// dialog units translations
// -------------------------
- wxPoint ConvertPixelsToDialog( const wxPoint& pt );
- wxPoint ConvertDialogToPixels( const wxPoint& pt );
- wxSize ConvertPixelsToDialog( const wxSize& sz )
+ wxPoint ConvertPixelsToDialog( const wxPoint& pt ) const;
+ wxPoint ConvertDialogToPixels( const wxPoint& pt ) const;
+ wxSize ConvertPixelsToDialog( const wxSize& sz ) const
{
wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
return wxSize(pt.x, pt.y);
}
- wxSize ConvertDialogToPixels( const wxSize& sz )
+ wxSize ConvertDialogToPixels( const wxSize& sz ) const
{
wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
// of the left and the right border in the x component of the returned size
// and the sum of the heights of the top and bottom borders in the y one
//
- // NB: this is new/temporary API only implemented by wxMSW and wxUniv so
- // far and subject to change, don't use
- virtual wxSize DoGetBorderSize() const
- {
- wxFAIL_MSG( "must be overridden if called" );
-
- return wxDefaultSize;
- }
+ // NB: this is currently only implemented by wxMSW and wxUniv so far and
+ // simply asserts in the other ports
+ virtual wxSize DoGetBorderSize() const;
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just
// explicitly disabled with SetAutoLayout(false)
void InternalOnSize(wxSizeEvent& event);
+ // base for dialog unit conversion, i.e. average character size
+ wxSize GetDlgUnitBase() const;
// the stack of windows which have captured the mouse
static struct WXDLLIMPEXP_FWD_CORE wxWindowNext *ms_winCaptureNext;