wxAuiPaneInfo wxAuiNullPaneInfo;
wxAuiDockInfo wxAuiNullDockInfo;
-DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON)
-DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE)
-DEFINE_EVENT_TYPE(wxEVT_AUI_PANEMAXIMIZE)
-DEFINE_EVENT_TYPE(wxEVT_AUI_PANERESTORE)
+DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON)
+DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE)
+DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE)
+DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE)
DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
-DEFINE_EVENT_TYPE(wxEVT_AUI_FINDMANAGER)
+DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER)
#ifdef __WXMAC__
// a few defines to avoid nameclashes
IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
-// private manager flags (not yet on the public API)
-enum wxAuiPrivateManagerOption
-{
- wxAUI_MGR_NO_DOCK_SIZE_LIMIT = 1 << 28
-};
+const int auiToolBarLayer = 10;
class wxPseudoTransparentFrame : public wxFrame
// GetMaxLayer() is an internal function which returns
// the highest layer inside the specified dock
-static int GetMaxLayer(const wxAuiDockInfoArray& docks, int dock_direction)
+static int GetMaxLayer(const wxAuiDockInfoArray& docks,
+ int dock_direction)
{
int i, dock_count, max_layer = 0;
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
- EVT_AUI_PANEBUTTON(wxAuiManager::OnPaneButton)
+ EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
EVT_AUI_RENDER(wxAuiManager::OnRender)
EVT_PAINT(wxAuiManager::OnPaint)
EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
EVT_MOTION(wxAuiManager::OnMotion)
EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
- EVT_AUI_FINDMANAGER(wxAuiManager::OnFindManager)
+ EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
END_EVENT_TABLE()
m_skipping = false;
m_has_maximized = false;
m_frame = NULL;
+ m_dock_constraint_x = 0.3;
+ m_dock_constraint_y = 0.3;
+ m_reserved = NULL;
if (managed_wnd)
{
delete m_art;
}
-// Creates a floating frame for the windows
-wxAuiFloatingFrame * wxAuiManager::CreateFloatingFrame(wxWindow* parent, const wxAuiPaneInfo& p)
+// creates a floating frame for the windows
+wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
+ const wxAuiPaneInfo& pane_info)
{
- return new wxAuiFloatingFrame(parent, this, p);
+ return new wxAuiFloatingFrame(parent, this, pane_info);
}
// GetPane() looks up a wxAuiPaneInfo structure based
// need to be managed by the manager itself.
wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
{
- wxAuiManagerEvent evt(wxEVT_AUI_FINDMANAGER);
+ wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
evt.SetManager(NULL);
evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
if (!window->ProcessEvent(evt))
if (!window)
return false;
- // check if the pane already exists
+ // check if the window is already managed by us
if (GetPane(pane_info.window).IsOk())
return false;
+ // check if the pane name already exists, this could reveal a
+ // bug in the library user's application
+ bool already_exists = false;
+ if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
+ {
+ wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
+ already_exists = true;
+ }
+
// if the new pane is docked then we should undo maximize
- if(pane_info.IsDocked())
+ if (pane_info.IsDocked())
RestoreMaximizedPane();
m_panes.Add(pane_info);
// set the pane window
pinfo.window = window;
+
// if the pane's name identifier is blank, create a random string
- if (pinfo.name.empty())
+ if (pinfo.name.empty() || already_exists)
{
pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
((unsigned long)pinfo.window) & 0xffffffff,
}
bool wxAuiManager::AddPane(wxWindow* window,
- int direction,
- const wxString& caption)
+ int direction,
+ const wxString& caption)
{
wxAuiPaneInfo pinfo;
pinfo.Caption(caption);
}
bool wxAuiManager::AddPane(wxWindow* window,
- const wxAuiPaneInfo& pane_info,
- const wxPoint& drop_pos)
+ const wxAuiPaneInfo& pane_info,
+ const wxPoint& drop_pos)
{
if (!AddPane(window, pane_info))
return false;
p.frame->Show(false);
// reparent to m_frame and destroy the pane
- if(m_action_window == p.frame)
+ if (m_action_window == p.frame)
{
m_action_window = NULL;
}
{
wxWindow * window = pane_info.window;
DetachPane(window);
- if(window)
+ if (window)
{
window->Destroy();
}
if (!p.IsToolbar())
{
p.Restore();
- p.SaveHidden();
+
+ // save hidden state
+ p.SetFlag(wxAuiPaneInfo::savedHiddenState,
+ p.HasFlag(wxAuiPaneInfo::optionHidden));
+
+ // hide the pane, because only the newly
+ // maximized pane should show
p.Hide();
}
}
wxAuiPaneInfo& p = m_panes.Item(i);
if (!p.IsToolbar())
{
- p.RestoreHidden();
+ p.SetFlag(wxAuiPaneInfo::optionHidden,
+ p.HasFlag(wxAuiPaneInfo::savedHiddenState));
}
}
for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& p = m_panes.Item(i);
- if(p.IsMaximized())
+ if (p.IsMaximized())
{
RestorePane(p);
break;
{
wxString result;
result.Alloc(500);
- result = wxT("layout1|");
+ result = wxT("layout2|");
int pane_i, pane_count = m_panes.GetCount();
for (pane_i = 0; pane_i < pane_count; ++pane_i)
wxString part;
