+\func{bool}{Hide}{\void}
+
+Equivalent to calling \helpref{Show}{wxwindowshow}({\tt false}).
+
+
+\membersection{wxWindow::InheritAttributes}\label{wxwindowinheritattributes}
+
+\func{void}{InheritAttributes}{\void}
+
+This function is (or should be, in case of custom controls) called during
+window creation to intelligently set up the window visual attributes, that is
+the font and the foreground and background colours.
+
+By ``intelligently'' the following is meant: by default, all windows use their
+own \helpref{default}{wxwindowgetclassdefaultattributes} attributes. However
+if some of the parents attributes are explicitly (that is, using
+\helpref{SetFont}{wxwindowsetfont} and not
+\helpref{SetOwnFont}{wxwindowsetownfont}) changed \emph{and} if the
+corresponding attribute hadn't been explicitly set for this window itself,
+then this window takes the same value as used by the parent. In addition, if
+the window overrides \helpref{ShouldInheritColours}{wxwindowshouldinheritcolours}
+to return \false, the colours will not be changed no matter what and only the
+font might.
+
+This rather complicated logic is necessary in order to accommodate the
+different usage scenarios. The most common one is when all default attributes
+are used and in this case, nothing should be inherited as in modern GUIs
+different controls use different fonts (and colours) than their siblings so
+they can't inherit the same value from the parent. However it was also deemed
+desirable to allow to simply change the attributes of all children at once by
+just changing the font or colour of their common parent, hence in this case we
+do inherit the parents attributes.
+
+
+\membersection{wxWindow::InitDialog}\label{wxwindowinitdialog}
+
+\func{void}{InitDialog}{\void}
+
+Sends an {\tt wxEVT\_INIT\_DIALOG} event, whose handler usually transfers data
+to the dialog via validators.
+
+
+\membersection{wxWindow::InvalidateBestSize}\label{wxwindowinvalidatebestsize}
+
+\func{void}{InvalidateBestSize}{\void}
+
+Resets the cached best size value so it will be recalculated the next time it is needed.
+
+
+\membersection{wxWindow::IsEnabled}\label{wxwindowisenabled}
+
+\constfunc{virtual bool}{IsEnabled}{\void}
+
+Returns {\tt true} if the window is enabled for input, {\tt false} otherwise.
+
+\wxheading{See also}
+
+\helpref{wxWindow::Enable}{wxwindowenable}
+
+
+\membersection{wxWindow::IsExposed}\label{wxwindowisexposed}
+
+\constfunc{bool}{IsExposed}{\param{int }{x}, \param{int }{y}}
+
+\constfunc{bool}{IsExposed}{\param{wxPoint }{\&pt}}
+
+\constfunc{bool}{IsExposed}{\param{int }{x}, \param{int }{y}, \param{int }{w}, \param{int }{h}}
+
+\constfunc{bool}{IsExposed}{\param{wxRect }{\&rect}}
+
+Returns {\tt true} if the given point or rectangle area has been exposed since the
+last repaint. Call this in an paint event handler to optimize redrawing by
+only redrawing those areas, which have been exposed.
+
+\pythonnote{In place of a single overloaded method name, wxPython