#include "wx/brush.h"
#include "wx/mgl/private.h"
-#include "wx/mgl/dcmemory.h"
+#include "wx/dcmemory.h"
// ---------------------------------------------------------------------------
// wxBrush
//-----------------------------------------------------------------------------
-class wxBrushRefData: public wxObjectRefData
+class wxBrushRefData : public wxGDIRefData
{
public:
wxBrushRefData();
wxBrushRefData(const wxBrushRefData& data);
- bool operator == (const wxBrushRefData& data) const
+ virtual bool IsOk() const { return m_colour.IsOk(); }
+
+ bool operator==(const wxBrushRefData& data) const
{
return (m_style == data.m_style &&
m_stipple.IsSameAs(data.m_stipple) &&
return m_refData != brush.m_refData;
}
-bool wxBrush::IsOk() const
-{
- return ((m_refData) && M_BRUSHDATA->m_colour.Ok());
-}
-
int wxBrush::GetStyle() const
{
if (m_refData == NULL)
M_BRUSHDATA->m_style = wxSTIPPLE;
}
-wxObjectRefData *wxBrush::CreateRefData() const
+wxGDIRefData *wxBrush::CreateGDIRefData() const
{
return new wxBrushRefData;
}
-wxObjectRefData *wxBrush::CloneRefData(const wxObjectRefData *data) const
+wxGDIRefData *wxBrush::CloneGDIRefData(const wxGDIRefData *data) const
{
return new wxBrushRefData(*(wxBrushRefData *)data);
}