# Copyright: (c) 1998 by Total Control Software
# Licence: wxWindows license
#----------------------------------------------------------------------------
-VERSION=2.0b9
+VERSION=2.1b1
# Set WXDIR to the root wxWindows directory for your system
WXDIR = $(WXWIN)
# If your wxWindows is built as a DLL, set this to 1. Using 0 or unset
# means that wxWindows will be staticaly linked with wxPython.
-#WXUSINGDLL=1
+WXUSINGDLL=1
# If you want to compile in code to aquire/release the Python
# Interpreter Lock at the appropriate places
WITH_GLCANVAS=1
# (experimental)
-SEPARATE=0
+SEPARATE=1
#----------------------------------------------------------------------
GENCODEDIR=msw
-!include $(WXDIR)\src\ntwxwin.mak
+!include $(WXDIR)\src\makevc.env
#----------------------------------------------------------------------
OBJECTS = wx.obj helpers.obj windows.obj events.obj \
misc.obj gdi.obj mdi.obj controls.obj \
controls2.obj windows2.obj cmndlgs.obj stattool.obj \
- frames.obj windows3.obj image.obj \
+ frames.obj windows3.obj image.obj printfw.obj \
+ misc2.obj \
!if "$(SEPARATE)" == "0"
utils.obj \
!if "$(WITH_GLCANVAS)" == "1"
$(TARGETDIR)\stattool.py $(TARGETDIR)\frames.py \
$(TARGETDIR)\windows3.py $(TARGETDIR)\__init__.py \
$(TARGETDIR)\utils.py $(TARGETDIR)\image.py \
+ $(TARGETDIR)\printfw.py $(TARGETDIR)\misc2.py \
!if "$(WITH_GLCANVAS)" == "1"
$(TARGETDIR)\glcanvas.py
!endif
$(GENCODEDIR)/windows3.cpp $(GENCODEDIR)/windows3.py : windows3.i my_typemaps.i _defs.i
$(GENCODEDIR)/events.cpp $(GENCODEDIR)/events.py : events.i my_typemaps.i _defs.i
$(GENCODEDIR)/misc.cpp $(GENCODEDIR)/misc.py : misc.i my_typemaps.i _defs.i
+$(GENCODEDIR)/misc2.cpp $(GENCODEDIR)/misc2.py : misc2.i my_typemaps.i _defs.i
$(GENCODEDIR)/gdi.cpp $(GENCODEDIR)/gdi.py : gdi.i my_typemaps.i _defs.i
$(GENCODEDIR)/mdi.cpp $(GENCODEDIR)/mdi.py : mdi.i my_typemaps.i _defs.i
$(GENCODEDIR)/controls.cpp $(GENCODEDIR)/controls.py : controls.i my_typemaps.i _defs.i
$(GENCODEDIR)/stattool.cpp $(GENCODEDIR)/stattool.py : stattool.i my_typemaps.i _defs.i
$(GENCODEDIR)/frames.cpp $(GENCODEDIR)/frames.py : frames.i my_typemaps.i _defs.i
$(GENCODEDIR)/image.cpp $(GENCODEDIR)/image.py : image.i my_typemaps.i _defs.i
+$(GENCODEDIR)/printfw.cpp $(GENCODEDIR)/printfw.py : printfw.i my_typemaps.i _defs.i
!if "$(SEPARATE)" == "1"
$(GENCODEDIR)\utils.cpp $(GENCODEDIR)\utils.py : utils.i my_typemaps.i
$(TARGETDIR)\windows3.py : $(GENCODEDIR)\windows3.py
$(TARGETDIR)\events.py : $(GENCODEDIR)\events.py
$(TARGETDIR)\misc.py : $(GENCODEDIR)\misc.py
+$(TARGETDIR)\misc2.py : $(GENCODEDIR)\misc2.py
$(TARGETDIR)\gdi.py : $(GENCODEDIR)\gdi.py
$(TARGETDIR)\mdi.py : $(GENCODEDIR)\mdi.py
$(TARGETDIR)\controls.py : $(GENCODEDIR)\controls.py
$(TARGETDIR)\stattool.py : $(GENCODEDIR)\stattool.py
$(TARGETDIR)\__init__.py : __init__.py
$(TARGETDIR)\utils.py : $(GENCODEDIR)\utils.py
-$(TARGETDIR)\image.py : $(GENCODEDIR)\utils.py
+$(TARGETDIR)\image.py : $(GENCODEDIR)\image.py
+$(TARGETDIR)\printfw.py : $(GENCODEDIR)\printfw.py
!if "$(WITH_GLCANVAS)" == "1"
$(TARGETDIR)\glcanvas.py : $(GENCODEDIR)\glcanvas.py
!endif
$(GENCODEDIR)/windows3.cpp $(GENCODEDIR)/windows3.py \
$(GENCODEDIR)/events.cpp $(GENCODEDIR)/events.py \
$(GENCODEDIR)/misc.cpp $(GENCODEDIR)/misc.py \
+ $(GENCODEDIR)/misc2.cpp $(GENCODEDIR)/misc2.py \
$(GENCODEDIR)/gdi.cpp $(GENCODEDIR)/gdi.py \
$(GENCODEDIR)/mdi.cpp $(GENCODEDIR)/mdi.py \
$(GENCODEDIR)/controls.cpp $(GENCODEDIR)/controls.py \
$(GENCODEDIR)/frames.cpp $(GENCODEDIR)/frames.py \
$(GENCODEDIR)/utils.cpp $(GENCODEDIR)/utils.py \
$(GENCODEDIR)/image.cpp $(GENCODEDIR)/image.py \
+ $(GENCODEDIR)/printfw.cpp $(GENCODEDIR)/printfw.py \
!if "$(WITH_GLCANVAS)" == "1"
$(GENCODEDIR)/glcanvas.cpp $(GENCODEDIR)/glcanvas.py \
!endif