+Installing wxWidgets 2.6.2
+-----------------------------------------------------------
-Installing wxWindows 2.1
-------------------------
+This is wxWidgets 2.6.2 for Microsoft Windows 9x/ME, Windows NT,
+Windows 2000, Windows XP and Windows CE.
-This is a beta release of wxWindows 2.1 for Microsoft
-Windows 95, 98 and NT. This is not a production release,
-although a huge number of bugs found in wxWindows 2.0 have been
-fixed.
+These installation notes can be found in docs/msw/install.txt
+in your wxWidgets distribution.
IMPORTANT NOTE: If you experience problems installing, please
-re-read this instructions and other related files (release.txt,
-todo.txt, bugs.txt etc.) carefully before mailing wxwin-users or
-the author. Preferably, try to fix the problem first and
-then send a patch to the author. Please report bugs using the
-bug report form on the wxWindows web site.
+re-read this instructions and other related files (changes.txt,
+readme.txt, FAQ) carefully before mailing wx-users. Preferably,
+try to fix the problem first and then upload a patch to
+SourceForge:
+
+ http://sourceforge.net/patch/?group_id=9863
+
+Please report bugs using the SourceForge bug tracker:
+
+ http://sourceforge.net/bugs/?group_id=9863
Unarchiving
------------
-
-A setup program is provided (setup.exe) to automatically copy files to a
-directory on your hard disk. Do not install into a path that contains spaces.
-The installation program should set the WXWIN environment variable, which
-will be activated when your machine is rebooted. The setup
-program contains the following:
-
-- All common, generic and MSW-specific wxWindows source;
-- samples;
-- documentation in Windows Help format;
-- makefiles for most Windows compilers, plus BC++ and
- VC++ IDE files;
+============================================================
+
+A setup program is provided (setup.exe) to automatically copy
+files to a directory on your hard disk. Do not install into a
+path that contains spaces.
+
+The setup program contains the following:
+
+- All common, generic and MSW-specific wxWidgets source;
+- samples and demos;
+- documentation in MS HTML Help format;
+- makefiles for most Windows compilers, plus CodeWarrior,
+ BC++ and VC++ IDE files;
- JPEG library source;
-- Object Graphics Library;
-- wxGLCanvas library;
-- wxTreeLayout library;
-- Tex2RTF source;
-- Dialog Editor binary.
-
-Alternatively, you may unarchive the set of .zip files by hand,
-where x is the minor version number and y is the release number:
-
-wx2_x_y_gen.zip Generic source code and samples (required)
-wx2_x_y_msw.zip Windows-specific source code and samples (required)
-wx2_x_y_doc.zip Documentation source code (not required)
-wx2_x_y_hlp.zip WinHelp documentation
-wx2_x_y_pdf.zip Acrobat PDF documentation
-wx2_x_y_htm.zip HTML documentation
-wx2_x_y_vc.zip MS VC++ 5.0 project files
-wx2_x_y_cw.zip Metrowerks CodeWarrior project files
-wx2_x_y_bc.zip BC++ 5 project files
-jpeg.zip Use this to allow wxImage to read and write JPEG files
+- TIFF library source;
+- Object Graphics Library, Tex2RTF, wxSTC, etc.
+
+Alternatively, you may unarchive the .zip form by hand:
+wxMSW-x.y.z.zip where x.y.z is the version number.
Unarchive the required files plus any optional documentation
files into a suitable directory such as c:\wx.
-Other add-on packages are available from the wxWindows Web site, such as:
-
-- glcanvas.zip. Use OpenGL in a wxWindows window.
-- ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc.
-- tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from
- the same document source.
-
General installation notes
---------------------------
-
-Alter your WXWIN environment variable to point to this directory.
-For Cygwin or Mingw32 compilation, make sure WXWIN contains only
-forward slashes.
+==========================
If installing from the CVS server, copy include/wx/msw/setup0.h to
-include/wx/msw/setup.h and edit the resulting file to choose the featrues you
-would like to compile wxWindows with[out].
+include/wx/msw/setup.h and edit the resulting file to choose
+the features you would like to compile wxWidgets with[out].
Compilation
------------
+===========
-The following sections explain how to compile wxWindows with each supported
-compiler.
+The following sections explain how to compile wxWidgets with each supported
+compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
+Cygwin/Mingw32 to quickly locate the instructions for your compiler.
-Visual C++ 4.0/5.0/6.0 compilation
-----------------------------------
+All makefiles and project are located in build\msw directory.
-Using project files:
+Where compiled files are stored
+-------------------------------
-1. Unarchive wx2_x_y_vc.zip, the VC++ 5/6 project makefiles.
-2. Open src/wxvc.dsp, set Debug or Release configuration, and
- compile. This will produce src/Debug/wxvc.lib or
- src/Release/wxvc.lib. The project file src/wxvc_dll.dsp
- will make a DLL version of wxWindow, which will go in
- src/DebugDLL/wxvc.[lib,dll] and src/ReleaseDLL/wxvc.[lib,dll].
-3. If you want to use JPEG in your application (such as the image
- sample), open src/jpeg/jpeg.dsp (VC++ 5/6 only) and compile in
- Debug and Release configurations. If you have VC++ 4,
- use makefile.vc, but you may only have one set of object
- files at a time in use (debug or release versions).
-4. Open a sample project file, choose a configuration using
- Build | Set Active Configuration..., and compile.
- The project files don't use precompiled headers, to save
+After successful compilation you'll find the libraries in a subdirectory
+of lib directory named after the compiler and DLL/static settings.
