except ImportError:
haveGLCanvas = false
+try:
+ # The Python OpenGL package can be found at
+ # http://starship.python.net:9673/crew/da/Code/PyOpenGL/
+ from OpenGL.GL import *
+ from OpenGL.GLUT import *
+ haveOpenGL = true
+except ImportError:
+ haveOpenGL = false
+
#----------------------------------------------------------------------
if not haveGLCanvas:
dlg.ShowModal()
dlg.Destroy()
-else:
+elif not haveOpenGL:
+ def runTest(frame, nb, log):
+ dlg = wxMessageDialog(frame,
+ 'The OpenGL package was not found. You can get it at\n'
+ 'http://starship.python.net:9673/crew/da/Code/PyOpenGL/',
+ 'Sorry', wxOK | wxICON_INFORMATION)
+ dlg.ShowModal()
+ dlg.Destroy()
+else:
def runTest(frame, nb, log):
- win = TestGLCanvas(nb)
- return win
+ win = wxFrame(frame, -1, "GL Demos", wxDefaultPosition, wxSize(300,300))
+ CubeCanvas(win)
+ #MySplitter(win)
+ frame.otherWin = win
+ win.Show(true)
+ return None
+
+
+ class MySplitter(wxSplitterWindow):
+ def __init__(self, parent):
+ wxSplitterWindow.__init__(self, parent, -1)
+ cube = CubeCanvas(self)
+ cone = ConeCanvas(self)
+
+ self.SplitVertically(cube, cone)
+ self.SetSashPosition(300)
- class TestGLCanvas(wxGLCanvas):
+ class CubeCanvas(wxGLCanvas):
def __init__(self, parent):
wxGLCanvas.__init__(self, parent, -1)
EVT_ERASE_BACKGROUND(self, self.OnEraseBackground)
def OnEraseBackground(self, event):
pass # Do nothing, to avoid flashing.
-
def OnSize(self, event):
size = self.GetClientSize()
- if self.GetContext() != 'NULL':
+ if self.GetContext():
self.SetCurrent()
glViewport(0, 0, size.width, size.height)
def OnPaint(self, event):
dc = wxPaintDC(self)
- ctx = self.GetContext()
- if ctx == "NULL": return
-
self.SetCurrent()
-
if not self.init:
self.InitGL()
self.init = true
+ class ConeCanvas(wxGLCanvas):
+ def __init__(self, parent):
+ wxGLCanvas.__init__(self, parent, -1)
+ EVT_ERASE_BACKGROUND(self, self.OnEraseBackground)
+ self.init = false
+ def OnEraseBackground(self, event):
+ pass # Do nothing, to avoid flashing.
+ def OnSize(self, event):
+ size = self.GetClientSize()
+ if self.GetContext():
+ self.SetCurrent()
+ glViewport(0, 0, size.width, size.height)
+
+ def GLInit( self ):
+ glMatrixMode(GL_PROJECTION);
+ # camera frustrum setup
+ glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
+ glMaterial(GL_FRONT, GL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
+ glMaterial(GL_FRONT, GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0])
+ glMaterial(GL_FRONT, GL_SPECULAR, [1.0, 0.0, 1.0, 1.0])
+ glMaterial(GL_FRONT, GL_SHININESS, 50.0)
+ glLight(GL_LIGHT0, GL_AMBIENT, [0.0, 1.0, 0.0, 1.0])
+ glLight(GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0])
+ glLight(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0])
+ glLight(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0]);
+ glLightModel(GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
+ glEnable(GL_LIGHTING)
+ glEnable(GL_LIGHT0)
+ glDepthFunc(GL_LESS)
+ glEnable(GL_DEPTH_TEST)
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
+
+
+ def OnPaint( self, event ):
+ dc = wxPaintDC(self)
+ if not self.init:
+ self.GLInit()
+ self.init = true
+
+ ### Tell system to use _this_ glcanvas for all commands
+ self.SetCurrent()
+ # clear color and depth buffers
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ # position viewer
+ glMatrixMode(GL_MODELVIEW);
+ # use a fresh transformation matrix
+ glPushMatrix()
+ # position object
+ glTranslate(0.0, 0.0, -2.0);
+ glRotate(30.0, 1.0, 0.0, 0.0);
+ glRotate(30.0, 0.0, 1.0, 0.0);
+
+ ### From cone.py
+ glTranslate(0, -1, 0)
+ glRotate(250, 1, 0, 0)
+ glutSolidCone(1, 2, 50, 10)
+ glPopMatrix()
+ # push into visible buffer
+ self.SwapBuffers()
+
+
+#----------------------------------------------------------------------
def _test():
class MyApp(wxApp):
def OnInit(self):
- frame = wxFrame(NULL, -1, "HELP ME!!")
- win = TestGLCanvas(frame)
+ frame = wxFrame(NULL, -1, "GL Demos", wxDefaultPosition, wxSize(600,300))
+ #win = ConeCanvas(frame)
+ MySplitter(frame)
frame.Show(TRUE)
self.SetTopWindow(frame)
return TRUE