#endif
-
#ifdef _WX_WANT_NEW_SIZET_WXCHAR_INT
void *wxObject::operator new ( size_t size, const wxChar *fileName, int lineNum )
{
// wxClassInfo
// ----------------------------------------------------------------------------
+wxClassInfo::~wxClassInfo()
+{
+ // remove this object from the linked list of all class infos: if we don't
+ // do it, loading/unloading a DLL containing static wxClassInfo objects is
+ // not going to work
+ if ( this == sm_first )
+ {
+ sm_first = m_next;
+ }
+ else
+ {
+ wxClassInfo *info = sm_first;
+ while (info)
+ {
+ if ( info->m_next == this )
+ {
+ info->m_next = m_next;
+ break;
+ }
+
+ info = info->m_next;
+ }
+ }
+}
+
wxClassInfo *wxClassInfo::FindClass(const wxChar *className)
{
if ( sm_classTable )
size_t nClass = 0;
#endif
- wxClassInfo::sm_classTable = new wxHashTable(wxKEY_STRING);
+ sm_classTable = new wxHashTable(wxKEY_STRING);
// Index all class infos by their class name
// ----------------------------------------------------------------------------
-// wxClassInfo
+// wxObject
// ----------------------------------------------------------------------------
+// Initialize ref data from another object (needed for copy constructor and
+// assignment operator)
+void wxObject::InitFrom(const wxObject& other)
+{
+ m_refData = other.m_refData;
+ if ( m_refData )
+ m_refData->m_count++;
+}
+
void wxObject::Ref(const wxObject& clone)
{
#if defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT
// misc
// ----------------------------------------------------------------------------
-#if defined(__DARWIN__) && defined(DYLIB_INIT)
+#if defined(__DARWIN__) && defined(WXMAKINGDLL)
extern "C" {
void __initialize_Cplusplus(void);
void wxWindowsDylibInit(void);
};
- // Dynamic shared library (dylib) initialization routine
- // required to initialize static C++ objects bacause of lazy dynamic linking
- // http://developer.apple.com/techpubs/macosx/Essentials/
- // SystemOverview/Frameworks/Dynamic_Shared_Libraries.html
+// Dynamic shared library (dylib) initialization routine
+// required to initialize static C++ objects bacause of lazy dynamic linking
+// http://developer.apple.com/techpubs/macosx/Essentials/
+// SystemOverview/Frameworks/Dynamic_Shared_Libraries.html
void wxWindowsDylibInit()
{
// library initialization routine to cause the static C++ objects in
// the library to be initialized (reference number 2441683).
+ // This only seems to be necessary if the library initialization routine
+ // needs to use the static C++ objects
__initialize_Cplusplus();
}