+A couple of examples:
+
+ lib\vc_lib VC++ compiled static libraries
+ lib\vc_dll VC++ DLLs
+ lib\bcc_lib Static libraries for Borland C++
+ lib\wat_dll Watcom C++ DLLs
+
+Names of compiled wxWidgets libraries follow this scheme: libraries that don't
+depend on GUI components begin with "wxbase" followed by version number and
+letters indicating if the library is compiled as Unicode ('u') and/or debug
+build ('d'). Last component of them name is name of wxWidgets component
+(unless you built the library as single monolithic library; look for
+"Configuring the build" below). This is a typical set of release ANSI build
+libraries (release versions on left, debug on right side):
+
+ wxbase25.lib wxbase25d.lib
+ wxbase25_net.lib wxbase25d_net.lib
+ wxbase25_xml.lib wxbase25d_xml.lib
+ wxmsw25_core.lib wxmsw25d_core.lib
+ wxmsw25_html.lib wxmsw25d_html.lib
+ wxmsw25_adv.lib wxmsw25d_adv.lib
+
+Their Unicode debug counterparts in wxUniversal build would be
+
+ wxbase25ud.lib
+ wxbase25ud_net.lib
+ wxbase25ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
+ wxmswuniv25ud_core.lib
+ wxmswuniv25ud_html.lib
+ wxmswuniv25ud_adv.lib
+
+These directories also contain subdirectory with wx/setup.h header. This
+subdirectory is named after port, Unicode, wxUniv and debug settings and
+you must add it to include paths when compiling your application. Some
+examples:
+
+ lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
+ lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
+ lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
+
+Below are compiler specific notes followed by customizing instructions that
+apply to all compilers (search for "Configuring the build").
+
+Microsoft Visual C++ compilation
+----------------------------------------------------------------
+
+You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
+informal and more detailed description of the process summarized below.
+
+Please note that the VC++ 6.0 project files will work for VC++ .NET also.
+
+Also note that you can make the project files work with VC++ 5.0 but you'll
+need to edit .dsp file by hand before this is possible (change the version in
+the .dsp file header from 6.0 to 5.0).
+
+Using project files (VC++ 6 and later):
+
+1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
+ makefiles (already included in wxMSW-x.y.z.zip and the setup version).
+2. Open build\msw\wx.dsw, which has configurations for static
+ compilation or DLL compilation, and each of these available in
+ Unicode/ANSI, Debug/Release and wxUniversal or native variations.
+ Normally you'll use a static linking ANSI configuration.
+ Choose the Win32 Debug or Win32 Release configuration (or any other that
+ suits your needs) and use Batch Build to compile _all_ projects. If you
+ know you won't need some of the libraries (i.e. html part), you don't have
+ to compile it. It will also produce similar variations on jpeg.lib,
+ png.lib, tiff.lib, zlib.lib, and regex.lib.
+ If you want to build DLLs, you have to either build them one by one in
+ proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest
+ in any order) or to use wx_dll.dsw workspace which has correct dependencies.
+3. Open a sample project file, choose a configuration such as
+ Win32 Debug using Build | Set Active Configuration..., and compile.
+ The project files don't use precompiled headers, to save disk
space, but you can switch PCH compiling on for greater speed.
+ NOTE: you may also use samples/samples.dsw to access all
+ sample projects without opening each workspace individually.
+ You can use the Batch Build facility to make several samples
+ at a time.
Using makefiles:
-1. Make sure your WXWIN variable is set.
-2. Change directory to wx\src\msw. Type:
+1. Change directory to build\msw. Type:
'nmake -f makefile.vc'
- to make the wxWindows core library with debug information
- (wx\lib\wx_d.lib), or
+ to make the wxWidgets core library as release DLL.
+ See "Configuring the build" for instruction how to build debug or static
+ libraries.
- 'nmake -f makefile.vc FINAL=1'
-
- to make the wxWindows core library without debug information
- (wx\lib\wx.lib).
-3. If you wish to use JPEG in your applications, do the same
- procedure in src\jpeg but add the 'all' target to the
- command line.
-4. Change directory to wx\samples and type 'nmake -f makefile.vc'
+2. Change directory to samples and type 'nmake -f makefile.vc'
to make all the samples. You can also make them individually.
-Notes:
+Makefile notes:
Use the 'clean' target to clean all objects, libraries and
executables.
- To build the release version using makefiles, add FINAL=1 to your
- nmake invocation, both when building the library and for samples.
-
- Note that the wxWindows core library allows you to have debug
- and release libraries available simultaneously, by compiling the
- objects in different subdirectories, whereas samples must be
- cleaned and re-made to build a different configuration. This
- may be changed in later versions of wxWindows.
-
-To build the DLL version using makefiles:
-
-1. Change directory to wx\src\msw. Type 'nmake -f makefile.vc dll pch'
- to make both a suitable DLL and import library, and to build a
- suitable precompiled header file for compiling applications.
- The resulting libraries are called:
-
- wx\lib\wx200.lib(dll) (debug version)
- wx\lib\wx200.lib(dll) (release version, using FINAL=1)
-
-2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1'
- (or edit src\makeprog.vc to set WXUSINGDLL to 1 for all
- applications).
-
Note (1): if you wish to use templates, please edit
include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
Without this, the redefinition of 'new' will cause problems in
the headers. Alternatively, #undef new before including template headers.
You will also need to set wxUSE_IOSTREAMH to 0 if you will be
using templates, to avoid the non-template stream files being included
-within wxWindows.
+within wxWidgets.
Note (2): libraries and applications generated with makefiles and
-project files are unlikely to be compatible, so use one method or
-the other.
