the coordinates according to the scrollbar positions, and setting the
scroll positions, thumb sizes and ranges according to the area in view.
-Starting from version 2.4 of wxWindows, there are several ways to use a
+Starting from version 2.4 of wxWidgets, there are several ways to use a
wxScrolledWindow. In particular, there are now three ways to set the
size of the scrolling area:
One way is to set the scrollbars directly using a call to
\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}.
-This is the way it used to be in any previous version of wxWindows
+This is the way it used to be in any previous version of wxWidgets
and it will be kept for backwards compatibility.
An additional method of manual control, which requires a little less
or \helpref{wxWindow::FitInside}{wxwindowfitinside}, and setting the
scrolling increments for it by calling
\helpref{wxScrolledWindow::SetScrollRate}{wxscrolledwindowsetscrollrate}.
-Scrolling in some orientation is enabled by setting a non zero increment
+Scrolling in some orientation is enabled by setting a non-zero increment
for it.
The most automatic and newest way is to simply let sizers determine the
controlled by a sizer by calling
\helpref{wxWindow::SetVirtualSizeHints}{wxwindowsetvirtualsizehints}.
(calling \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}
- has analogous effects in wxWindows 2.4 -- in later versions it may not continue
+ has analogous effects in wxWidgets 2.4 -- in later versions it may not continue
to override the sizer)
Note: if Maximum size hints are still supported by SetVirtualSizeHints, use
a \helpref{device context}{dcoverview}.
You have the option of handling the OnPaint handler
-or overriding the \helpref{OnDraw}{wxscrolledwindowondraw} function, which is passed
-a pre-scrolled device context (prepared by \helpref{PrepareDC}{wxscrolledwindowpreparedc}).
+or overriding the \helpref{OnDraw}{wxscrolledwindowondraw} function, which is
+passed a pre-scrolled device context (prepared by
+\helpref{DoPrepareDC}{wxscrolledwindowdopreparedc}).
-If you don't wish to calculate your own scrolling, you must call PrepareDC when not drawing from
+If you don't wish to calculate your own scrolling, you must call DoPrepareDC when not drawing from
within OnDraw, to set the device origin for the device context according to the current
scroll position.
\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxScrolledWindow::wxScrolledWindow}\label{wxscrolledwindowconstr}
+
+\membersection{wxScrolledWindow::wxScrolledWindow}\label{wxscrolledwindowctor}
\func{}{wxScrolledWindow}{\void}
Call \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars} to
specify how big the virtual window size should be.
-\membersection{wxScrolledWindow::\destruct{wxScrolledWindow}}
+
+\membersection{wxScrolledWindow::\destruct{wxScrolledWindow}}\label{wxscrolledwindowdtor}
\func{}{\destruct{wxScrolledWindow}}{\void}
Destructor.
+
\membersection{wxScrolledWindow::CalcScrolledPosition}\label{wxscrolledwindowcalcscrolledposition}
\constfunc{void}{CalcScrolledPosition}{
\perlnote{In wxPerl this method takes two parameters and returns a
2-element list {\tt ( xx, yy )}.}
+
\membersection{wxScrolledWindow::CalcUnscrolledPosition}\label{wxscrolledwindowcalcunscrolledposition}
\constfunc{void}{CalcUnscrolledPosition}{
\perlnote{In wxPerl this method takes two parameters and returns a
2-element list {\tt ( xx, yy )}.}
+
\membersection{wxScrolledWindow::Create}\label{wxscrolledwindowcreate}
\func{bool}{Create}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
\param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
Creates the window for two-step construction. Derived classes
-should call or replace this function. See \helpref{wxScrolledWindow::wxScrolledWindow}{wxscrolledwindowconstr}\rtfsp
+should call or replace this function. See \helpref{wxScrolledWindow::wxScrolledWindow}{wxscrolledwindowctor}\rtfsp
for details.
+
\membersection{wxScrolledWindow::EnableScrolling}\label{wxscrolledwindowenablescrolling}
\func{void}{EnableScrolling}{\param{const bool}{ xScrolling}, \param{const bool}{ yScrolling}}
Physical scrolling may not be available on all platforms. Where it is available, it is enabled
by default.
