A control is generally a small window which processes user input
and/or displays one or more item of data.", "");
+MustHaveApp(wxControl);
+
class wxControl : public wxWindow
{
public:
DocCtorStr(
wxControl(wxWindow *parent,
- wxWindowID id,
+ wxWindowID id=-1,
const wxPoint& pos=wxDefaultPosition,
const wxSize& size=wxDefaultSize,
long style=0,
DocDeclStr(
bool , Create(wxWindow *parent,
- wxWindowID id,
+ wxWindowID id=-1,
const wxPoint& pos=wxDefaultPosition,
const wxSize& size=wxDefaultSize,
long style=0,
void , SetLabel(const wxString& label),
"Sets the item's text.", "");
+
+// DocDeclStr(
+// bool , GetAdjustMinSizeFlag(),
+// "Returns whether the minsize should be adjusted for this control when
+// `SetLabel` or `SetFont` are called.", "");
+
+// DocDeclStr(
+// void , SetAdjustMinSizeFlag(bool adjust),
+// "By default controls will readjust their size and minsize when
+// `SetLabel` or `SetFont` are called. This flag will allow you to
+// control this behavior.", "
+
+// :see: `GetAdjustMinSizeFlag`
+// ");
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);