-
-Note (3): VC++ 5's optimization code seems to be broken and can
-cause both compile and run-time problems: this can be seen when
-deleting an object Dialog Editor, in Release mode with optimizations
-on. If in doubt, switch off optimisations, although this will result in much
-larger executables. It seems possible that the library can be created with
-strong optimization, so long as the application is not strongly
-optimized. For example, in wxWindows project, set to 'Minimum
-Size'. In Dialog Editor project, set to 'Customize: Favor Small
-Code' (and no others). This will then work.
-
-Similarly, in VC++ 4, optimization can cause internal compiler
-errors, so edit src\makevc.env and change /O1 to /Od before
-trying build a release version of the library.
-
-Note (4): some crash problems can be due to inconsistent compiler
+project files are now (hopefully) compatible where static libraries
+are concerned, but please exercise caution nevertheless and if
+possible, use one method or the other.
+
+Note (3): some crash problems can be due to inconsistent compiler
options. If strange/weird/impossible things start to happen please
check (dumping IDE project file as makefile and doing text comparison
if necessary) that the project settings, especially the list of defined
symbols, struct packing, etc. are exactly the same for all items in
the project. After this, delete everything (including PCH) and recompile.
-Visual C++ 1.5 compilation (16-bit)
------------------------------------
+Note (4): to create your own IDE files, copy .dsp and .dsw
+files from an existing wxWidgets sample and adapt them, or
+visit http://wiki.wxwindows.org/wiki.pl?MSVC.
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form.
-2. Change directory to wx\src\msw. Type 'nmake -f makefile.dos' to
- make the wxWindows core library.
-3. Change directory to a sample, such as wx\samples\minimal, and
- type 'nmake -f makefile.dos'.
+Microsoft Visual C++ compilation for 64-bit Windows
+----------------------------------------------------------------
-Add FINAL=1 to your makefile invocation to build the release
-versions of the library and samples.
+Visual Studio 2005 includes 64-bit compilers, though they are not installed by
+default; you need to select them during the installation. Both native 64-bit
+compilers and 32-bit hosted cross compilers are included, so you do not need a
+64-bit machine to use them (though you do to run the created executables).
+Visual C++ Express Edition does not include 64-bit compilers.
-Use the 'clean' target to clean all objects, libraries and
-executables.
+64-bit compilers are also available in various SDKs, for example
+the .NET Framework SDK:
+ http://msdn.microsoft.com/netframework/programming/64bit/devtools/
-Borland C++ 4.5/5.0 compilation
--------------------------------
+Using project files:
+
+1. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then
+ convert the projects to the current Visual C++ project format.
+
+2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
+ Manager...'. In the 'Active solution platform' drop down choose '<new>',
+ then you can choose either 'Itanium' or 'x64'.
+
+ For more detailed instructions see:
+ http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx
+
+ Note: 64-bit targets created this way will use the build directory of the
+ corresponding 32-bit target for some files. Therefore after building
+ for one CPU it is necessary to clean the build before building the
+ equivalent target for another CPU. We've reported the problem to MS
+ but they say it is not possible to fix it.
+
+3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the
+ all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'.
+
+ This will build a debug version of the static libs. The section above on
+ Visual C++ in general has more information about adjusting the settings to
+ build other configurations.
+
+4. To compile one of the samples open one of the sample projects, such as
+ samples\minimal\minimal.dsw. Visual Studio will convert the project as in
+ step 1, then add a 64-bit target as in step 2, and build.
+
+Using makefiles:
+
+1. Open a 64-bit build command prompt, for either x64 or Itanium. Change
+ directory to build\msw. Then for x64 type:
+
+ nmake -f makefile.vc TARGET_CPU=AMD64
+
+ or for Itanium:
+
+ nmake -f makefile.vc TARGET_CPU=IA64
+
+ This will build a debug version of wxWidgets DLLs. See "Configuring the
+ build" for instruction how to build other configurations such as a release
+ build or static libraries.
+
+2. Change to the directory of one of the samples such as samples\minimal. Type
+ the same command used to build the main library, for example for x64:
+
+ nmake -f makefile.vc TARGET_CPU=AMD64
+
+Notes:
+
+The versions of the VC++ 8 compiler included with some SDKs requires an
+additional library to be linked or the following error is received.
+
+ LNK2001 unresolved external symbol __security_check_cookie
+
+If you receive this error add bufferoverflowu.lib to link, e.g.:
+
+ nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib
+
+See http://support.microsoft.com/?id=894573 for more information.
+
+Borland C++ 5.0/5.5 compilation
+----------------------------------------------------------------
+
+Compiling using the makefiles (updated 24 Sept 02):
-Compiling using the makefiles:
-
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form if doing a 16-bit compile.
-2. Change directory to wx\src\msw. Type 'make -f makefile.b32' to
- make the wxWindows core library. Ignore the warnings about
- 'XXX' not found in library.
-3. Change directory to a sample such as minimal, and type
- 'make -f makefile.b32'.
-4. For release versions, recompile wxWindows and samples using
- 'make -f makefile.b32 clean'
- 'make -f makefile.b32 FINAL=1'
- for the library and samples.
-
-Note (1): the wxWindows library and (some) samples compile in 16-bit mode
-using makefile.bcc, but at present the wxWindows resource system is switched
-off in this mode. See issues.txt for details.
-
-Note (2): unfortunately most samples won't link in 16-bit mode,
-because the automatic data segment exceeds 64K. The minimal
-sample links and runs, however.
-
-Note (3): the wxWindows makefiles assume byte structure alignment. Please
+1. Change directory to build\msw. Type 'make -f makefile.bcc' to
+ make the wxWidgets core library. Ignore the compiler warnings.
