from cmndlgs import *
from windows3 import *
+
+from image import *
import wx
class wxGLContextPtr :
def __init__(self,this):
def SwapBuffers(self):
val = glcanvasc.wxGLContext_SwapBuffers(self.this)
return val
- def SetupPixelFormat(self):
- val = glcanvasc.wxGLContext_SetupPixelFormat(self.this)
- return val
- def SetupPalette(self,arg0):
- val = glcanvasc.wxGLContext_SetupPalette(self.this,arg0.this)
- return val
- def CreateDefaultPalette(self):
- val = glcanvasc.wxGLContext_CreateDefaultPalette(self.this)
- val = wxPalettePtr(val)
- val.thisown = 1
- return val
- def GetPalette(self):
- val = glcanvasc.wxGLContext_GetPalette(self.this)
- val = wxPalettePtr(val)
- return val
def GetWindow(self):
val = glcanvasc.wxGLContext_GetWindow(self.this)
val = wxWindowPtr(val)
GL_FOG_HINT = glcanvasc.GL_FOG_HINT
GL_FOG_INDEX = glcanvasc.GL_FOG_INDEX
GL_FOG_MODE = glcanvasc.GL_FOG_MODE
-GL_FOG_SPECULAR_TEXTURE_WIN = glcanvasc.GL_FOG_SPECULAR_TEXTURE_WIN
GL_FOG_START = glcanvasc.GL_FOG_START
GL_FRONT = glcanvasc.GL_FRONT
GL_FRONT_AND_BACK = glcanvasc.GL_FRONT_AND_BACK
GL_MAX_ATTRIB_STACK_DEPTH = glcanvasc.GL_MAX_ATTRIB_STACK_DEPTH
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = glcanvasc.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
GL_MAX_CLIP_PLANES = glcanvasc.GL_MAX_CLIP_PLANES
-GL_MAX_ELEMENTS_INDICES_WIN = glcanvasc.GL_MAX_ELEMENTS_INDICES_WIN
-GL_MAX_ELEMENTS_VERTICES_WIN = glcanvasc.GL_MAX_ELEMENTS_VERTICES_WIN
GL_MAX_EVAL_ORDER = glcanvasc.GL_MAX_EVAL_ORDER
GL_MAX_LIGHTS = glcanvasc.GL_MAX_LIGHTS
GL_MAX_LIST_NESTING = glcanvasc.GL_MAX_LIST_NESTING
GL_PACK_SWAP_BYTES = glcanvasc.GL_PACK_SWAP_BYTES
GL_PASS_THROUGH_TOKEN = glcanvasc.GL_PASS_THROUGH_TOKEN
GL_PERSPECTIVE_CORRECTION_HINT = glcanvasc.GL_PERSPECTIVE_CORRECTION_HINT
-GL_PHONG_HINT_WIN = glcanvasc.GL_PHONG_HINT_WIN
-GL_PHONG_WIN = glcanvasc.GL_PHONG_WIN
GL_PIXEL_MAP_A_TO_A = glcanvasc.GL_PIXEL_MAP_A_TO_A
GL_PIXEL_MAP_A_TO_A_SIZE = glcanvasc.GL_PIXEL_MAP_A_TO_A_SIZE
GL_PIXEL_MAP_B_TO_B = glcanvasc.GL_PIXEL_MAP_B_TO_B
GL_VERTEX_ARRAY_TYPE_EXT = glcanvasc.GL_VERTEX_ARRAY_TYPE_EXT
GL_VIEWPORT = glcanvasc.GL_VIEWPORT
GL_VIEWPORT_BIT = glcanvasc.GL_VIEWPORT_BIT
-GL_WIN_draw_range_elements = glcanvasc.GL_WIN_draw_range_elements
-GL_WIN_swap_hint = glcanvasc.GL_WIN_swap_hint
GL_XOR = glcanvasc.GL_XOR
GL_ZERO = glcanvasc.GL_ZERO
GL_ZOOM_X = glcanvasc.GL_ZOOM_X