// check layout string version
+ // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
+ // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
part = input.BeforeFirst(wxT('|'));
input = input.AfterFirst(wxT('|'));
part.Trim(true);
part.Trim(false);
- if (part != wxT("layout1"))
+ if (part != wxT("layout2"))
return false;
// mark all panes currently managed as docked and hidden
}
void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
- wxArrayInt& positions,
- wxArrayInt& sizes)
+ wxArrayInt& positions,
+ wxArrayInt& sizes)
{
int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
void wxAuiManager::LayoutAddPane(wxSizer* cont,
- wxAuiDockInfo& dock,
- wxAuiPaneInfo& pane,
- wxAuiDockUIPartArray& uiparts,
- bool spacer_only)
+ wxAuiDockInfo& dock,
+ wxAuiPaneInfo& pane,
+ wxAuiDockUIPartArray& uiparts,
+ bool spacer_only)
{
wxAuiDockUIPart part;
wxSizerItem* sizer_item;
// determine if the pane should have a minimum size; if the pane is
- // non-resizable (fixed) then we must set a minimum size. Alternitavely,
+ // non-resizable (fixed) then we must set a minimum size. Alternatively,
// if the pane.min_size is set, we must use that value as well
wxSize min_size = pane.min_size;
part.sizer_item = sizer_item;
uiparts.Add(part);
}
- else
+ else
{
sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
}
}
void wxAuiManager::LayoutAddDock(wxSizer* cont,
- wxAuiDockInfo& dock,
- wxAuiDockUIPartArray& uiparts,
- bool spacer_only)
+ wxAuiDockInfo& dock,
+ wxAuiDockUIPartArray& uiparts,
+ bool spacer_only)
{
wxSizerItem* sizer_item;
wxAuiDockUIPart part;
{
wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
int pane_pos = pane_positions.Item(pane_i);
- if(pane.IsMaximized()) {
+
+ if (pane.IsMaximized())
has_maximized_pane = true;
- }
+
int amount = pane_pos - offset;
if (amount > 0)
}
// at the end add a very small stretchable background area
- sizer_item = dock_sizer->Add(1,1, 1, wxEXPAND);
+ sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
part.type = wxAuiDockUIPart::typeBackground;
part.dock = &dock;
for (pane_i = 0; pane_i < pane_count; ++pane_i)
{
wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
- if(pane.IsMaximized()) {
+
+ if (pane.IsMaximized())
has_maximized_pane = true;
- }
// if this is not the first pane being added,
// we need to add a pane sizer
cont->SetItemMinSize(dock_sizer, dock.size, 0);
// top and left docks have a sash after them
- if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP ||
- dock.dock_direction == wxAUI_DOCK_LEFT))
+ if (!m_has_maximized &&
+ !dock.fixed &&
+ (dock.dock_direction == wxAUI_DOCK_TOP ||
+ dock.dock_direction == wxAUI_DOCK_LEFT))
{
sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
}
wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
- wxAuiDockInfoArray& docks,
- wxAuiDockUIPartArray& uiparts,
- bool spacer_only)
+ wxAuiDockInfoArray& docks,
+ wxAuiDockUIPartArray& uiparts,
+ bool spacer_only)
{
wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
{
wxAuiPaneInfo& p = panes.Item(i);
- // find any docks in this layer
+ // find any docks with the same dock direction, dock layer, and
+ // dock row as the pane we are working on
wxAuiDockInfo* dock;
wxAuiDockInfoPtrArray arr;
FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
if (arr.GetCount() > 0)
{
+ // found the right dock
dock = arr.Item(0);
}
else
}
}
- if (!(m_flags & wxAUI_MGR_NO_DOCK_SIZE_LIMIT))
- {
- // new dock's size may not be more than 1/3 of the frame size
- if (dock.IsHorizontal())
- size = wxMin(size, cli_size.y/3);
- else
- size = wxMin(size, cli_size.x/3);
- }
+
+ // new dock's size may not be more than the dock constraint
+ // parameter specifies. See SetDockSizeConstraint()
+ int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
+ int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
+
+ if (dock.IsHorizontal())
+ size = wxMin(size, max_dock_y_size);
+ else
+ size = wxMin(size, max_dock_x_size);
+
+ // absolute minimum size for a dock is 10 pixels
if (size < 10)
size = 10;
+
dock.size = size;
}
// if the dock mode is fixed, and none of the panes
// are being moved right now, make sure the panes
// do not overlap each other. If they do, we will
- // adjust the panes' positions
+ // adjust the positions of the panes
if (dock.fixed && !action_pane_marked)
{
wxArrayInt pane_positions, pane_sizes;
}
+// SetDockSizeConstraint() allows the dock constraints to be set. For example,
+// specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
+// not be larger than half of the window's size
+
+void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
+{
+ m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
+ m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
+}
+
+void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
+{
+ if (width_pct)
+ *width_pct = m_dock_constraint_x;
+
+ if (height_pct)
+ *height_pct = m_dock_constraint_y;
+}
+
+
+
// Update() updates the layout. Whenever changes are made to
// one or more panes, this function should be called. It is the
// external entry point for running the layout engine.