+ This produces a couple of libraries in the lib\bcc_lib directory.
+
+2. Change directory to a sample or demo such as samples\minimal, and type
+ 'make -f makefile.bcc'. This produces a windows exe file - by default
+ in the bcc_mswd subdirectory.
+
+Note (1): the wxWidgets makefiles assume dword structure alignment. Please
make sure that your own project or makefile settings use the
same alignment, or you could experience mysterious crashes. To
-change the alignment, add a suitable option to the $(CFG) target code
-in src/msw/makefile.b32.
+change the alignment, change CPPFLAGS in build\msw\config.bcc.
-Note (4): if you get undefined _SQL... symbols at link time,
+Note (2): if you get undefined _SQL... symbols at link time,
either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
-recompile wxWindows. The same applies if compiling using the IDE.
-
-Compiling using the IDE files:
+recompile wxWidgets. The same applies if compiling using the IDE.
-1. Load src\bc32.ide (Release settings)
-2. Go to Options|Project... and specify the correct BC++ include and lib path for
- your file structure.
-3. Press F9 to compile the wxWindows library.
-4. Load samples\bc32.ide.
-5. Go to Options|Project... and specify the correct BC++ include and lib path for
- your file structure.
-6. Press F9 to compile the samples (build each node separately if
- you prefer, by right clicking and choose Build Node).
-7. Run each sample: you may need to run from each sample's directory
- since some (notably the wxHTML samples) look for files
- relative to the working directory.
+Note (3): If you wish debug messages to be sent to the console in
+debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
-Note that to make the png, xpm, zlib and jpeg libraries (needed for
-some samples) you need to compile them with bc32.ide.
+Compiling using the IDE files for Borland C++ 5.0: not supported - please
+use version 2.4.1 (using the make utility in commandline mode works fine_
-The debug version of the wxWindows library is about 37 MB, and the
-release version is around 3 MB.
+Compiling using CBuilder (v1-v6): not supported - please
+use version 2.4.1 (using the make utility in commandline mode works fine_
-See also the file bc_ide.txt for further instructions and details
-of how to create your own project files.
+** REMEMBER **
-Borland C++Builder compilation
-------------------------------
+In all of your wxWidgets applications, your source code should include
+the following preprocessor directive:
-C++Builder compilation is the same as for Borland C++ above.
+#ifdef __BORLANDC__
+#pragma hdrstop
+#endif
-Tested with C++Builder 1.0 and 3.0. Only makefiles are currently
-supplied.
+(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
+more details)
-Watcom C++ 10.6/11 compilation
----------------------------
+Borland 16 Bit compilation for Windows 3.1
+----------------------------------------------------------------
-1. Make sure your WXWIN variable is set, and uses the DOS short
- name form.
-2. Change directory to wx\src\msw. Type 'wmake -f makefile.wat' to
- make the wxWindows core library.
-3. Change directory to wx\samples\minimal and type 'wmake -f makefile.wat'
- to make this sample. Repeat for other samples of interest.
+The last version of wxWidgets to support 16-bit compilation with Borland was
+2.2.7 - Please download and read the instructions in that release
-Note (1): setup.h overrides wxUSE_LIBJPEG and sets it to 0, since
-imagjpeg.cpp doesn't compile.
-Note (2): makewat.env uses the odbc32.lib supplied in wxWindows' lib\watcom
-directory. See the notes in that directory.
-Note (3): makefile compilation seems broken (28/12/99) with a
-GPF in the linker. Too many object files? Could try switching
-some options off in setup.h.
+Watcom C++ 10.6/11 and OpenWatcom compilation
+----------------------------------------------------------------
-Metrowerks CodeWarrior compilation
-----------------------------------
-
-1. Downloaded and unzip wx2_x_y_cw.zip.
-2. Load the make_cw.mcp project in wx\src, and compile.
-3. Load the make_cw.mcp project in wx\samples\minimal, and compile.
- Further project files for samples will be available in due
- course.
-
-Note (1): you need CodeWarrior Pro 4 plus the patches to 4.1 from the
-Metrowerks Web site.
-
-Note (2): unfortunately these files are not yet up-to-date for the
-current release.
-
-Symantec C++ compilation
-------------------------
-
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form.
-2. Edit setup.h and set wxUSE_DRAG_AND_DROP to 0.
-3. Change directory to wx\src\msw. Type 'make -f makefile.sc' to
- make the wxWindows core library.
-4. Change directory to wx\samples\minimal and type 'make -f makefile.sc'
- to make this sample.
-
-Note: the minimal sample doesn't link properly ('Error: no
-start address').
-32-bit compilation only (partially) supported at present, using SC++ 6.1.
-Some functionality is missing using this compiler (see makefile).
-Add -D__WIN95__ if your SC++ has Windows 95 support, and ignore
-Step (2). 16-bit compilation is left as an excercise for the user!
-
-Salford C++ compilation
------------------------
-
-1. Make sure your WXWIN variable is set, and uses the FAT (short
- name) form.
-2. Edit SALFORDDIR and RESOURCEDIR in src/makesl.env as per
- notes.
-3. Change directory to wx\src\msw. Type 'mk32 -f makefile.sl all' to
- make the wxWindows core library.
-4. Change directory to wx\samples\minimal and type 'mk32 -f makefile.sl'
- to make this sample.
-
-Unfortunately, Salford C++ seems to have problems with its code generation for
-operations on objects, as seen in wxFrame::OnMenuHighlight
-(minimal sample) or wxWindow::SetValidator (mdi sample). Also the
-the debugging version of the library is 90MB, with samples coming in
-at 40MB :-) However, wxWindows at least makes a good test suite for
-improving the compiler.
