controls will readjust their size and minsize when
+// `SetLabel` or `SetFont` are called. This flag will allow you to
+// control this behavior.", "
+
+// :see: `GetAdjustMinSizeFlag`
+// ");
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
}
}
- DocDeclStrName(
+ DocDeclAStrName(
void , Append(const wxArrayString& strings),
+ "AppendItems(self, List strings)",
"Apend several items at once to the control. Notice that calling this
method may be much faster than appending the items one by one if you
need to add a lot of items.", "",