#endif // __UNIX__
+
// ----------------------------------------------------------------------------
// wxMsgCatalogFile corresponds to one disk-file message catalog.
//
wxCHECK_MSG( szLocale, FALSE, _T("no locale to set in wxLocale::Init()") );
}
- m_pszOldLocale = wxSetlocale(LC_ALL, szLocale);
+
+ m_pszOldLocale = wxStrdup(wxSetlocale(LC_ALL, szLocale));
if ( m_pszOldLocale == NULL )
wxLogError(_("locale '%s' can not be set."), szLocale);
return bOk;
}
+
+#if defined(__UNIX__) && wxUSE_UNICODE
+static wxWCharBuffer wxSetlocaleTryUTF(int c, const wxChar *lc)
+{
+ wxMB2WXbuf l = wxSetlocale(c, lc);
+ if ( lc && lc[0] != 0 && !l )
+ {
+ wxString buf(lc);
+ buf += wxT(".utf8");
+ l = wxSetlocale(c, buf.c_str());
+ }
+ return l;
+}
+#else
+#define wxSetlocaleTryUTF(c, lc) wxSetlocale(c, lc)
+#endif
+
bool wxLocale::Init(int language, int flags)
{
int lang = language;
else
locale = info->CanonicalName;
- wxMB2WXbuf retloc = wxSetlocale(LC_ALL, locale);
+ wxMB2WXbuf retloc = wxSetlocaleTryUTF(LC_ALL, locale);
if ( !retloc )
{
// Some C libraries don't like xx_YY form and require xx only
- retloc = wxSetlocale(LC_ALL, locale.Mid(0,2));
+ retloc = wxSetlocaleTryUTF(LC_ALL, locale.Mid(0,2));
}
if ( !retloc )
{
else if (mid == wxT("nn"))
locale = wxT("no_NY");
- retloc = wxSetlocale(LC_ALL, locale);
+ retloc = wxSetlocaleTryUTF(LC_ALL, locale);
}
if ( !retloc )
{
// (This time, we changed locale in previous if-branch, so try again.)
// Some C libraries don't like xx_YY form and require xx only
- retloc = wxSetlocale(LC_ALL, locale.Mid(0,2));
+ retloc = wxSetlocaleTryUTF(LC_ALL, locale.Mid(0,2));
}
if ( !retloc )
{
#endif
#ifndef WX_NO_LOCALE_SUPPORT
- wxChar *szLocale = retloc ? wxStrdup(retloc) : NULL;
+ wxChar *szLocale = retloc ? wxStrdup(retloc) : NULL;
bool ret = Init(name, canonical, retloc,
(flags & wxLOCALE_LOAD_DEFAULT) != 0,
(flags & wxLOCALE_CONV_ENCODING) != 0);
- if (szLocale)
- free(szLocale);
+ free(szLocale);
+
+ if ( ret )
+ m_language = lang;
+
return ret;
#endif
}
return NULL;
}
+/* static */
+wxString wxLocale::GetLanguageName(int lang)
+{
+ const wxLanguageInfo *info = GetLanguageInfo(lang);
+ if ( !info )
+ return wxEmptyString;
+ else
+ return info->Description;
+}
+
/* static */
const wxLanguageInfo *wxLocale::FindLanguageInfo(const wxString& locale)
{
// restore old locale
wxSetLocale(m_pOldLocale);
wxSetlocale(LC_ALL, m_pszOldLocale);
+ free((wxChar *)m_pszOldLocale); // const_cast
}
// get the translation of given string in current locale