-
-Cygwin b19/b20/Mingw32 compilation
-----------------------------------
-
-wxWindows 2 supports Cygwin (formerly GnuWin32) b19, b20, Mingw32, and Mingw32/EGCS.
-
-Thanks are due to Keith Garry Boyce (garp@opustel.com) and Cygnus for making
-it all possible.
-
-From wxWindows 2.0 beta 9, both Cygwin and Mingw32 (the minimal
-distribution of Cygwin) can be used with the same makefiles.
-
-Here are the steps required:
-
-- Retrieve and install the latest beta of Cygwin, or Mingw32, as per the
- instructions with either of these packages.
-
-- If using Mingw32 (including the EGCS variant), you need some
- extra files to use the wxWindows makefiles. You can find these
- files in ports/mingw32 on the ftp site or CD-ROM, as extra.zip.
- These should be extracted to the Mingw32 directory.
- If you have already have downloaded bison, flex, make, rm, mv
- from elsewhere, you won't need this.
-
- If using Mingw32 2.8.1, see also see mingw32.txt in this directory
- (docs/msw) about a fix that has to be applied to a Mingw32 header file.
-
- If using Mingw32 2.95 with wxWindows 2.1 or above, and wish to use OLE, you
- should hand-patch in Mingw32-gcc295.patches (located in the top-level of the
- wxWindows 2 installation).
+1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
+ make the wxWidgets core library.
-- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
- to set up appropriate variables, if necessary mounting drives.
- Run it before compiling.
+2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
+ to make this sample. Repeat for other samples of interest.
-- For Cygwin, make sure there's a \tmp directory on your
- Windows drive or bison will crash.
+Note (1): if your installation of Watcom doesn't have odbc32.lib file and
+ you need it (i.e. you have wxUSE_ODBC=1), you can use the file
+ from lib\watcom directory. See the notes in that directory.
-- Edit wx/src/makeg95.env and set the MINGW32 variable at the top of
- the file to either 1 (you have Mingw32) or 0 (you have Cygwin32).
- If using MINGW32, also set the MINGW32VERSION variable
- appropriately.
+Note (2): if variant.cpp is compiled with date/time class options, the linker
+ gives up. So the date/time option is switched off for Watcom C++.
+ Also, wxAutomationObject is not compiled with Watcom C++ 10.
-- Mingw32 may not support winsock.h, so if you have a problem
- here, comment out socket-related files in src/msw/makefile.g95.
+Note (3): RawBitmaps won't work at present because they use unsupported template
+ classes
-- Set your WXWIN variable to where wxWindows is installed.
- *** IMPORTANT: For Cygwin/Mingw32, use forward slashes in the path, not
- backslashes.
+Note (4): if Watcom can't read the precompiled header when building a sample,
+ try deleting .pch files in build\msw\wat_* and compiling
+ the sample again.
-- Use the makefile.g95 files for compiling wxWindows and samples,
- e.g.:
- > cd c:\wx\src\msw
- > make -f makefile.g95
+Metrowerks CodeWarrior compilation
+----------------------------------------------------------------
+
+1. CodeWarrior Pro 7 project files in XML format are already
+ included in wxMSW-2.6.2.zip and the setup version.
+
+2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
+ you are working from the CVS version) to make sure the settings reflect
+ what you want. If you aren't sure, leave it alone and go with the
+ default settings. A few notes:
+ - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
+ - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
+ will be rather confusing due to interactions with the MSL ANSI
+ and runtime libs.
+
+3. The project file to build the Win32 wxWidgets libraries relies on the
+ Batch File Runner plug-in. This plug-in is not installed as part of
+ a normal CW7 installation. However, you can find this plug-in on the
+ CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
+ "Batch File Post Linker".
+
+4. If you choose not to install the Batch File Runner plug-in, then you
+ need to do the following by hand:
+ (1) Create the directories lib\cw7msw\include\wx and copy the file
+ include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
+ working from the CVS version) to lib\cw7msw\include\wx\setup.h
+ (2) Create the directories lib\cw7mswd\include\wx and copy the file
+ include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
+ working from the CVS version) to lib\cw7mswd\include\wx\setup.h
+
+5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
+ Store this project file in directory src. You may get warnings about
+ not being able to find certain project paths; ignore these warnings, the
+ appropriate paths will be created during the build by the Batch File Runner.
+
+6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
+ will get some warnings about hidden virtual functions, illegal conversions
+ from const pointers to pointers, etc., all of which you can safely ignore.
+ ***Note: if you get errors that the compiler can't find "wx/setup.h", just
+ stop the build and build again. These errors occur because sometimes the
+ compiler starts doing its thing before the copying of setup.h has completed.
+
+7. The following libraries will be produced depending on chosen
+ target:
+ - wx_x86.lib ANSI Release (static)
+ - wx_x86_d.lib ANSI Debug (static)
+
+8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
+ Volunteers for this are welcome (as neither DLLs nor unicode builds are
+ big priorities for me ;).
+
+9. CodeWarrior Pro7 project files (in XML format) are also provided for some
+ of the samples. In particular, there are project files for the minimal,
+ controls, dialogs, dnd, nd docview samples. You can use these project
+ files as templates for the other samples and for your own projects.
+ - For example, to make a project file for the "grid" sample,
+ just copy the project file for the "minimal" sample, minimalW7.mcp
+ (made by importing minimalW7.xml into CodeWarrior), into the
+ sample/grid directory, calling it gridW7.mcp. Open
+ newgridW7.mcp and revise the project by deleting the files
+ minimal.rc and minimal.cpp and adding the files griddemo.rc and
+ griddemo.cpp. Build and run....
