///////////////////////////////////////////////////////////////////////////////
// Name: msw/regconf.h
-// Purpose: Registry based implementation of wxConfig
+// Purpose: Registry based implementation of wxConfigBase
// Author: Vadim Zeitlin
// Modified by:
// Created: 27.04.98
#ifndef _REGCONF_H
#define _REGCONF_H
+#ifdef __GNUG__
+#pragma interface "regconf.h"
+#endif
+
+#ifndef _REGISTRY_H
+ #include <wx/msw/registry.h>
+#endif
+
// ----------------------------------------------------------------------------
// wxRegConfig
// ----------------------------------------------------------------------------
-class wxRegConfig : public wxConfig
+class wxRegConfig : public wxConfigBase
{
public:
// ctor & dtor
virtual void SetPath(const wxString& strPath);
virtual const wxString& GetPath() const { return m_strPath; }
- // enum
- virtual bool GetFirstGroup(wxString& str, long& lIndex);
- virtual bool GetNextGroup (wxString& str, long& lIndex);
- virtual bool GetFirstEntry(wxString& str, long& lIndex);
- virtual bool GetNextEntry (wxString& str, long& lIndex);
+ // entry/subgroup info
+ // enumerate all of them
+ virtual bool GetFirstGroup(wxString& str, long& lIndex) const;
+ virtual bool GetNextGroup (wxString& str, long& lIndex) const;
+ virtual bool GetFirstEntry(wxString& str, long& lIndex) const;
+ virtual bool GetNextEntry (wxString& str, long& lIndex) const;
+
+ // tests for existence
+ virtual bool HasGroup(const wxString& strName) const;
+ virtual bool HasEntry(const wxString& strName) const;
+
+ // get number of entries/subgroups in the current group, with or without
+ // it's subgroups
+ virtual uint GetNumberOfEntries(bool bRecursive = FALSE) const;
+ virtual uint GetNumberOfGroups(bool bRecursive = FALSE) const;
// read/write
- virtual bool Read(wxString&, const char *, const char * = 0) const;
- virtual bool Read(long&, const char *, long = 0) const;
+ virtual bool Read(wxString *pStr, const char *szKey,
+ const char *szDefault = 0) const;
+ virtual bool Read(long *result, const char *szKey, long lDefault = 0) const;
virtual bool Write(const char *szKey, const char *szValue);
virtual bool Write(const char *szKey, long Value);
virtual bool Flush(bool /* bCurrentOnly = FALSE */ ) { return TRUE; }