+
\membersection{wxScrolledWindow::GetScrollPixelsPerUnit}\label{wxscrolledwindowgetscrollpixelsperunit}
\constfunc{void}{GetScrollPixelsPerUnit}{\param{int* }{xUnit}, \param{int* }{yUnit}}
\perlnote{In wxPerl this method takes no parameters and returns a
2-element list {\tt ( xUnit, yUnit )}.}
+
\membersection{wxScrolledWindow::GetViewStart}\label{wxscrolledwindowgetviewstart}
\constfunc{void}{GetViewStart}{\param{int* }{x}, \param{int* }{ y}}
\perlnote{In wxPerl this method takes no parameters and returns a
2-element list {\tt ( x, y )}.}
+
\membersection{wxScrolledWindow::GetVirtualSize}\label{wxscrolledwindowgetvirtualsize}
\constfunc{void}{GetVirtualSize}{\param{int* }{x}, \param{int* }{y}}
\perlnote{In wxPerl this method takes no parameters and returns a
2-element list {\tt ( x, y )}.}
+
\membersection{wxScrolledWindow::IsRetained}\label{wxscrolledwindowisretained}
\constfunc{bool}{IsRetained}{\void}
Motif only: true if the window has a backing bitmap.
-\membersection{wxScrolledWindow::PrepareDC}\label{wxscrolledwindowpreparedc}
-\func{void}{PrepareDC}{\param{wxDC\& }{dc}}
+\membersection{wxScrolledWindow::DoPrepareDC}\label{wxscrolledwindowdopreparedc}
+
+\func{void}{DoPrepareDC}{\param{wxDC\& }{dc}}
Call this function to prepare the device context for drawing a scrolled image. It
sets the device origin according to the current scroll position.
-PrepareDC is called automatically within the default wxScrolledWindow::OnPaint event
+DoPrepareDC is called automatically within the default wxScrolledWindow::OnPaint event
handler, so your \helpref{wxScrolledWindow::OnDraw}{wxscrolledwindowondraw} override
will be passed a 'pre-scrolled' device context. However, if you wish to draw from
outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you must
void MyWindow::OnEvent(wxMouseEvent& event)
{
wxClientDC dc(this);
- PrepareDC(dc);
+ DoPrepareDC(dc);
dc.SetPen(*wxBLACK_PEN);
float x, y;
}
\end{verbatim}
+
\membersection{wxScrolledWindow::OnDraw}\label{wxscrolledwindowondraw}
\func{virtual void}{OnDraw}{\param{wxDC\& }{dc}}
Called by the default paint event handler to allow the application to define
-painting behaviour without having to worry about calling
-\helpref{wxScrolledWindow::PrepareDC}{wxscrolledwindowpreparedc}.
+painting behaviour without having to worry about calling
+\helpref{wxScrolledWindow::DoPrepareDC}{wxscrolledwindowdopreparedc}.
Instead of overriding this function you may also just process the paint event
-in the derived class as usual, but then you will have to call PrepareDC()
+in the derived class as usual, but then you will have to call DoPrepareDC()
yourself.
+
+\membersection{wxScrolledWindow::PrepareDC}\label{wxscrolledwindowpreparedc}
+
+\func{void}{PrepareDC}{\param{wxDC\& }{dc}}
+
+This function is for backwards compatibility only and simply calls
+\helpref{DoPrepareDC}{wxscrolledwindowdopreparedc} now. Notice that it is
+\emph{not} called by the default paint event handle (DoPrepareDC() is), so
+overriding this method in your derived class is useless.
+
+
\membersection{wxScrolledWindow::Scroll}\label{wxscrolledwindowscroll}
\func{void}{Scroll}{\param{int}{ x}, \param{int}{ y}}
\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
\helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
+
\membersection{wxScrolledWindow::SetScrollbars}\label{wxscrolledwindowsetscrollbars}
\func{void}{SetScrollbars}{\param{int}{ pixelsPerUnitX}, \param{int}{ pixelsPerUnitY},\rtfsp
\helpref{wxWindow::SetVirtualSize}{wxwindowsetvirtualsize}
+
\membersection{wxScrolledWindow::SetScrollRate}\label{wxscrolledwindowsetscrollrate}
\func{void}{SetScrollRate}{\param{int}{ xstep}, \param{int}{ ystep}}
Set the horizontal and vertical scrolling increment only. See the pixelsPerUnit
parameter in SetScrollbars.
+
\membersection{wxScrolledWindow::SetTargetWindow}\label{wxscrolledwindowsettargetwindow}
\func{void}{SetTargetWindow}{\param{wxWindow* }{window}}