+
+
+Cygwin/MinGW compilation
+----------------------------------------------------------------
+
+wxWidgets supports Cygwin (formerly GnuWin32) betas and
+releases, and MinGW. Cygwin can be downloaded from:
+
+ http://sources.redhat.com/cygwin/
+
+and MinGW from:
+
+ http://www.mingw.org/
+
+Both Cygwin and MinGW can be used with configure (assuming you have MSYS
+installed in case of MinGW). You will need new enough MinGW version, preferably
+MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
+than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
+
+NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
+ section (see OLD VERSIONS)
+
+There are two methods of compiling wxWidgets, by using the
+makefiles provided or by using 'configure'.
+
+Retrieve and install the latest version of Cygwin, or MinGW, as per
+the instructions with either of these packages.
+
+If using MinGW, you can download the add-on MSYS package to
+provide Unix-like tools that you'll need to build wxWidgets using configure.
+
+Using makefiles directly
+----------------------------------------------------------------
+
+NOTE: The makefile.gcc makefiles are for compilation under MinGW using
+ native make and Windows command interpreter (command.com/cmd.exe), they
+ won't work in other environments (such as UNIX or Unix-like, e.g. MSYS;
+ you have to use configure instead)
+
+Here are the steps required using the provided makefiles:
+
+- If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION
+ variable to "2.95".
+
+- Use the makefile.gcc files for compiling wxWidgets and samples,
+ e.g. to compile a debugging version of wxWidgets:
+ > cd c:\wx\build\msw
+ > make -f makefile.gcc BUILD=debug
> cd c:\wx\samples\minimal
- > make -f makefile.g95
+ > make -f makefile.gcc BUILD=debug
+ (See below for more options.)
Ignore the warning about the default entry point.
-- Use the 'strip' command to reduce executable size.
-
-- With Cygnus Cygwin, you can invoke gdb --nw myfile.exe to
- debug an executable. If there are memory leaks, they will be
- flagged when the program quits.
-
-- If using GnuWin32 b18, you will need to copy windres.exe
- from e.g. the Mingw32 distribution, to a directory in your path.
+- Use the 'strip' command to reduce executable/dll size (note that
+ stripping an executable/dll will remove debug information!).
All targets have 'clean' targets to allow removal of object files
and other intermediate compiler files.
+Using configure
+----------------------------------------------------------------
+
+Instead of using the makefiles, you can use the configure
+system to generate appropriate makefiles, as used on Unix
+and Mac OS X systems.
+
+Change directory to the root of the wxWidgets distribution,
+make a build directory, and run configure and make in this directory.
+
+For example:
+
+ cd $WXWIN
+ mkdir build-debug
+ cd build-debug
+ ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
+ make
+ make install % This step is optional, see note (8) below.
+ cd samples/minimal
+ make
+ ./minimal.exe
+
Notes:
-- See also the Cygwin/Mingw32 on the web site or CD-ROM for
- further information about using wxWindows with these compilers.
+1. See also the Cygwin/MinGW on the web site or CD-ROM for
+ further information about using wxWidgets with these compilers.
-- libwx.a is 48 MB or more - but much less if compiled with no
- debug info (-g0) and level 4 optimization (-O4).
+2. libwx.a is 100 MB or more - but much less if compiled with no
+ debug info (-g0) and level 4 optimization (-O4).
-- install.exe doesn't have built-in decompression because lzexpand.lib
- isn't available with Cygwin. However, you can use it with external
- decompression utilities.
+3. If you get a link error under MinGW 2.95.2 referring to:
-- There's a bug in Mingw32 headers for some early distributions.
+ EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
- in include/windows32/defines.h, where it says:
+ then you need to edit the file objidl.h at line 663 and add
+ a missing PURE keyword:
- #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
+ STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
- it should say:
+4. There's a bug in MinGW headers for some early distributions.
- #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
+ in include/windows32/defines.h, where it says:
- (a missing bracket).
+ #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
-- If there's a problem with the copy command in
- src/msw/makefile.g95, you may need to change the relevant
- section to the following:
+ it should say:
- COPY = command /c copy
- $(COMMDIR)/y_tab.c: $(COMMDIR)/dosyacc.c
- $(COPY) ..\\common\\dosyacc.c ..\\common\\y_tab.c
+ #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
- $(COMMDIR)/lex_yy.c: $(COMMDIR)/doslex.c
- $(COPY) ..\\common\\doslex.c ..\\common\\lex_yy.c
+ (a missing bracket).
-References:
+5. OpenGL support should work with MinGW as-is. However,
+ if you wish to generate import libraries appropriate either for
+ the MS OpenGL libraries or the SGI OpenGL libraries, go to
+ include/wx/msw/gl and use:
- - The GNU-WIN32 site is at
- http://www.cygnus.com/gnu-win32/
- - Mingw32 is available at:
- ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/gcc-2.95/
- - See also http://web.ukonline.co.uk/julian.smart/wxwin/gnuwin32.htm
+ dlltool -k -d opengl.def -llibopengl.a
-TWIN32 and gcc on Linux
------------------------
+ for the SGI DLLs, or
-The wxWindows 2 for Windows port may be compiled using
-the TWIN32 emulator package from www.willows.com. However,
-TWIN32 is by no means finished so this should be taken as
-something to think about for the future, rather than
-a tool for writing products with.
+ dlltool -k -d opengl32.def -llibopengl32.a
-Use makefile.twn in much the same way as makefile.g95, as
-described above. Not all sample makefiles are supplied yet.
+ and similarly for glu[32].def.
-For some reason, I found I had to copy TWIN32's Windows resource
-compiler (rc) to the current working directory for it to be found.
