#include "wx/wx.h"
#endif
-#ifndef __WXMSW__
- #include "sample.xpm"
+#ifndef wxHAS_IMAGES_IN_RESOURCES
+ #include "../sample.xpm"
#endif
#include "wx/aboutdlg.h"
#include "wx/artprov.h"
#include "wx/colordlg.h"
+#include "wx/wfstream.h"
+
#include "anitest.h"
#if !wxUSE_ANIMATIONCTRL
// Initialise this in OnInit, not statically
bool MyApp::OnInit()
{
+ if ( !wxApp::OnInit() )
+ return false;
+
// Create the main frame window
- MyFrame* frame = new MyFrame((wxFrame *)NULL, wxID_ANY, _T("Animation Demo"),
+ MyFrame* frame = new MyFrame((wxFrame *)NULL, wxID_ANY, wxT("Animation Demo"),
wxDefaultPosition, wxSize(500, 400),
wxDEFAULT_FRAME_STYLE);
+ frame->Show(true);
+
+ return true;
+}
- // Give it an icon
- frame->SetIcon(wxICON(sample));
+// ---------------------------------------------------------------------------
+// MyFrame
+// ---------------------------------------------------------------------------
+
+// Define my frame constructor
+MyFrame::MyFrame(wxWindow *parent,
+ const wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos,
+ const wxSize& size,
+ const long style)
+ : wxFrame(parent, id, title, pos, size,
+ style | wxNO_FULL_REPAINT_ON_RESIZE)
+{
+ SetIcon(wxICON(sample));
// Make a menubar
wxMenu *file_menu = new wxMenu;
#if wxUSE_FILEDLG
- file_menu->Append(wxID_OPEN, _T("&Open Animation...\tCtrl+O"), _T("Loads an animation"));
+ file_menu->Append(wxID_OPEN, wxT("&Open Animation...\tCtrl+O"), wxT("Loads an animation"));
#endif // wxUSE_FILEDLG
file_menu->Append(wxID_EXIT);
wxMenu *play_menu = new wxMenu;
- play_menu->Append(ID_PLAY, _T("Play\tCtrl+P"), _T("Play the animation"));
- play_menu->Append(wxID_STOP, _T("Stop\tCtrl+P"), _T("Stop the animation"));
+ play_menu->Append(ID_PLAY, wxT("Play\tCtrl+P"), wxT("Play the animation"));
+ play_menu->Append(wxID_STOP, wxT("Stop\tCtrl+S"), wxT("Stop the animation"));
play_menu->AppendSeparator();
- play_menu->Append(ID_SET_NULL_ANIMATION, _T("Set null animation"),
- _T("Sets the empty animation in the control"));
- play_menu->AppendCheckItem(ID_SET_INACTIVE_BITMAP, _T("Set inactive bitmap"),
- _T("Sets an inactive bitmap for the control"));
- play_menu->AppendCheckItem(ID_SET_NO_AUTO_RESIZE, _T("Set no autoresize"),
- _T("Tells the control not to resize automatically"));
- play_menu->Append(ID_SET_BGCOLOR, _T("Set background colour..."),
- _T("Sets the background colour of the control"));
+ play_menu->Append(ID_SET_NULL_ANIMATION, wxT("Set null animation"),
+ wxT("Sets the empty animation in the control"));
+ play_menu->AppendCheckItem(ID_SET_INACTIVE_BITMAP, wxT("Set inactive bitmap"),
+ wxT("Sets an inactive bitmap for the control"));
+ play_menu->AppendCheckItem(ID_SET_NO_AUTO_RESIZE, wxT("Set no autoresize"),
+ wxT("Tells the control not to resize automatically"));
+ play_menu->Append(ID_SET_BGCOLOR, wxT("Set background colour..."),
+ wxT("Sets the background colour of the control"));
wxMenu *help_menu = new wxMenu;
help_menu->Append(wxID_ABOUT);
wxMenuBar *menu_bar = new wxMenuBar;
- menu_bar->Append(file_menu, _T("&File"));
- menu_bar->Append(play_menu, _T("&Animation"));
- menu_bar->Append(help_menu, _T("&Help"));
+ menu_bar->Append(file_menu, wxT("&File"));
+ menu_bar->Append(play_menu, wxT("&Animation"));
+ menu_bar->Append(help_menu, wxT("&Help"));
- // Associate the menu bar with the frame
- frame->SetMenuBar(menu_bar);
+ // Associate the menu bar with this frame
+ SetMenuBar(menu_bar);
#if wxUSE_STATUSBAR
- frame->CreateStatusBar();
+ CreateStatusBar();
#endif // wxUSE_STATUSBAR
- frame->Show(true);
-
- SetTopWindow(frame);
-
- return true;
-}
-
-// ---------------------------------------------------------------------------
-// MyFrame
-// ---------------------------------------------------------------------------
-
-#include "wx/wfstream.h"
-
-// Define my frame constructor
-MyFrame::MyFrame(wxWindow *parent,
- const wxWindowID id,
- const wxString& title,
- const wxPoint& pos,
- const wxSize& size,
- const long style)
- : wxFrame(parent, id, title, pos, size,
- style | wxNO_FULL_REPAINT_ON_RESIZE)
-{
// use a wxBoxSizer otherwise wxFrame will automatically
// resize the m_animationCtrl to fill its client area on
// user resizes
void MyFrame::OnPlay(wxCommandEvent& WXUNUSED(event))
{
if (!m_animationCtrl->Play())
+ {
wxLogError(wxT("Invalid animation"));
+ }
}
void MyFrame::OnStop(wxCommandEvent& WXUNUSED(event))
wxAboutDialogInfo info;
info.SetName(_("wxAnimationCtrl and wxAnimation sample"));
info.SetDescription(_("This sample program demonstrates the usage of wxAnimationCtrl"));
- info.SetCopyright(_T("(C) 2006 Julian Smart"));
+ info.SetCopyright(wxT("(C) 2006 Julian Smart"));
- info.AddDeveloper(_T("Julian Smart"));
- info.AddDeveloper(_T("Guillermo Rodriguez Garcia"));
- info.AddDeveloper(_T("Francesco Montorsi"));
+ info.AddDeveloper(wxT("Julian Smart"));
+ info.AddDeveloper(wxT("Guillermo Rodriguez Garcia"));
+ info.AddDeveloper(wxT("Francesco Montorsi"));
wxAboutBox(info);
}
#if wxUSE_FILEDLG
void MyFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
{
- wxFileDialog dialog(this, _T("Please choose an animation"),
+ wxFileDialog dialog(this, wxT("Please choose an animation"),
wxEmptyString, wxEmptyString, wxT("*.gif;*.ani"), wxFD_OPEN);
if (dialog.ShowModal() == wxID_OK)
{
if (m_animationCtrl->LoadFile(filename))
m_animationCtrl->Play();
else
- wxMessageBox(_T("Sorry, this animation is not a valid format for wxAnimation."));
+ wxMessageBox(wxT("Sorry, this animation is not a valid format for wxAnimation."));
#else
#if 0
wxAnimation temp;
m_animationCtrl->Play();
#else
wxFileInputStream stream(filename);
- if (!stream.Ok())
+ if (!stream.IsOk())
{
wxLogError(wxT("Sorry, this animation is not a valid format for wxAnimation."));
return;