p.frame->Show(false);
// reparent to m_frame and destroy the pane
- if(m_action_window == p.frame)
+ if (m_action_window == p.frame)
{
m_action_window = NULL;
}
// and size reflect the information in wxAuiPaneInfo
if (p.frame->GetPosition() != p.floating_pos)
{
+ p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
+ p.floating_size.x, p.floating_size.y,
+ wxSIZE_USE_EXISTING);
+ /*
p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
wxDefaultCoord, wxDefaultCoord,
wxSIZE_USE_EXISTING);
//p.frame->Move(p.floating_pos.x, p.floating_pos.y);
+ */
}
if (p.frame->IsShown() != p.IsShown())
// the target info. If the operation was allowed, the function returns true.
bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
- const wxAuiPaneInfo& new_pos)
+ const wxAuiPaneInfo& new_pos)
{
bool allowed = false;
switch (new_pos.dock_direction)
const int auiLayerInsertOffset = 5;
bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
- wxAuiPaneInfoArray& panes,
- wxAuiPaneInfo& target,
- const wxPoint& pt,
- const wxPoint& offset)
+ wxAuiPaneInfoArray& panes,
+ wxAuiPaneInfo& target,
+ const wxPoint& pt,
+ const wxPoint& offset)
{
wxSize cli_size = m_frame->GetClientSize();
int layer_insert_offset = auiLayerInsertOffset;
- if (target.IsToolbar())
+ if (drop.IsToolbar())
layer_insert_offset = 0;
+
if (pt.x < layer_insert_offset &&
pt.x > layer_insert_offset-auiLayerInsertPixels)
{
int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
- GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
+ GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
+
+ if (drop.IsToolbar())
+ new_layer = auiToolBarLayer;
+
drop.Dock().Left().
Layer(new_layer).
Row(0).
int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
+
+ if (drop.IsToolbar())
+ new_layer = auiToolBarLayer;
+
drop.Dock().Top().
Layer(new_layer).
Row(0).
GetMaxLayer(docks, wxAUI_DOCK_TOP)),
GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
+ if (drop.IsToolbar())
+ new_layer = auiToolBarLayer;
+
drop.Dock().Right().
Layer(new_layer).
Row(0).
int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
-
+
+ if (drop.IsToolbar())
+ new_layer = auiToolBarLayer;
+
drop.Dock().Bottom().
Layer(new_layer).
Row(0).
return ProcessDockResult(target, drop);
}
+
wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
// actually show the hint rectangle on the screen
m_frame->ClientToScreen(&rect.x, &rect.y);
+ if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
+ {
+ // Mirror rectangle in RTL mode
+ rect.x -= rect.GetWidth();
+ }
+
return rect;
}
// fire pane close event
- wxAuiManagerEvent e(wxEVT_AUI_PANECLOSE);
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
e.SetPane(&pane);
e.SetCanVeto(evt.CanVeto());
ProcessMgrEvent(e);
else if (part->type == wxAuiDockUIPart::typeCaption ||
part->type == wxAuiDockUIPart::typeGripper)
{
+ // if we are managing a wxAuiFloatingFrame window, then
+ // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
+ // We want to initiate a toolbar drag in our owner manager
+ wxWindow* managed_wnd = GetManagedWindow();
+
+ if (part->pane &&
+ part->pane->window &&
+ managed_wnd &&
+ managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
+ {
+ wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
+ wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
+ owner_mgr->StartPaneDrag(part->pane->window,
+ wxPoint(event.m_x - part->rect.x,
+ event.m_y - part->rect.y));
+ return;
+ }
+
+
+
if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
return;
if (m_action_part == HitTest(event.GetX(), event.GetY()))
{
// fire button-click event
- wxAuiManagerEvent e(wxEVT_AUI_PANEBUTTON);
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
e.SetManager(this);
e.SetPane(m_action_part->pane);
e.SetButton(m_action_part->button->button_id);
}
else if (m_action == actionDragFloatingPane)
{
- if(m_action_window) {
+ if (m_action_window)
+ {
wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
m_action_window->Move(pt.x - m_action_offset.x,
pt.y - m_action_offset.y);
if (evt.button == wxAUI_BUTTON_CLOSE)
{
// fire pane close event
- wxAuiManagerEvent e(wxEVT_AUI_PANECLOSE);
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
e.SetManager(this);
e.SetPane(evt.pane);
ProcessMgrEvent(e);
else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
{
// fire pane close event
- wxAuiManagerEvent e(wxEVT_AUI_PANEMAXIMIZE);
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
e.SetManager(this);
e.SetPane(evt.pane);
ProcessMgrEvent(e);
else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
{
// fire pane close event
- wxAuiManagerEvent e(wxEVT_AUI_PANERESTORE);
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
e.SetManager(this);
e.SetPane(evt.pane);
ProcessMgrEvent(e);