+6. The 'make install' step is optional, and copies files
+ as follows:
-General Notes
--------------
+ /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
+ /usr/local/include/wx - wxWidgets header files
+ /usr/local/bin - wx-config
-- Debugging: under Windows 95, debugging output isn't output in
- the same way that it is under NT or Windows 3.1. Set
- wxUSE_DBWIN32 to 1 if you wish to enable code to output debugging
- info to an external debug monitor, such as Andrew Tucker's DBWIN32.
- You can download DBWIN32 from:
+ You may need to do this if using wx-config with the
+ default root path.
+
+7. With Cygwin, you can invoke gdb --nw myfile.exe to
+ debug an executable. If there are memory leaks, they will be
+ flagged when the program quits. You can use Cygwin gdb
+ to debug MinGW executables.
+
+8. Note that gcc's precompiled headers do not work on current versions of
+ Cygwin. If your version of Cygwin is affected you will need to use the
+ --disable-precomp-headers configure option.
+
+OLD VERSIONS:
- http://ftp.digital.com/pub/micro/NT/WinSite/programr/dbwin32.zip
+- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
+ to set up appropriate variables, if necessary mounting drives.
+ Run it before compiling.
+
+- For Cygwin, make sure there's a \tmp directory on your
+ Windows drive or bison will crash (actually you don't need
+ bison for ordinary wxWidgets compilation: a pre-generated .c file is
+ supplied).
+
+- If using GnuWin32 b18, you will need to copy windres.exe
+ from e.g. the MinGW distribution, to a directory in your path.
+
+
+Symantec & DigitalMars C++ compilation
+----------------------------------------------------------------
+
+The DigitalMars compiler is a free succssor to the Symantec compiler
+and can be downloaded from http://www.digitalmars.com/
+
+1. You need to download and unzip in turn (later packages will overwrite
+ older files)
+ Digital Mars C/C++ Compiler Version 8.40 or later
+ Basic utilities
+ from http://www.digitalmars.com/download/freecompiler.html
+
+2. Change directory to build\msw and type 'make -f makefile.dmc' to
+ make the wxWidgets core library.
+
+3. Change directory to samples\minimal and type 'make -f makefile.dmc'
+ to make this sample. Most of the other samples also work.
- and it's also on the wxWindows CD-ROM under Packages.
-- If you are installing wxWindows 2 from CVS, you may find that
- include/wx/msw/setup.h is missing. This is deliberate, to avoid
- developers' different setup.h configurations getting confused.
- Please copy setup0.h to setup.h before compiling.
+Note that if you don't have the files makefile.dmc you may create them yourself
+using bakefile tool according to the instructions in build\bakefiles\README:
+
+ cd build\bakefiles
+ bakefile_gen -f dmars -b wx.bkl
+ bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
+
+
+16-bit compilation is no longer supported.
+
+Configuring the build
+================================================================
+
+So far the instructions only explained how to build release DLLs of wxWidgets
+and did not cover any configuration. It is possible to change many aspects of
+the build, including debug/release and ANSI/Unicode settings. All makefiles in
+build\msw directory use same options (with a few exceptions documented below)
+and the only difference between them is in object files and library directory
+names and in make invocation command.
+
+Changing the settings
+----------------------------------------------------------------
+
+There are two ways to modify the settings: either by passing the values as
+arguments when invoking make or by editing build\msw\config.$(compiler) file
+where $(compiler) is same extension as the makefile you use has (see below).
+The latter is good for setting options that never change in your development
+process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
+wxWidgets and use them side by side, the former method is better. Settings in
+config.* files are shared by all makefiles (samples, contrib, main library),
+but if you pass the options as arguments, you must use same arguments you used
+for the library when building samples or contrib libraries!
+
+Examples of invoking make in Unicode debug build (other options described
+below are set analogically):
+
+Visual C++:
+ > nmake -f makefile.vc BUILD=debug UNICODE=1
+
+Borland C++:
+ > make -f makefile.bcc -DBUILD=debug -DUNICODE=1
+ (Note that you have to use -D to set the variable, unlike in other make
+ tools!)
+
+Watcom C/C++:
+ > wmake -f makefile.wat BUILD=debug UNICODE=1
+
+MinGW using native makefiles:
+ > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
+
+MinGW using configure:
+ > ./configure --enable-debug --enable-unicode
+ (see ./configure --help on details; configure is not covered in this
+ section)
+
+Cygwin using configure:
+ > ./configure --disable-precomp-headers --enable-debug --enable-unicode
+ (use --disable-precomp-headers if Cygwin doesn't support precompiled
+ headers)
+
+Brief explanation of options and possible values is in every
+build\msw\config.* file; more detailed description follows.
+
+Basic options
+----------------------------------------------------------------
+
+BUILD=release
+ Builds release version of the library. It differs from default 'debug'
+ in lack of appended 'd' in name of library, does not define __WXDEBUG__
+ and not include debug information compiled into object files and the
+ executable.
+
+SHARED=1
+ Build shared libraries (DLLs). By default, DLLs are not built
+ (SHARED=0).
+
+UNICODE=1
+ To build Unicode versions of the libraries, add UNICODE=1 to make invocation
+ (default is UNICODE=0). If you want to be able to use Unicode version on
+ Windows9x, you will need to set MSLU=1 as well.
+
+ This option affect name of the library ('u' is appended) and the directory
+ where the library and setup.h are store (ditto).
+
+WXUNIV=1
+ Build wxUniversal instead of native wxMSW (see
+ http://www.wxwidgets.org/wxuniv.htm for more information).
