only redrawing those areas, which have been exposed.
*/
bool IsExposed(int x, int y) const;
- const bool IsExposed(wxPoint amp;pt) const;
- const bool IsExposed(int x, int y, int w, int h) const;
- const bool IsExposed(wxRect amp;rect) const;
+ bool IsExposed(wxPoint& pt) const;
+ bool IsExposed(int x, int y, int w, int h) const;
+ bool IsExposed(wxRect& rect) const;
//@}
/**