// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#ifndef __UTILSH__
-#define __UTILSH__
+#ifndef _WX_UTILSH__
+#define _WX_UTILSH__
#ifdef __GNUG__
#pragma interface "utils.h"
int sync(void);
};
-#if DEBUG && USE_GLOBAL_MEMORY_OPERATORS
+#if WXDEBUG && USE_GLOBAL_MEMORY_OPERATORS
#define new WXDEBUG_NEW
#endif
// MSW only: get user-defined resource from the .res file.
// Returns NULL or newly-allocated memory, so use delete[] to clean up.
-#ifdef __WINDOWS__
+#ifdef __WXMSW__
extern const char* WXDLLEXPORT wxUserResourceStr;
char* WXDLLEXPORT wxLoadUserResource(const wxString& resourceName, const wxString& resourceType = wxUserResourceStr);
#endif
#endif //__X__
#endif
- // __UTILSH__
+ // _WX_UTILSH__