+
+Advanced options
+----------------------------------------------------------------
+
+MONOLITHIC=1
+ Starting with version 2.5.1, wxWidgets has the ability to be built as
+ several smaller libraries instead of single big one as used to be the case
+ in 2.4 and older versions. This is called "multilib build" and is the
+ default behaviour of makefiles. You can still build single library
+ ("monolithic build") by setting MONOLITHIC variable to 1.
+
+USE_GUI=0
+ Disable building GUI parts of the library, build only wxBase components used
+ by console applications. Note that if you leave USE_GUI=1 then both wxBase
+ and GUI libraries are built. If you are building monolithic library, then
+ you should set wxUSE_GUI to 1 in setup.h.
+
+USE_OPENGL=1
+ Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas.
+ You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
+ OpenGL library is always built as additional library, even in monolithic
+ build!
+
+USE_ODBC=1
+ Build two additional libraries in multilib mode, one with database
+ classes and one with wxGrid database support. You must
+ #define wxUSE_ODBC 1 in setup.h
+
+USE_HTML=0
+ Do not build wxHTML library. If MONOLITHIC=1, then you must also
+ #define wxUSE_HTML 1 in setup.h.
+
+USE_XRC=0
+ Do not build XRC resources library. If MONOLITHIC=1, then you must also
+ #define wxUSE_HTML 1 in setup.h.
+
+RUNTIME_LIBS=static
+ Links static version of C and C++ runtime libraries into the executable, so
+ that the program does not depend on DLLs provided with the compiler (e.g.
+ Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
+ Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
+
+MSLU=1
+ Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
+ used together with UNICODE=1. If you want to be able to use Unicode version
+ on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
+ and import lib. The former can be downloaded from Microsoft, the latter is
+ part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
+ details). An alternative implementation of import library can be downloaded
+ from http://libunicows.sourceforge.net - unlike the official one, this one
+ works with other compilers and does not require 300+ MB Platform SDK update.
+
+DEBUG_FLAG=0
+DEBUG_FLAG=1
+ If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
+ sanity checks at runtime. If set to 0, don't do it. By default, this is
+ governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
+ but it is sometimes desirable to modify default behaviour and e.g. define
+ __WXDEBUG__ even in release builds.
+
+DEBUG_INFO=0
+DEBUG_INFO=1
+ Same as DEBUG_FLAG in behaviour, this option affects whether debugging
+ information is included in the executable or not.
+
+VENDOR=<your company name>
+ Set this to a short string identifying your company if you are planning to
+ distribute wxWidgets DLLs with your application. Default value is 'custom'.
+ This string is included as part of DLL name. wxWidgets DLLs contain compiler
+ name, version information and vendor name in them. For example
+ wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with
+ default settings. If you set VENDOR=mycorp, the name will change to
+ wxmsw250_core_bcc_mycorp.dll.
+
+CFG=<configuration name>
+ Sets configuration name so that you can have multiple wxWidgets builds with
+ different setup.h settings coexisting in same tree. See "Object and library
+ directories" below for more information.
+
+Compiler specific options
+----------------------------------------------------------------
+
+* MinGW
+
+If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
+2.95. In build\msw\config.gcc, change
+> GCC_VERSION = 3
+to
+> GCC_VERSION = 2.95
+
+* Visual C++
+
+DEBUG_RUNTIME_LIBS=0
+DEBUG_RUNTIME_LIBS=1
+ If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
+ msvcrtd.dll is used only if the executable contains debug info and
+ msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
+ and still link against msvcrt.dll (e.g. when you want to ship the app to
+ customers and still have usable .pdb files with debug information) and this
+ setting makes it possible.
+
+Fine-tuning the compiler
+----------------------------------------------------------------
+
+All makefiles have variables that you can use to specify additional options
+passed to the compiler or linker. You won't need this in most cases, but if you
+do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
+compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
+
+Object and library directories
+----------------------------------------------------------------
+
+All object files produced during library build are stored in a directory under
+build\msw. It's name is derived from build settings and CFG variable and from
+compiler name. Examples of directory names:
+
+ build\msw\bcc_msw SHARED=0
+ build\msw\bcc_mswdll SHARED=1
+ build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
+ build\msw\vc_mswunivd ditto, with Visual C++
+
+Libraries and DLLs are copied into subdirectory of lib directory with
+name derived from compiler and static/DLL setting and setup.h into directory
+with name that contains other settings:
+
+ lib\bcc_msw
+ lib\bcc_lib\msw\wx\setup.h
+ lib\bcc_dll
+ lib\bcc_dll\msw\wx\setup.h
+ lib\bcc_lib
+ lib\bcc_lib\mswunivd\wx\setup.h
+ lib\vc_lib
+ lib\vc_lib\mswunivd\wx\setup.h
+
+Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
+This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
+from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
+all samples and should be used by your apps as well. If you are doing changes
+to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
+
+If you set CFG to something, the value is appended to directory names. E.g.
+for CFG=MyBuild, you'll have object files in
+
+ build\msw\bcc_mswMyBuild
+ build\msw\bcc_mswdllMyBuild
+ etc.
+
+and libraries in
+
+ lib\bcc_libMyBuild
+ lib\bcc_dllMyBuild
+ etc.
+
+By now it is clear what CFG is for: builds with different CFG settings don't
+share any files and they use different setup.h files. This allows you to e.g.
+have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
+enabled (without CFG, both of them would be put into same directory and there
+would be conflicts between the files).
+
+General Notes
+=================================================================
+
+- Debugging: under Windows 95, debugging output isn't output in
+ the same way that it is under NT or Windows 3.1.
+ Please see DebugView available from http://www.sysinternals.com.
+